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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V3_H
#define ADL_ADL_V3_H
#include "adl/adl_v2.h"
// Note: this version of ADL redraws only when necessary, but
// this is not currently implemented.
namespace Common {
class RandomSource;
}
struct DiskOffset {
byte track;
byte sector;
};
namespace Adl {
class AdlEngine_v3 : public AdlEngine_v2 {
public:
virtual ~AdlEngine_v3() { }
protected:
AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
virtual void setupOpcodeTables();
virtual Common::String loadMessage(uint idx) const;
Common::String getItemDescription(const Item &item) const;
// AdlEngine_v2
virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const;
void applyDiskOffset(byte &track, byte §or) const;
int o3_isVarGT(ScriptEnv &e);
int o3_isItemInRoom(ScriptEnv &e);
int o3_isNounNotInRoom(ScriptEnv &e);
int o3_skipOneCommand(ScriptEnv &e);
int o3_moveItem(ScriptEnv &e);
int o3_dummy(ScriptEnv &e);
int o3_setTextMode(ScriptEnv &e);
int o3_setDisk(ScriptEnv &e);
int o3_sound(ScriptEnv &e);
Common::Array<Common::String> _itemDesc;
byte _curDisk;
Common::Array<DiskOffset> _diskOffsets;
};
} // End of namespace Adl
#endif
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