1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#include "adl/hires0.h"
#include "adl/graphics.h"
#include "adl/disk.h"
namespace Adl {
void HiRes0Engine::init() {
_graphics = new Graphics_v2(*_display);
_disk = new DiskImage();
if (!_disk->open(IDS_HR0_DISK_IMAGE))
error("Failed to open disk image '" IDS_HR0_DISK_IMAGE "'");
_disk->setSectorLimit(13);
// TODO: all these strings/offsets/etc are the same as hires2
StreamPtr stream(_disk->createReadStream(0x1f, 0x2, 0x00, 2));
loadMessages(*stream, IDI_HR0_NUM_MESSAGES);
// Read parser messages
stream.reset(_disk->createReadStream(0x1a, 0x1));
_strings.verbError = readStringAt(*stream, 0x4f);
_strings.nounError = readStringAt(*stream, 0x8e);
_strings.enterCommand = readStringAt(*stream, 0xbc);
// Read time string
stream.reset(_disk->createReadStream(0x19, 0x7, 0xd7));
_strings_v2.time = readString(*stream, 0xff);
// Read line feeds
stream.reset(_disk->createReadStream(0x19, 0xb, 0xf8, 1));
_strings.lineFeeds = readString(*stream);
// Read opcode strings
stream.reset(_disk->createReadStream(0x1a, 0x6, 0x00, 2));
_strings_v2.saveInsert = readStringAt(*stream, 0x5f);
_strings_v2.saveReplace = readStringAt(*stream, 0xe5);
_strings_v2.restoreInsert = readStringAt(*stream, 0x132);
_strings_v2.restoreReplace = readStringAt(*stream, 0x1c2);
_strings.playAgain = readStringAt(*stream, 0x225);
_strings.pressReturn = readStringAt(*stream, 0x25f);
_messageIds.cantGoThere = IDI_HR0_MSG_CANT_GO_THERE;
_messageIds.dontUnderstand = IDI_HR0_MSG_DONT_UNDERSTAND;
_messageIds.itemDoesntMove = IDI_HR0_MSG_ITEM_DOESNT_MOVE;
_messageIds.itemNotHere = IDI_HR0_MSG_ITEM_NOT_HERE;
_messageIds.thanksForPlaying = IDI_HR0_MSG_THANKS_FOR_PLAYING;
// Load global picture data
stream.reset(_disk->createReadStream(0x19, 0xa, 0x80, 0));
loadPictures(*stream);
// Load item picture data
stream.reset(_disk->createReadStream(0x1e, 0x9, 0x05));
loadItemPictures(*stream, IDI_HR0_NUM_ITEM_PICS);
// Load commands from executable
stream.reset(_disk->createReadStream(0x1d, 0x7, 0x00, 2));
readCommands(*stream, _roomCommands);
stream.reset(_disk->createReadStream(0x1f, 0x7, 0x00, 3));
readCommands(*stream, _globalCommands);
// Load dropped item offsets
stream.reset(_disk->createReadStream(0x1b, 0x4, 0x15));
for (uint i = 0; i < IDI_HR0_NUM_ITEM_OFFSETS; ++i) {
Common::Point p;
p.x = stream->readByte();
p.y = stream->readByte();
_itemOffsets.push_back(p);
}
// Load verbs
stream.reset(_disk->createReadStream(0x19, 0x0, 0x00, 3));
loadWords(*stream, _verbs, _priVerbs);
// Load nouns
stream.reset(_disk->createReadStream(0x22, 0x2, 0x00, 2));
loadWords(*stream, _nouns, _priNouns);
}
void HiRes0Engine::initGameState() {
_state.vars.resize(IDI_HR0_NUM_VARS);
StreamPtr stream(_disk->createReadStream(0x21, 0x5, 0x0e, 2));
loadRooms(*stream, IDI_HR0_NUM_ROOMS);
stream.reset(_disk->createReadStream(0x21, 0x0));
loadItems(*stream);
}
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd) {
return new HiRes0Engine(syst, gd);
}
} // End of namespace Adl
|