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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_PLAYER_H
#define ACCESS_PLAYER_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "access/data.h"
namespace Access {
#define PLAYER_DATA_COUNT 8
class AccessEngine;
class Player: public Manager {
private:
int _leftDelta, _rightDelta;
int _upDelta, _downDelta;
int _scrollConst;
int _sideWalkMin, _sideWalkMax;
int _upWalkMin, _upWalkMax;
int _downWalkMin, _downWalkMax;
int _diagUpWalkMin, _diagUpWalkMax;
int _diagDownWalkMin, _diagDownWalkMax;
Common::Point _guard;
public:
// Fields in original Player structure
int _field0;
byte *_monData;
int _walkOffRight[PLAYER_DATA_COUNT];
int _walkOffLeft[PLAYER_DATA_COUNT];
int _walkOffUp[PLAYER_DATA_COUNT];
int _walkOffDown[PLAYER_DATA_COUNT];
Common::Point _walkOffUR[PLAYER_DATA_COUNT];
Common::Point _walkOffDR[PLAYER_DATA_COUNT];
Common::Point _walkOffUL[PLAYER_DATA_COUNT];
Common::Point _walkOffDL[PLAYER_DATA_COUNT];
int _rawTempL;
int _rawXTemp;
int _rawYTempL;
int _rawYTemp;
Common::Point _playerOffset;
int _playerXLow;
int _playerX;
int _playerYLow;
int _playerY;
int _frame;
// Additional globals we've added to new Player class
bool _playerOff;
// Additional globals that need to be saved
int _roomNumber;
Common::Point _rawPlayerLow;
Common::Point _rawPlayer;
public:
Player(AccessEngine *vm);
void load();
void calcManScale();
void walk();
};
} // End of namespace Access
#endif /* ACCESS_PLAYER_H */
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