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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V2_H
#define ADL_ADL_V2_H
#include "adl/adl.h"
// Note: this version of ADL redraws only when necessary, but
// this is not currently implemented.
namespace Common {
class RandomSource;
}
namespace Adl {
class AdlEngine_v2 : public AdlEngine {
public:
virtual ~AdlEngine_v2();
protected:
AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
virtual void setupOpcodeTables();
virtual void initState();
byte roomArg(byte room) const;
void advanceClock();
virtual void printString(const Common::String &str);
virtual Common::String loadMessage(uint idx) const;
void drawItems();
void drawItem(Item &item, const Common::Point &pos);
void loadRoom(byte roomNr);
virtual void showRoom();
void takeItem(byte noun);
virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const;
void checkTextOverflow(char c);
int o2_isFirstTime(ScriptEnv &e);
int o2_isRandomGT(ScriptEnv &e);
int o2_isNounNotInRoom(ScriptEnv &e);
int o2_isCarryingSomething(ScriptEnv &e);
int o2_moveItem(ScriptEnv &e);
int o2_setCurPic(ScriptEnv &e);
int o2_setPic(ScriptEnv &e);
int o2_moveAllItems(ScriptEnv &e);
int o2_save(ScriptEnv &e);
int o2_restore(ScriptEnv &e);
int o2_placeItem(ScriptEnv &e);
int o2_tellTime(ScriptEnv &e);
int o2_setRoomFromVar(ScriptEnv &e);
int o2_initDisk(ScriptEnv &e);
struct {
Common::String time;
Common::String saveInsert, saveReplace;
Common::String restoreInsert, restoreReplace;
} _strings_v2;
uint _linesPrinted;
DiskImage *_disk;
Common::Array<DataBlockPtr> _itemPics;
bool _itemRemoved;
byte _roomOnScreen, _picOnScreen, _itemsOnScreen;
private:
int askForSlot(const Common::String &question);
Common::RandomSource *_random;
};
} // End of namespace Adl
#endif
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