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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V1_H
#define ADL_ADL_V1_H
#include "adl/adl.h"
namespace Common {
class ReadStream;
}
namespace Adl {
enum {
IDI_HR1_MSG_
};
class HiRes1Engine : public AdlEngine {
public:
HiRes1Engine(OSystem *syst, const AdlGameDescription *gd);
protected:
void runGame();
private:
enum {
MH_ROOMS = 41,
MH_PICS = 98,
MH_ITEM_OFFSETS = 21
};
void restartGame();
void printMessage(uint idx, bool wait = true);
uint getEngineMessage(EngineMessage msg);
void initState();
void runIntro();
void drawPic(Common::ReadStream &stream, Common::Point pos);
void drawItems();
void drawLine(Common::Point p1, Common::Point p2, byte color);
void drawPic(byte pic, Common::Point pos);
};
} // End of namespace Adl
#endif
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