1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SCREEN_H
#define ACCESS_SCREEN_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/stream.h"
#include "access/asurface.h"
namespace Access {
class AccessEngine;
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
class Screen: public ASurface {
private:
AccessEngine *_vm;
byte _tempPalette[PALETTE_SIZE];
byte _rawPalette[PALETTE_SIZE];
int _vesaCurrentWin;
int _currentPanel;
Common::Point _msVirtualOffset;
Common::Point _virtualOffsetsTable[4];
bool _hideFlag;
Common::Rect _lastBounds;
int _leftSkip, _rightSkip;
int _topSkip, _bottomSkip;
int _clipWidth, _clipHeight;
void updatePalette();
bool clip(Common::Rect &r);
public:
int _vesaMode;
bool _loadPalFlag;
bool _scrollFlag;
int _scrollThreshold;
int _startColor, _numColors;
Common::Point _vWindowSize;
int _scrollX, _scrollY;
int _scrollCol, _scrollRow;
byte _manPal[0x60];
byte _scaleTable1[256];
byte _scaleTable2[256];
public:
Screen(AccessEngine *vm);
void setDisplayScan();
void setPanel(int num);
/**
* Update the underlying screen
*/
void updateScreen();
/**
* Fade out screen
*/
void forceFadeOut();
/**
* Fade in screen
*/
void forceFadeIn();
void fadeOut() { forceFadeOut(); }
void fadeIn() { forceFadeIn(); }
void clearScreen() { clearBuffer(); }
/**
* Set the initial palette
*/
void setInitialPalettte();
void loadPalette(Common::SeekableReadStream *stream);
void loadPalette(int fileNum, int subfile);
void setPalette();
/**
* Copy a buffer to the screen
*/
void copyBuffer(const byte *data);
void plotImage(const byte *pData, int idx, const Common::Point &pt);
void checkScroll();
void copyBF1BF2();
void copyBF2Vid();
void plotList();
void copyBlocks();
void copyRects();
void setBufferScan();
void setScaleTable(int scale);
};
} // End of namespace Access
#endif /* ACCESS_SCREEN_H */
|