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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SCRIPTS_H
#define ACCESS_SCRIPTS_H
#include "common/scummsys.h"
#include "common/memstream.h"
#include "access/data.h"
namespace Access {
class AccessEngine;
class Scripts;
class Scripts: public Manager {
private:
const byte *_rawData;
int _specialFunction;
protected:
Common::MemoryReadStream *_data;
virtual void executeSpecial(int commandIndex, int param1, int param2) = 0;
virtual void executeCommand(int commandIndex);
int checkMouseBox1(Common::Rect *rectArr);
/**
* Print a given message to the screen in a bubble box
*/
void printString(const Common::String &msg);
/**
* Read a null terminated string from the script
*/
Common::String readString();
void CMDOBJECT();
void cmdEndObject();
void cmdJumpLook();
void cmdJumpHelp();
void cmdJumpGet();
void cmdJumpMove();
void cmdJumpUse();
void cmdJumpTalk();
void cmdNull();
void cmdPrint();
void cmdRetPos();
void cmdAnim();
void cmdSetFlag();
void cmdCheckFlag();
/**
* Jump to another script
*/
void cmdGoto();
void cmdSetInventory();
void cmdCheckInventory();
void cmdSetTex();
void cmdNewRoom();
void cmdConverse();
void cmdCheckFrame();
void cmdCheckAnim();
void cmdSnd();
void cmdRetNeg();
void cmdCheckLoc();
void cmdSetAnim();
void cmdDispInv();
void cmdSetTimer();
void cmdCheckTimer();
void cmdSetTravel();
void cmdSetVideo();
void CMDPLAYVID();
void cmdPlotImage();
void cmdSetDisplay();
void cmdSetBuffer();
void cmdSetScroll();
void CMDSAVERECT();
void CMDSETBUFVID();
void CMDPLAYBUFVID();
void cmdRemoveLast();
void cmdSpecial();
void CMDSETCYCLE();
void CMDCYCLE();
void cmdCharSpeak();
void cmdTexSpeak();
void cmdTexChoice();
void CMDWAIT();
void cmdSetConPos();
void CMDCHECKVFRAME();
void cmdJumpChoice();
void cmdReturnChoice();
void cmdClearBlock();
void cmdLoadSound();
void cmdSetVideoSound();
void CMDPLAYVIDSND();
void CMDPUSHLOCATION();
void cmdPlayerOff();
void cmdPlayerOn();
void CMDDEAD();
void cmdFadeOut();
void CMDENDVID();
public:
int _sequence;
bool _endFlag;
int _returnCode;
int _scriptCommand;
int _choice;
int32 _choiceStart;
Common::Point _charsOrg, _texsOrg;
public:
Scripts(AccessEngine *vm);
virtual ~Scripts();
void setScript(const byte *data, int size);
void freeScriptData();
void searchForSequence();
int executeScript();
void findNull();
void CMDFREESOUND();
};
} // End of namespace Access
#endif /* ACCESS_SCRIPTS_H */
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