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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_INVENTORY_H
#define ACCESS_INVENTORY_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "access/data.h"
namespace Access {
class InventoryManager : public Manager {
public:
Common::Array<int> _inv;
Common::StringArray _names;
int _startInvItem;
int _startInvBox;
bool _invChangeFlag;
bool _invRefreshFlag;
bool _invModeFlag;
int _startAboutItem;
int _startTravelItem;
public:
InventoryManager(AccessEngine *vm);
int &operator[](int idx);
int useItem();
void setUseItem(int itemId);
void refreshInventory();
int newDisplayInv();
};
} // End of namespace Access
#endif /* ACCESS_INVENTORY_H */
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