1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/file.h"
#include "common/stream.h"
#include "adl/adl_v3.h"
#include "adl/detection.h"
#include "adl/display.h"
#include "adl/graphics.h"
#include "adl/disk.h"
namespace Adl {
#define IDI_HR4_NUM_ROOMS 164
#define IDI_HR4_NUM_MESSAGES 255
#define IDI_HR4_NUM_VARS 40
#define IDI_HR4_NUM_ITEM_DESCS 44
#define IDI_HR4_NUM_ITEM_PICS 41
#define IDI_HR4_NUM_ITEM_OFFSETS 40
// Messages used outside of scripts
#define IDI_HR4_MSG_CANT_GO_THERE 110
#define IDI_HR4_MSG_DONT_UNDERSTAND 112
#define IDI_HR4_MSG_ITEM_DOESNT_MOVE 114
#define IDI_HR4_MSG_ITEM_NOT_HERE 115
#define IDI_HR4_MSG_THANKS_FOR_PLAYING 113
class HiRes4Engine_Atari : public AdlEngine_v3 {
public:
HiRes4Engine_Atari(OSystem *syst, const AdlGameDescription *gd) :
AdlEngine_v3(syst, gd),
_boot(nullptr),
_curDisk(0) { }
~HiRes4Engine_Atari();
private:
// AdlEngine
void init();
void initGameState();
void loadRoom(byte roomNr);
Common::String formatVerbError(const Common::String &verb) const;
Common::String formatNounError(const Common::String &verb, const Common::String &noun) const;
// AdlEngine_v2
void adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const;
Common::SeekableReadStream *createReadStream(DiskImage *disk, byte track, byte sector, byte offset = 0, byte size = 0) const;
void loadCommonData();
void insertDisk(byte diskNr);
void rebindDisk();
DiskImage *_boot;
byte _curDisk;
};
static const char *const atariDisks[] = { "ULYS1A.XFD", "ULYS1B.XFD", "ULYS2C.XFD" };
HiRes4Engine_Atari::~HiRes4Engine_Atari() {
delete _boot;
}
void HiRes4Engine_Atari::init() {
_graphics = new Graphics_v2(*_display);
_boot = new DiskImage();
if (!_boot->open(atariDisks[0]))
error("Failed to open disk image '%s'", atariDisks[0]);
insertDisk(1);
loadCommonData();
StreamPtr stream(createReadStream(_boot, 0x06, 0x2));
_strings.verbError = readStringAt(*stream, 0x4f);
_strings.nounError = readStringAt(*stream, 0x83);
_strings.enterCommand = readStringAt(*stream, 0xa6);
stream.reset(createReadStream(_boot, 0x05, 0xb, 0xd7));
_strings_v2.time = readString(*stream, 0xff);
stream.reset(createReadStream(_boot, 0x06, 0x7, 0x00, 2));
_strings_v2.saveInsert = readStringAt(*stream, 0x62);
_strings_v2.saveReplace = readStringAt(*stream, 0xdd);
_strings_v2.restoreInsert = readStringAt(*stream, 0x12a);
_strings_v2.restoreReplace = readStringAt(*stream, 0x1b8);
_strings.playAgain = readStringAt(*stream, 0x21b);
// TODO: restart sequence has "insert side a/b" strings
_messageIds.cantGoThere = IDI_HR4_MSG_CANT_GO_THERE;
_messageIds.dontUnderstand = IDI_HR4_MSG_DONT_UNDERSTAND;
_messageIds.itemDoesntMove = IDI_HR4_MSG_ITEM_DOESNT_MOVE;
_messageIds.itemNotHere = IDI_HR4_MSG_ITEM_NOT_HERE;
_messageIds.thanksForPlaying = IDI_HR4_MSG_THANKS_FOR_PLAYING;
stream.reset(createReadStream(_boot, 0x06, 0xd, 0x12, 2));
loadItemDescriptions(*stream, IDI_HR4_NUM_ITEM_DESCS);
stream.reset(createReadStream(_boot, 0x07, 0x1, 0xf4));
loadDroppedItemOffsets(*stream, IDI_HR4_NUM_ITEM_OFFSETS);
stream.reset(createReadStream(_boot, 0x08, 0xe, 0xa5, 5));
readCommands(*stream, _roomCommands);
stream.reset(createReadStream(_boot, 0x0a, 0x9, 0x00, 3));
readCommands(*stream, _globalCommands);
stream.reset(createReadStream(_boot, 0x05, 0x4, 0x00, 3));
loadWords(*stream, _verbs, _priVerbs);
stream.reset(createReadStream(_boot, 0x03, 0xb, 0x00, 6));
loadWords(*stream, _nouns, _priNouns);
}
void HiRes4Engine_Atari::loadRoom(byte roomNr) {
if (roomNr >= 59 && roomNr < 113) {
if (_curDisk != 2) {
insertDisk(2);
rebindDisk();
}
} else if (_curDisk != 1) {
insertDisk(1);
rebindDisk();
}
if (roomNr == 121) {
// Room 121 is not present in the Atari version. This causes
// problems when we're dumping scripts with the debugger, so
// we intercept this room load here.
