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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SCRIPTS_H
#define ACCESS_SCRIPTS_H
#include "common/scummsys.h"
#include "common/memstream.h"
namespace Access {
class AccessEngine;
class Scripts;
typedef void(Scripts::*ScriptMethodPtr)();
class Scripts {
private:
const byte *_rawData;
Common::MemoryReadStream *_data;
int _specialFunction;
protected:
AccessEngine *_vm;
virtual void executeSpecial(int commandIndex, int param1, int param2) = 0;
virtual void executeCommand(int commandIndex);
void CMDOBJECT();
void CMDENDOBJECT();
void cmdJumpLook();
void cmdJumpHelp();
void cmdJumpGet();
void cmdJumpMove();
void cmdJumpUse();
void cmdJumpTalk();
void cmdNull();
void CMDPRINT();
void cmdRetPos();
void cmdAnim();
void cmdSetFlag();
void cmdCheckFlag();
/**
* Jump to another script
*/
void cmdGoto();
void cmdSetInventory();
void cmdCheckInventory();
void CMDSETTEX();
void CMDNEWROOM();
void CMDCONVERSE();
void cmdCheckFrame();
void cmdCheckAnim();
void cmdSnd();
void cmdRetNeg();
void cmdCheckLoc();
void cmdSetAnim();
void CMDDISPINV();
void CMDSETTIMER();
void CMDCHECKTIMER();
void cmdSetTravel();
void CMDSETVID();
void CMDPLAYVID();
void cmdPlotImage();
void cmdSetDisplay();
void cmdSetBuffer();
void cmdSetScroll();
void CMDSAVERECT();
void CMDSETBUFVID();
void CMDPLAYBUFVID();
void cmdRemoveLast();
void CMDSPECIAL();
void CMDSETCYCLE();
void CMDCYCLE();
void CMDCHARSPEAK();
void CMDTEXSPEAK();
void CMDTEXCHOICE();
void CMDWAIT();
void CMDSETCONPOS();
void CMDCHECKVFRAME();
void cmdJumpChoice();
void cmdReturnChoice();
void CMDCLEARBLOCK();
void CMDLOADSOUND();
void CMDFREESOUND();
void CMDSETVIDSND();
void CMDPLAYVIDSND();
void CMDPUSHLOCATION();
void cmdPlayerOff();
void cmdPlayerOn();
void CMDDEAD();
void cmdFadeOut();
void CMDENDVID();
void CMDHELP();
void CMDCYCLEBACK();
void CMDCHAPTER();
void CMDSETHELP();
void CMDCENTERPANEL();
void cmdMainPanel();
void CMDRETFLASH();
public:
int _sequence;
bool _endFlag;
int _returnCode;
int _scriptCommand;
int _choice;
int32 _choiceStart;
public:
Scripts(AccessEngine *vm);
virtual ~Scripts();
void setScript(const byte *data, int size);
void freeScriptData();
void searchForSequence();
int executeScript();
};
} // End of namespace Access
#endif /* ACCESS_SCRIPTS_H */
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