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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/random.h"
#include "common/error.h"
#include "adl/adl_v5.h"
#include "adl/display.h"
#include "adl/graphics.h"
namespace Adl {
AdlEngine_v5::AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd) :
AdlEngine_v4(syst, gd) {
}
AdlEngine_v5::RegionChunkType AdlEngine_v5::getRegionChunkType(const uint16 addr) const {
switch (addr) {
case 0x7b00:
return kRegionChunkGlobalCmds;
case 0x9500:
return kRegionChunkRoomCmds;
default:
return AdlEngine_v4::getRegionChunkType(addr);
}
}
typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine_v5> OpcodeV5;
#define SetOpcodeTable(x) table = &x;
#define Opcode(x) table->push_back(new OpcodeV5(this, &AdlEngine_v5::x))
#define OpcodeUnImpl() table->push_back(new OpcodeV5(this, 0))
void AdlEngine_v5::setupOpcodeTables() {
Common::Array<const Opcode *> *table = 0;
SetOpcodeTable(_condOpcodes);
// 0x00
OpcodeUnImpl();
Opcode(o2_isFirstTime);
Opcode(o2_isRandomGT);
Opcode(o4_isItemInRoom);
// 0x04
Opcode(o5_isNounNotInRoom);
Opcode(o1_isMovesGT);
Opcode(o1_isVarEQ);
Opcode(o2_isCarryingSomething);
// 0x08
Opcode(o4_isVarGT);
Opcode(o1_isCurPicEQ);
Opcode(o5_skipOneCommand);
SetOpcodeTable(_actOpcodes);
// 0x00
OpcodeUnImpl();
Opcode(o1_varAdd);
Opcode(o1_varSub);
Opcode(o1_varSet);
// 0x04
Opcode(o1_listInv);
Opcode(o4_moveItem);
Opcode(o1_setRoom);
Opcode(o2_setCurPic);
// 0x08
Opcode(o2_setPic);
Opcode(o1_printMsg);
Opcode(o5_dummy);
Opcode(o5_setTextMode);
// 0x0c
Opcode(o2_moveAllItems);
Opcode(o1_quit);
Opcode(o5_dummy);
Opcode(o2_save);
// 0x10
Opcode(o2_restore);
Opcode(o1_restart);
Opcode(o5_setRegionRoom);
Opcode(o5_dummy);
// 0x14
Opcode(o1_resetPic);
Opcode(o1_goDirection<IDI_DIR_NORTH>);
Opcode(o1_goDirection<IDI_DIR_SOUTH>);
Opcode(o1_goDirection<IDI_DIR_EAST>);
// 0x18
Opcode(o1_goDirection<IDI_DIR_WEST>);
Opcode(o1_goDirection<IDI_DIR_UP>);
Opcode(o1_goDirection<IDI_DIR_DOWN>);
Opcode(o1_takeItem);
// 0x1c
Opcode(o1_dropItem);
Opcode(o1_setRoomPic);
Opcode(o_winGame);
OpcodeUnImpl();
// 0x20
Opcode(o2_initDisk);
}
int AdlEngine_v5::o5_isNounNotInRoom(ScriptEnv &e) {
OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str());
Common::List<Item>::const_iterator item;
setVar(24, 0);
for (item = _state.items.begin(); item != _state.items.end(); ++item)
if (item->noun == e.getNoun()) {
setVar(24, 1);
if (item->room == roomArg(e.arg(1)))
return -1;
}
return 1;
}
int AdlEngine_v5::o5_skipOneCommand(ScriptEnv &e) {
OP_DEBUG_0("\t&& SKIP_ONE_COMMAND()");
_skipOneCommand = true;
setVar(2, 0);
return -1;
}
int AdlEngine_v5::o5_dummy(ScriptEnv &e) {
OP_DEBUG_0("\tDUMMY()");
return 0;
}
int AdlEngine_v5::o5_setTextMode(ScriptEnv &e) {
OP_DEBUG_1("\tSET_TEXT_MODE(%d)", e.arg(1));
// TODO
// 1: 4-line mode
// 2: 24-line mode
switch (e.arg(1)) {
case 3:
// We re-use the restarting flag here, to simulate a long jump
_isRestarting = true;
return -1;
}
return 1;
}
int AdlEngine_v5::o5_setRegionRoom(ScriptEnv &e) {
OP_DEBUG_2("\tSET_REGION_ROOM(%d, %d)", e.arg(1), e.arg(2));
// TODO
return 2;
}
int AdlEngine_v5::o_winGame(ScriptEnv &e) {
OP_DEBUG_0("\tWIN_GAME()");
// TODO
return 0;
}
} // End of namespace Adl
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