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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_DEBUGGER_H
#define ACCESS_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
#include "access/amazon/amazon_resources.h"
#include "access/martian/martian_resources.h"
namespace Access {
class AccessEngine;
class Debugger : public GUI::Debugger {
protected:
AccessEngine *_vm;
bool Cmd_LoadScene(int argc, const char **argv);
Common::String *_sceneDescr;
int _sceneNumb;
public:
static Debugger *init(AccessEngine *vm);
public:
Debugger(AccessEngine *vm);
virtual ~Debugger() {}
};
namespace Amazon {
class AmazonDebugger : public Debugger {
protected:
bool Cmd_StartChapter(int argc, const char **argv);
public:
AmazonDebugger(AccessEngine *vm);
virtual ~AmazonDebugger() {}
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_DEBUGGER_H */
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