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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V5_H
#define ADL_ADL_V5_H
#include "adl/adl_v4.h"
namespace Adl {
class AdlEngine_v5 : public AdlEngine_v4 {
public:
virtual ~AdlEngine_v5() { }
protected:
AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine_v4
virtual RegionChunkType getRegionChunkType(const uint16 addr) const;
virtual void initRoomState(RoomState &roomState) const;
virtual byte restoreRoomState(byte room);
int o5_isNounNotInRoom(ScriptEnv &e);
int o5_abortScript(ScriptEnv &e);
int o5_dummy(ScriptEnv &e);
int o5_setTextMode(ScriptEnv &e);
int o5_setRegionRoom(ScriptEnv &e);
int o5_setRoomPic(ScriptEnv &e);
};
} // End of namespace Adl
#endif
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