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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_MARTIAN_ROOM_H
#define ACCESS_MARTIAN_ROOM_H
#include "common/scummsys.h"
#include "access/room.h"
namespace Access {
class AccessEngine;
namespace Martian {
class MartianEngine;
class MartianRoom : public Room {
private:
MartianEngine *_game;
void roomSet();
protected:
virtual void loadRoom(int roomNumber);
virtual void reloadRoom();
virtual void reloadRoom1();
virtual void mainAreaClick();
public:
MartianRoom(AccessEngine *vm);
virtual ~MartianRoom();
virtual void loadRoomData(const byte *roomData) { warning("TODO - loadRoomData"); }
virtual void init4Quads() { }
virtual void roomMenu();
};
} // End of namespace Martian
} // End of namespace Access
#endif /* ACCESS_AMAZON_ROOM_H */
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