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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ACCESS_INVENTORY_H
#define ACCESS_INVENTORY_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "access/data.h"

namespace Access {

class InventoryManager : public Manager {
public:
	Common::Array<int> _inv;
	Common::StringArray _names;
	int _startInvItem;
	int _startInvBox;
	bool _invChangeFlag;
	bool _invRefreshFlag;
	bool _invModeFlag;
	int _startAboutItem;
	int _startTravelItem;
public:
	InventoryManager(AccessEngine *vm);
	
	int &operator[](int idx);

	int useItem();
	void setUseItem(int itemId);

	void refreshInventory();

	int newDisplayInv();
};

} // End of namespace Access

#endif /* ACCESS_INVENTORY_H */