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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_DETECTION_H
#define ADL_DETECTION_H
#include "engines/advancedDetector.h"
namespace Adl {
#define SAVEGAME_VERSION 0
#define SAVEGAME_NAME_LEN 32
enum GameType {
GAME_TYPE_NONE,
GAME_TYPE_HIRES0,
GAME_TYPE_HIRES1,
GAME_TYPE_HIRES2,
GAME_TYPE_HIRES3,
GAME_TYPE_HIRES4,
GAME_TYPE_HIRES5,
GAME_TYPE_HIRES6
};
struct AdlGameDescription {
ADGameDescription desc;
GameType gameType;
};
Common::String getDiskImageName(const ADGameDescription &desc, byte volume);
} // End of namespace Adl
#endif
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