blob: 125f1e422d3d00f0606345249a616e291da813a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_MARTIAN_SCRIPTS_H
#define ACCESS_MARTIAN_SCRIPTS_H
#include "common/scummsys.h"
#include "access/scripts.h"
namespace Access {
namespace Martian {
class MartianEngine;
class MartianScripts : public Scripts {
private:
MartianEngine *_game;
void cmdSpecial5(int param1);
protected:
virtual void executeSpecial(int commandIndex, int param1, int param2);
virtual void executeCommand(int commandIndex);
public:
MartianScripts(AccessEngine *vm);
};
} // End of namespace Martian
} // End of namespace Access
#endif /* ACCESS_MARTIAN_SCRIPTS_H */
|