// FIXME: Find out if the Apple II version does have this room
// FIXME: Implement more generic handling of invalid rooms?
debug("Warning: attempt to load non-existent room 121");
_roomData.description.clear();
_roomData.pictures.clear();
_roomData.commands.clear();
return;
}
AdlEngine_v3::loadRoom(roomNr);
}
Common::String HiRes4Engine_Atari::formatVerbError(const Common::String &verb) const {
Common::String err = _strings.verbError;
for (uint i = 0; i < verb.size(); ++i)
err.setChar(verb[i], i + 8);
return err;
}
Common::String HiRes4Engine_Atari::formatNounError(const Common::String &verb, const Common::String &noun) const {
Common::String err = _strings.nounError;
for (uint i = 0; i < verb.size(); ++i)
err.setChar(verb[i], i + 8);
for (uint i = 0; i < noun.size(); ++i)
err.setChar(noun[i], i + 19);
return err;
}
void HiRes4Engine_Atari::insertDisk(byte diskNr) {
if (_curDisk == diskNr)
return;
_curDisk = diskNr;
delete _disk;
_disk = new DiskImage();
if (!_disk->open(atariDisks[diskNr]))
error("Failed to open disk image '%s'", atariDisks[diskNr]);
}
void HiRes4Engine_Atari::rebindDisk() {
// As room.data is bound to the DiskImage, we need to rebind them here
// We cannot simply reload the rooms as that would reset their state
// FIXME: Remove DataBlockPtr-DiskImage coupling?
StreamPtr stream(createReadStream(_boot, 0x03, 0x1, 0x0e, 9));
for (uint i = 0; i < IDI_HR4_NUM_ROOMS; ++i) {
stream->skip(7);
_state.rooms[i].data = readDataBlockPtr(*stream);
stream->skip(3);
}
// Rebind data that is on both side B and C
loadCommonData();
}
void HiRes4Engine_Atari::loadCommonData() {
_messages.clear();
StreamPtr stream(createReadStream(_boot, 0x0a, 0x4, 0x00, 3));
loadMessages(*stream, IDI_HR4_NUM_MESSAGES);
_pictures.clear();
stream.reset(createReadStream(_boot, 0x05, 0xe, 0x80));
loadPictures(*stream);
_itemPics.clear();
stream.reset(createReadStream(_boot, 0x09, 0xe, 0x05));
loadItemPictures(*stream, IDI_HR4_NUM_ITEM_PICS);
}
void HiRes4Engine_Atari::initGameState() {
_state.vars.resize(IDI_HR4_NUM_VARS);
StreamPtr stream(createReadStream(_boot, 0x03, 0x1, 0x0e, 9));
loadRooms(*stream, IDI_HR4_NUM_ROOMS);
stream.reset(createReadStream(_boot, 0x02, 0xc, 0x00, 12));
loadItems(*stream);
// FIXME
_display->moveCursorTo(Common::Point(0, 23));
}
Common::SeekableReadStream *HiRes4Engine_Atari::createReadStream(DiskImage *disk, byte track, byte sector, byte offset, byte size) const {
adjustDataBlockPtr(track, sector, offset, size);
return disk->createReadStream(track, sector, offset, size);
}
void HiRes4Engine_Atari::adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const {
// Convert the Apple II disk offsets in the game, to Atari disk offsets
uint sectorIndex = (track * 16 + sector + 1) << 1;
// Atari uses 128 bytes per sector vs. 256 on the Apple II
// Note that size indicates *additional* sectors to read after reading one sector
size *= 2;
if (offset >= 128) {
// Offset in the second half of an Apple II sector, skip one sector and adjust offset
++sectorIndex;
offset -= 128;
} else {
// Offset in the first half of an Apple II sector, we need to read one additional sector
++size;
}
// Compute track/sector for Atari's 18 sectors per track (sectorIndex is 1-based)
track = (sectorIndex - 1) / 18;
sector = (sectorIndex - 1) % 18;
}
Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd) {
switch (gd->desc.platform) {
case Common::kPlatformAtari8Bit:
return new HiRes4Engine_Atari(syst, gd);
default:
error("Unsupported platform");
}
}
} // End of namespace Adl
|