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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_DETECTION_H
#define ADL_DETECTION_H
namespace Adl {
#define SAVEGAME_VERSION 0
#define SAVEGAME_NAME_LEN 32
enum GameType {
GAME_TYPE_NONE,
GAME_TYPE_HIRES0,
GAME_TYPE_HIRES1,
GAME_TYPE_HIRES2,
GAME_TYPE_HIRES3,
GAME_TYPE_HIRES4,
GAME_TYPE_HIRES5,
GAME_TYPE_HIRES6
};
/*
* ====== Mystery House supported versions ======
* GAME_VER_HR1_SIMI:
* - Instructions always shown (no prompt)
* - Instructions contain Simi Valley address
* - On-Line Systems title screen in main executable only and waits for key
* GAME_VER_HR1_COARSE:
* - Longer instructions, now containing Coarsegold address
* - On-Line Systems title screen with instructions prompt
* GAME_VER_HR1_PD:
* - Public Domain disclaimer on startup
* - Sierra On-Line title screen with instructions prompt
*
* Note: there are probably at least two or three more variants
*/
enum GameVersion {
GAME_VER_NONE = 0,
GAME_VER_HR1_SIMI = 0,
GAME_VER_HR1_COARSE,
GAME_VER_HR1_PD
};
struct AdlGameDescription;
Common::String getDiskImageName(const AdlGameDescription &adlDesc, byte volume);
GameType getGameType(const AdlGameDescription &desc);
GameVersion getGameVersion(const AdlGameDescription &desc);
Common::Platform getPlatform(const AdlGameDescription &desc);
} // End of namespace Adl
#endif
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