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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_SOUND_H
#define ACCESS_SOUND_H
#include "common/scummsys.h"
#include "audio/mixer.h"
#include "access/files.h"
#define MAX_SOUNDS 20
namespace Access {
class AccessEngine;
class SoundManager {
private:
AccessEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
void clearSounds();
void playSound(Resource *res, int priority);
public:
Common::Array<Resource *> _soundTable;
Common::Array<int> _soundPriority;
Resource *_music;
Resource *_tempMusic;
bool _musicRepeat;
bool _playingSound;
bool _isVoice;
public:
SoundManager(AccessEngine *vm, Audio::Mixer *mixer);
~SoundManager();
void queueSound(int idx, int fileNum, int subfile);
void playSound(int soundIndex);
Resource *loadSound(int fileNum, int subfile);
void loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds);
void midiPlay();
void midiRepeat();
void stopSong();
void freeSounds();
void newMusic(int musicId, int mode);
void freeMusic();
};
} // End of namespace Access
#endif /* ACCESS_SOUND_H*/
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