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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "access/access.h"
#include "access/debugger.h"
namespace Access {
Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber);
debugPrintf("Usage: %s <scene number>\n", argv[0]);
return true;
}
else {
_vm->_player->_roomNumber = strToInt(argv[1]);
_vm->_room->_function = FN_CLEAR1;
_vm->freeChar();
_vm->_converseMode = 0;
_vm->_scripts->_endFlag = true;
_vm->_scripts->_returnCode = 0;
return false;
}
}
} // End of namespace Access
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