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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "access/resources.h"
#include "access/martian/martian_game.h"
#include "access/martian/martian_resources.h"
#include "access/martian/martian_room.h"
#include "access/martian/martian_scripts.h"
#include "access/amazon/amazon_resources.h"
namespace Access {
namespace Martian {
MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
AccessEngine(syst, gameDesc) {
}
MartianEngine::~MartianEngine() {
}
void MartianEngine::playGame() {
// Do introduction
doIntroduction();
if (shouldQuit())
return;
// Setup the game
setupGame();
_screen->clearScreen();
_screen->setPanel(0);
_screen->forceFadeOut();
_events->showCursor();
// Setup and execute the room
_room = new MartianRoom(this);
_scripts = new MartianScripts(this);
_room->doRoom();
}
void MartianEngine::doIntroduction() {
_screen->setInitialPalettte();
_events->setCursor(CURSOR_ARROW);
_events->showCursor();
_screen->setPanel(0);
// TODO: Worry about implementing full intro sequence later
return;
doTitle();
if (shouldQuit())
return;
if (!_skipStart) {
_screen->setPanel(3);
doOpening();
if (shouldQuit())
return;
if (!_skipStart) {
doTent();
if (shouldQuit())
return;
}
}
doTitle();
}
void MartianEngine::doTitle() {
_screen->setDisplayScan();
_destIn = &_buffer2;
_screen->forceFadeOut();
_events->hideCursor();
_sound->queueSound(0, 98, 30);
_sound->_soundPriority[0] = 1;
_files->_loadPalFlag = false;
_files->loadScreen(0, 3);
_buffer2.copyFrom(*_screen);
_buffer1.copyFrom(*_screen);
_screen->forceFadeIn();
_sound->playSound(1);
Resource *spriteData = _files->loadFile(0, 2);
_objectsTable[0] = new SpriteResource(this, spriteData);
delete spriteData;
_sound->playSound(1);
_files->_loadPalFlag = false;
_files->loadScreen(0, 4);
_sound->playSound(1);
_buffer2.copyFrom(*_screen);
_buffer1.copyFrom(*_screen);
_sound->playSound(1);
const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 };
for (_pCount = 0; _pCount < 3; ++_pCount) {
_buffer2.copyFrom(_buffer1);
int id = READ_LE_UINT16(COUNTDOWN + _pCount * 4);
int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 4 + 2);
_screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71));
}
// TODO: More to do
delete _objectsTable[0];
}
void MartianEngine::doOpening() {
warning("TODO doOpening");
}
void MartianEngine::doTent() {
warning("TODO doTent");
}
void MartianEngine::setupGame() {
// Setup timers
const int TIMER_DEFAULTS[] = { 4, 10, 8, 1, 1, 1, 1, 2 };
for (int i = 0; i < 32; ++i) {
TimerEntry te;
te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
te._flag = 1;
_timers.push_back(te);
}
// Miscellaneous
// TODO: Replace with Martian fonts when located
_fonts._font1.load(Amazon::FONT6x6_INDEX, Amazon::FONT6x6_DATA);
_fonts._font2.load(Amazon::FONT2_INDEX, Amazon::FONT2_DATA);
// Set player room and position
_player->_roomNumber = 7;
_player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0];
_player->_playerY = _player->_rawPlayer.y = TRAVEL_POS[_player->_roomNumber][1];
}
void MartianEngine::drawHelp() {
error("TODO: drawHelp");
}
} // End of namespace Martian
} // End of namespace Access
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