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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SCRIPTS_H
#define ACCESS_SCRIPTS_H
#include "common/scummsys.h"
namespace Access {
class AccessEngine;
class Scripts;
typedef void(Scripts::*ScriptMethodPtr)(const byte *&pScript);
class Scripts {
protected:
AccessEngine *_vm;
virtual void executeCommand(int commandIndex, const byte *&pScript);
void CMDOBJECT(const byte *&pScript);
void CMDENDOBJECT(const byte *&pScript);
void cmdJumpLook(const byte *&pScript);
void cmdJumpHelp(const byte *&pScript);
void cmdJumpGet(const byte *&pScript);
void cmdJumpMove(const byte *&pScript);
void cmdJumpUse(const byte *&pScript);
void cmdJumpTalk(const byte *&pScript);
void cmdNull(const byte *&pScript);
void CMDPRINT(const byte *&pScript);
void cmdRetPos(const byte *&pScript);
void CMDANIM(const byte *&pScript);
void cmdSetFlag(const byte *&pScript);
void CMDCHECKFLAG(const byte *&pScript);
/**
* Jump to another script
*/
void cmdGoto(const byte *&pScript);
void CMDSETINV(const byte *&pScript);
void CMDCHECKINV(const byte *&pScript);
void CMDSETTEX(const byte *&pScript);
void CMDNEWROOM(const byte *&pScript);
void CMDCONVERSE(const byte *&pScript);
void CMDCHECKFRAME(const byte *&pScript);
void CMDCHECKANIM(const byte *&pScript);
void CMDSND(const byte *&pScript);
void CMDRETNEG(const byte *&pScript);
void cmdCheckLoc(const byte *&pScript);
void CMDSETANIM(const byte *&pScript);
void CMDDISPINV(const byte *&pScript);
void CMDSETTIMER(const byte *&pScript);
void CMDCHECKTIMER(const byte *&pScript);
void CMDSETTRAVEL(const byte *&pScript);
void CMDSETVID(const byte *&pScript);
void CMDPLAYVID(const byte *&pScript);
void CMDPLOTIMAGE(const byte *&pScript);
void CMDSETDISPLAY(const byte *&pScript);
void CMDSETBUFFER(const byte *&pScript);
void CMDSETSCROLL(const byte *&pScript);
void CMDSAVERECT(const byte *&pScript);
void CMDSETBUFVID(const byte *&pScript);
void CMDPLAYBUFVID(const byte *&pScript);
void CMDREMOVELAST(const byte *&pScript);
void CMDSPECIAL(const byte *&pScript);
void CMDSETCYCLE(const byte *&pScript);
void CMDCYCLE(const byte *&pScript);
void CMDCHARSPEAK(const byte *&pScript);
void CMDTEXSPEAK(const byte *&pScript);
void CMDTEXCHOICE(const byte *&pScript);
void CMDWAIT(const byte *&pScript);
void CMDSETCONPOS(const byte *&pScript);
void CMDCHECKVFRAME(const byte *&pScript);
void CMDJUMPCHOICE(const byte *&pScript);
void CMDRETURNCHOICE(const byte *&pScript);
void CMDCLEARBLOCK(const byte *&pScript);
void CMDLOADSOUND(const byte *&pScript);
void CMDFREESOUND(const byte *&pScript);
void CMDSETVIDSND(const byte *&pScript);
void CMDPLAYVIDSND(const byte *&pScript);
void CMDPUSHLOCATION(const byte *&pScript);
void cmdPlayerOff(const byte *&pScript);
void cmdPlayerOn(const byte *&pScript);
void CMDDEAD(const byte *&pScript);
void CMDFADEOUT(const byte *&pScript);
void CMDENDVID(const byte *&pScript);
void CMDHELP(const byte *&pScript);
void CMDCYCLEBACK(const byte *&pScript);
void CMDCHAPTER(const byte *&pScript);
void CMDSETHELP(const byte *&pScript);
void CMDCENTERPANEL(const byte *&pScript);
void CMDMAINPANEL(const byte *&pScript);
void CMDRETFLASH(const byte *&pScript);
public:
const byte *_script;
const byte *_scriptLoc;
int _sequence;
bool _endFlag;
int _returnCode;
int _scriptCommand;
public:
Scripts(AccessEngine *vm);
virtual ~Scripts();
void freeScriptData();
const byte *searchForSequence();
int executeScript();
};
} // End of namespace Access
#endif /* ACCESS_SCRIPTS_H */
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