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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_VIDEO_H
#define ACCESS_VIDEO_H
#include "common/scummsys.h"
#include "common/memstream.h"
#include "access/data.h"
#include "access/asurface.h"
#include "access/files.h"
namespace Access {
enum VideoFlags { VIDEOFLAG_NONE = 0, VIDEOFLAG_BG = 1 };
class VideoPlayer: public Manager {
struct VideoHeader {
int _frameCount;
int _width, _height;
VideoFlags _flags;
};
private:
ASurface *_vidSurface;
Resource *_videoData;
VideoHeader _header;
byte *_startCoord;
int _frameCount;
int _xCount;
int _scanCount;
int _frameSize;
bool _videoEnd;
void getFrame();
public:
int _videoFrame;
bool _soundFlag;
int _soundFrame;
public:
VideoPlayer(AccessEngine *vm);
~VideoPlayer();
/**
* Start up a video
*/
void setVideo(ASurface *vidSurface, const Common::Point &pt, FileIdent &videoFile, int rate);
/**
* Decodes a frame of the video
*/
void playVideo();
/**
* Frees the data for a previously loaded video
*/
void closeVideo();
};
} // End of namespace Access
#endif /* ACCESS_VIDEO_H */
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