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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_RESOURCES_H
#define ACCESS_RESOURCES_H
#include "common/scummsys.h"
namespace Access {
extern const byte INITIAL_PALETTE[18 * 3];
namespace Amazon {
extern const char *const FILENAMES[];
extern const byte MOUSE0[];
extern const byte MOUSE1[];
extern const byte MOUSE2[];
extern const byte MOUSE3[];
extern const byte CURSEYE[];
extern const byte CURSHAND[];
extern const byte CURSGET[];
extern const byte CURSCLIMB[];
extern const byte CURSTALK[];
extern const byte CURSHELP[];
extern const byte *CURSORS[10];
extern const int TRAVEL_POS[][2];
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_EVENTS_H */
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