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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_HIRES0_H
#define ADL_HIRES0_H
#include "adl/adl_v2.h"
namespace Adl {
#define IDS_HR0_DISK_IMAGE "MISSION.NIB"
#define IDI_HR0_NUM_ROOMS 43
#define IDI_HR0_NUM_MESSAGES 142
#define IDI_HR0_NUM_VARS 40
#define IDI_HR0_NUM_ITEM_PICS 2
#define IDI_HR0_NUM_ITEM_OFFSETS 16
// Messages used outside of scripts
#define IDI_HR0_MSG_CANT_GO_THERE 110
#define IDI_HR0_MSG_DONT_UNDERSTAND 112
#define IDI_HR0_MSG_ITEM_DOESNT_MOVE 114
#define IDI_HR0_MSG_ITEM_NOT_HERE 115
#define IDI_HR0_MSG_THANKS_FOR_PLAYING 113
class HiRes0Engine : public AdlEngine_v2 {
public:
HiRes0Engine(OSystem *syst, const AdlGameDescription *gd) :
AdlEngine_v2(syst, gd) { }
~HiRes0Engine() { }
private:
// AdlEngine
void init();
void initGameState();
};
} // End of namespace Adl
#endif
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