blob: 70d5b4f0b8bb35021a5750026abb332153677e82 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V5_H
#define ADL_ADL_V5_H
#include "adl/adl_v4.h"
namespace Adl {
class AdlEngine_v5 : public AdlEngine_v4 {
public:
virtual ~AdlEngine_v5() { }
protected:
AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
void setupOpcodeTables() override;
// AdlEngine_v4
RegionChunkType getRegionChunkType(const uint16 addr) const override;
void initRoomState(RoomState &roomState) const override;
byte restoreRoomState(byte room) override;
int o_isNounNotInRoom(ScriptEnv &e) override;
virtual int o_abortScript(ScriptEnv &e);
virtual int o_dummy(ScriptEnv &e);
virtual int o_setTextMode(ScriptEnv &e);
int o_setRegionRoom(ScriptEnv &e) override;
int o_setRoomPic(ScriptEnv &e) override;
};
} // End of namespace Adl
#endif
|