blob: 1b803667af2a2cd8caa70598cf01c2f558647a24 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_ROOM_H
#define ACCESS_ROOM_H
#include "common/scummsys.h"
namespace Access {
class AccessEngine;
class Room {
private:
void roomLoop();
protected:
AccessEngine *_vm;
void loadRoomData(const byte *roomData);
void setupRoom();
void setWallCodes();
void buildScreen();
virtual void loadRoom(int roomNumber) = 0;
virtual void reloadRoom() = 0;
virtual void reloadRoom1() = 0;
public:
int _function;
int _roomFlag;
public:
Room(AccessEngine *vm);
void doRoom();
void doCommands();
/**
* Clear all the data used by the room
*/
void clearRoom();
};
struct FileIdent {
int _fileNum;
int _subfile;
};
struct CellIdent : FileIdent {
byte _cell;
};
class RoomInfo {
public:
bool _roomFlag;
int _estIndex;
FileIdent _musicFile;
int _scaleH1;
int _scaleH2;
int _scaleN1;
FileIdent _playFieldFile;
Common::Array<CellIdent> _cells;
FileIdent _scriptFile;
FileIdent _animFile;
int _scaleI;
int _scrollThreshold;
FileIdent _paletteFile;
int _startColor;
int _numColors;
Common::Array<uint32> _vidTable;
Common::Array<FileIdent> _sounds;
public:
RoomInfo(const byte *data);
};
} // End of namespace Access
#endif /* ACCESS_ROOM_H */
|