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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_DISPLAY_H
#define ADL_DISPLAY_H
#include <common/types.h>
namespace Common {
class ReadStream;
class WriteStream;
class String;
struct Point;
}
namespace Graphics {
struct Surface;
}
namespace Adl {
#define DISPLAY_WIDTH 280
#define DISPLAY_HEIGHT 192
enum DisplayMode {
DISPLAY_MODE_HIRES,
DISPLAY_MODE_TEXT,
DISPLAY_MODE_MIXED
};
#define APPLECHAR(C) ((char)((C) | 0x80))
class Display {
public:
Display();
~Display();
void setMode(DisplayMode mode);
void updateTextScreen();
void updateHiResScreen();
bool saveThumbnail(Common::WriteStream &out);
// Graphics
void loadFrameBuffer(Common::ReadStream &stream);
void putPixel(const Common::Point &p, byte color);
void clear(byte color);
// Text
void home();
void moveCursorTo(const Common::Point &pos);
void moveCursorForward();
void moveCursorBackward();
void printString(const Common::String &str);
void printAsciiString(const Common::String &str);
void setCharAtCursor(byte c);
void showCursor(bool enable);
private:
void updateHiResSurface();
void showScanlines(bool enable);
void updateTextSurface();
void drawChar(byte c, int x, int y);
void createFont();
void scrollUp();
DisplayMode _mode;
byte *_frameBuf;
Graphics::Surface *_frameBufSurface;
bool _scanlines;
bool _monochrome;
byte *_textBuf;
Graphics::Surface *_textBufSurface;
Graphics::Surface *_font;
uint _cursorPos;
bool _showCursor;
};
} // End of namespace Adl
#endif
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