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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "access/access.h"
#include "access/room.h"
#include "access/martian/martian_game.h"
#include "access/martian/martian_player.h"
#include "access/martian/martian_resources.h"
namespace Access {
namespace Martian {
MartianPlayer::MartianPlayer(AccessEngine *vm) : Player(vm) {
_game = (MartianEngine *)vm;
}
void MartianPlayer::load() {
Player::load();
// Overwrite game-specific values
_playerOffset.x = _vm->_screen->_scaleTable1[20];
_playerOffset.y = _vm->_screen->_scaleTable1[52];
_leftDelta = -9;
_rightDelta = 33;
_upDelta = 5;
_downDelta = -5;
_scrollConst = 5;
for (int i = 0; i < _vm->_playerDataCount; ++i) {
_walkOffRight[i] = SIDEOFFR[i];
_walkOffLeft[i] = SIDEOFFL[i];
_walkOffUp[i] = SIDEOFFU[i];
_walkOffDown[i] = SIDEOFFD[i];
}
_sideWalkMin = 0;
_sideWalkMax = 7;
_upWalkMin = 8;
_upWalkMax = 14;
_downWalkMin = 15;
_downWalkMax = 23;
}
} // End of namespace Martian
} // End of namespace Access
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