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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_MARTIAN_GAME_H
#define ACCESS_MARTIAN_GAME_H
#include "access/access.h"
namespace Access {
namespace Martian {
class MartianEngine : public AccessEngine {
private:
bool _skipStart;
/**
* Do the game introduction
*/
void doIntroduction();
/**
* Do title sequence
*/
void doTitle();
/**
* Do opening sequence
*/
void doOpening();
/**
* Setup variables for the game
*/
void setupGame();
protected:
/**
* Play the game
*/
virtual void playGame();
virtual void dead(int deathId) {}
public:
MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc);
virtual ~MartianEngine();
void drawHelp();
virtual void establish(int esatabIndex, int sub) {};
};
} // End of namespace Martian
} // End of namespace Access
#endif /* ACCESS_MARTIAN_GAME_H */
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