aboutsummaryrefslogtreecommitdiff
path: root/engines/access/sound.cpp
blob: 7d1885955a319f2b89b12e2525b10442407e3609 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/algorithm.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
#include "access/access.h"
#include "access/sound.h"

namespace Access {

SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) : 
		_vm(vm), _mixer(mixer) {
	_playingSound = false;
	_isVoice = false;
}

SoundManager::~SoundManager() {
	clearSounds();
}

void SoundManager::clearSounds() {
	for (uint i = 0; i < _soundTable.size(); ++i)
		delete _soundTable[i]._res;
	_soundTable.clear();
}

void SoundManager::queueSound(int idx, int fileNum, int subfile) {
	Resource *soundResource;

	if (idx >= (int)_soundTable.size())
		_soundTable.resize(idx + 1);

	delete _soundTable[idx]._res;
	soundResource = _vm->_files->loadFile(fileNum, subfile);
	_soundTable[idx]._res = soundResource;
	_soundTable[idx]._priority = 1;
}

Resource *SoundManager::loadSound(int fileNum, int subfile) {
	return _vm->_files->loadFile(fileNum, subfile);
}

void SoundManager::playSound(int soundIndex) {
	int priority = _soundTable[soundIndex]._priority;
	playSound(_soundTable[soundIndex]._res, priority);
}

void SoundManager::playSound(Resource *res, int priority) {
	byte *resourceData = res->data();
	Audio::SoundHandle audioHandle;
	Audio::RewindableAudioStream *audioStream = 0;
	
	assert(res->_size >= 32);

	if (READ_BE_UINT32(resourceData) == MKTAG('R','I','F','F')) {
		// CD version uses WAVE-files
		Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(resourceData, res->_size, DisposeAfterUse::NO);
		audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES);

	} else if (READ_BE_UINT32(resourceData) == MKTAG('S', 'T', 'E', 'V')) {
		// sound files have a fixed header of 32 bytes in total
		//  header content:
		//   "STEVE" - fixed header
		//   byte    - sample rate
		//              01h mapped internally to 3Ch ??
		//              02h mapped internally to 78h seems to be 11025Hz
		//              03h mapped internally to B5h
		//              04h mapped internally to F1h
		//   byte    - unknown
		//   word    - actual sample size (should be resource-size - 32)
		byte internalSampleRate = resourceData[5];
		int sampleSize = READ_LE_UINT16(resourceData + 7);
	
		assert( (sampleSize + 32) == res->_size);

		int sampleRate = 0;
		switch (internalSampleRate) {
		case 1: sampleRate = 16666; break; // 3Ch -> C4h time constant
		case 2: sampleRate = 8334; break;  // 78h -> 88h time constant
		case 3: sampleRate = 5525; break;  // B5h -> 4Bh time constant
		case 4: sampleRate = 4150; break;  // F1h -> 0Fh time constant
		default:
			error("Unexpected internal Sample Rate %d", internalSampleRate);
			return;
		}
	
		audioStream = Audio::makeRawStream(resourceData + 32, sampleSize, sampleRate, 0);

	} else
		error("Unknown format");
	
	audioHandle = Audio::SoundHandle();
	_mixer->playStream(Audio::Mixer::kSFXSoundType, &audioHandle,
						audioStream, -1, _mixer->kMaxChannelVolume, 0,
						DisposeAfterUse::NO);

	/*
	Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false);
	audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0);
	_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1, 
		Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false);
		*/
}

void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) {
	clearSounds();

	for (uint i = 0; i < sounds.size(); ++i) {
		Resource *sound = loadSound(sounds[i]._fileNum, sounds[i]._subfile);
		_soundTable.push_back(SoundEntry(sound, sounds[i]._priority));
	}
}

void SoundManager::stopSound() {
	// TODO: REALSTOPSND or BLASTSTOPSND or STOP_SOUNDG
	warning("TODO: stopSound");
}

void SoundManager::freeSounds() {
	stopSound();
	clearSounds();
}

/******************************************************************************************/

MusicManager::MusicManager(AccessEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
	_music = nullptr;
	_tempMusic = nullptr;
	_musicRepeat = false;
}

MusicManager::~MusicManager() {
	delete _music;
	delete _tempMusic;
}

void MusicManager::midiPlay() {
	// TODO
}

bool MusicManager::checkMidiDone() {
	// TODO
	return true;
}

void MusicManager::midiRepeat() {
	// TODO
}

void MusicManager::stopSong() {
	// TODO
}

Resource *MusicManager::loadMusic(int fileNum, int subfile) {
	return _vm->_files->loadFile(fileNum, subfile);
}

void MusicManager::newMusic(int musicId, int mode) {
	if (mode == 1) {
		stopSong();
		freeMusic();
		_music = _tempMusic;
		_tempMusic = nullptr;
		_musicRepeat = true;
		if (_music)
			midiPlay();
	} else {
		_musicRepeat = (mode == 2);
		_tempMusic = _music;
		stopSong();
		_music = loadMusic(97, musicId);
	}
}

void MusicManager::freeMusic() {
	delete _music;
	_music = nullptr;
}

} // End of namespace Access