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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_HIRES1_H
#define ADL_HIRES1_H
#include "common/str.h"
#include "adl/adl.h"
namespace Common {
class ReadStream;
class Point;
}
namespace Adl {
#define IDS_HR1_EXE_0 "AUTO LOAD OBJ"
#define IDS_HR1_EXE_1 "ADVENTURE"
#define IDS_HR1_LOADER "MYSTERY.HELLO"
#define IDS_HR1_MESSAGES "MESSAGES"
#define IDI_HR1_NUM_ROOMS 41
#define IDI_HR1_NUM_PICS 98
#define IDI_HR1_NUM_VARS 20
#define IDI_HR1_NUM_ITEM_OFFSETS 21
#define IDI_HR1_NUM_MESSAGES 167
// Messages used outside of scripts
#define IDI_HR1_MSG_CANT_GO_THERE 137
#define IDI_HR1_MSG_DONT_UNDERSTAND 37
#define IDI_HR1_MSG_ITEM_DOESNT_MOVE 151
#define IDI_HR1_MSG_ITEM_NOT_HERE 152
#define IDI_HR1_MSG_THANKS_FOR_PLAYING 140
#define IDI_HR1_MSG_DONT_HAVE_IT 127
#define IDI_HR1_MSG_GETTING_DARK 7
#define IDI_HR1_OFS_STR_ENTER_COMMAND 0x5bbc
#define IDI_HR1_OFS_STR_VERB_ERROR 0x5b4f
#define IDI_HR1_OFS_STR_NOUN_ERROR 0x5b8e
#define IDI_HR1_OFS_STR_PLAY_AGAIN 0x5f1e
#define IDI_HR1_OFS_STR_CANT_GO_THERE 0x6c0a
#define IDI_HR1_OFS_STR_DONT_HAVE_IT 0x6c31
#define IDI_HR1_OFS_STR_DONT_UNDERSTAND 0x6c51
#define IDI_HR1_OFS_STR_GETTING_DARK 0x6c7c
#define IDI_HR1_OFS_STR_PRESS_RETURN 0x5f68
#define IDI_HR1_OFS_PD_TEXT_0 0x005d
#define IDI_HR1_OFS_PD_TEXT_1 0x012b
#define IDI_HR1_OFS_PD_TEXT_2 0x016d
#define IDI_HR1_OFS_PD_TEXT_3 0x0259
#define IDI_HR1_OFS_INTRO_TEXT 0x0066
#define IDI_HR1_OFS_GAME_OR_HELP 0x000f
#define IDI_HR1_OFS_LOGO_0 0x1003
#define IDI_HR1_OFS_LOGO_1 0x1800
#define IDI_HR1_OFS_ITEMS 0x0100
#define IDI_HR1_OFS_ROOMS 0x050a
#define IDI_HR1_OFS_PICS 0x4b00
#define IDI_HR1_OFS_CMDS_0 0x3c00
#define IDI_HR1_OFS_CMDS_1 0x3d00
#define IDI_HR1_OFS_ITEM_OFFSETS 0x68ff
#define IDI_HR1_OFS_LINE_ART 0x4f00
#define IDI_HR1_OFS_VERBS 0x3800
#define IDI_HR1_OFS_NOUNS 0x0f00
class HiRes1Engine : public AdlEngine {
public:
HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { }
private:
// AdlEngine
void runIntro() const;
void loadData();
void initState();
void restartGame();
void drawPic(byte pic, Common::Point pos) const;
void printMessage(uint idx, bool wait = true) const;
void drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const;
void drawPic(Common::ReadStream &stream, const Common::Point &pos) const;
struct {
Common::String pressReturn;
} _gameStrings;
};
} // End of namespace Adl
#endif
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