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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "access/access.h"
#include "access/debugger.h"
#include "access/amazon/amazon_game.h"
namespace Access {
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
Debugger *Debugger::init(AccessEngine *vm) {
switch (vm->getGameID()) {
case GType_Amazon:
return new Amazon::AmazonDebugger(vm);
default:
return new Debugger(vm);
}
}
/*------------------------------------------------------------------------*/
Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
}
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber);
debugPrintf("Usage: %s <scene number>\n", argv[0]);
return true;
}
else {
_vm->_player->_roomNumber = strToInt(argv[1]);
_vm->_room->_function = FN_CLEAR1;
_vm->freeChar();
_vm->_converseMode = 0;
_vm->_scripts->_endFlag = true;
_vm->_scripts->_returnCode = 0;
return false;
}
}
/*------------------------------------------------------------------------*/
namespace Amazon {
AmazonDebugger::AmazonDebugger(AccessEngine *vm): Debugger(vm) {
registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter));
}
bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <chapter number>\n", argv[0]);
return true;
}
// Build up a simple one line script to start the given chapter
byte *chapterScript = (byte *)malloc(5);
chapterScript[0] = SCRIPT_START_BYTE;
chapterScript[1] = ROOM_SCRIPT % 256;
chapterScript[2] = ROOM_SCRIPT / 256;
chapterScript[3] = 0x80 + 75; // cmdChapter
chapterScript[4] = strToInt(argv[1]); // chapter number
_vm->_scripts->setScript(new Resource(chapterScript, 5));
return false;
}
} // End of namespace Amazon
} // End of namespace Access
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