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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_HIRES6_H
#define ADL_HIRES6_H
#include "common/str.h"
#include "adl/adl_v2.h"
#include "adl/disk.h"
namespace Common {
class ReadStream;
class Point;
}
namespace Adl {
#define IDI_HR6_NUM_ROOMS 35
#define IDI_HR6_NUM_MESSAGES 255
#define IDI_HR6_NUM_VARS 40
#define IDI_HR6_NUM_ITEM_PICS 15
#define IDI_HR6_NUM_ITEM_OFFSETS 16
// Messages used outside of scripts
#define IDI_HR6_MSG_CANT_GO_THERE 249
#define IDI_HR6_MSG_DONT_UNDERSTAND 247
#define IDI_HR6_MSG_ITEM_DOESNT_MOVE 253
#define IDI_HR6_MSG_ITEM_NOT_HERE 254
#define IDI_HR6_MSG_THANKS_FOR_PLAYING 252
class HiRes6Engine : public AdlEngine_v2 {
public:
HiRes6Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v2(syst, gd) { }
private:
// AdlEngine
void runIntro() const;
void init();
void initState();
// AdlEngine_v2
void applyDataBlockOffset(byte &track, byte §or) const;
};
} // End of namespace Adl
#endif
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