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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_HIRES4_H
#define ADL_HIRES4_H
#include "common/str.h"
#include "adl/adl_v3.h"
namespace Adl {
#define IDI_HR4_NUM_ROOMS 164
#define IDI_HR4_NUM_MESSAGES 255
#define IDI_HR4_NUM_VARS 40
#define IDI_HR4_NUM_ITEM_PICS 41
#define IDI_HR4_NUM_ITEM_DESCS 44
// Messages used outside of scripts
#define IDI_HR4_MSG_CANT_GO_THERE 110
#define IDI_HR4_MSG_DONT_UNDERSTAND 112
#define IDI_HR4_MSG_ITEM_DOESNT_MOVE 114
#define IDI_HR4_MSG_ITEM_NOT_HERE 115
#define IDI_HR4_MSG_THANKS_FOR_PLAYING 113
class HiRes4Engine : public AdlEngine_v3 {
public:
~HiRes4Engine();
protected:
HiRes4Engine(OSystem *syst, const AdlGameDescription *gd) :
AdlEngine_v3(syst, gd),
_boot(nullptr),
_curDisk(0) { }
// AdlEngine
void init();
void initGameState();
void loadRoom(byte roomNr);
Common::String formatVerbError(const Common::String &verb) const;
Common::String formatNounError(const Common::String &verb, const Common::String &noun) const;
Common::SeekableReadStream *createReadStream(DiskImage *disk, byte track, byte sector, byte offset = 0, byte size = 0) const;
void loadCommonData();
void insertDisk(byte diskNr);
void rebindDisk();
virtual const char *getDiskImageName(byte index) const = 0;
DiskImage *_boot;
byte _curDisk;
};
class HiRes4Engine_Atari : public HiRes4Engine {
public:
HiRes4Engine_Atari(OSystem *syst, const AdlGameDescription *gd) : HiRes4Engine(syst, gd) { }
private:
// AdlEngine_v2
void adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const;
// HiRes4Engine
const char *getDiskImageName(byte index) const;
};
} // End of namespace Adl
#endif
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