1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_H
#define AGI_H
#include "common/scummsys.h"
#include "common/error.h"
#include "common/util.h"
#include "common/file.h"
#include "common/rect.h"
#include "common/rendermode.h"
#include "common/stack.h"
#include "common/system.h"
#include "engines/engine.h"
#include "gui/debugger.h"
// AGI resources
#include "agi/console.h"
#include "agi/view.h"
#include "agi/picture.h"
#include "agi/logic.h"
#include "agi/sound.h"
#include "gui/predictivedialog.h"
namespace Common {
class RandomSource;
}
/**
* This is the namespace of the AGI engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Early Sierra adventure games
* - many fan made games
* - Mickey's Space Adventure (Pre-AGI)
* - Winnie the Pooh in the Hundred Acre Wood (Pre-AGI)
* - Troll's Tale (Pre-AGI)
*/
namespace Agi {
typedef signed int Err;
//
// Version and other definitions
//
#define TITLE "AGI engine"
#define DIR_ "dir"
#define LOGDIR "logdir"
#define PICDIR "picdir"
#define VIEWDIR "viewdir"
#define SNDDIR "snddir"
#define OBJECTS "object"
#define WORDS "words.tok"
#define MAX_DIRS 256
#define MAX_VARS 256
#define MAX_FLAGS (256 >> 3)
#define MAX_VIEWTABLE 255 // KQ3 uses o255!
#define MAX_WORDS 20
#define MAX_STRINGS 24 // MAX_STRINGS + 1 used for get.num
#define MAX_STRINGLEN 40
#define MAX_CONTROLLERS 39
#define _EMPTY 0xfffff
#define EGO_OWNED 0xff
#define EGO_OWNED_V1 0xf9
#define CRYPT_KEY_SIERRA "Avis Durgan"
#define CRYPT_KEY_AGDS "Alex Simkin"
#define MSG_BOX_COLOR 0x0f // White
#define MSG_BOX_TEXT 0x00 // Black
#define MSG_BOX_LINE 0x04 // Red
#define BUTTON_BORDER 0x00 // Black
#define STATUS_FG 0x00 // Black
#define STATUS_BG 0x0f // White
#define ADD_PIC 1
#define ADD_VIEW 2
#define CMD_BSIZE 12
enum AgiGameID {
GID_AGIDEMO,
GID_BC,
GID_DDP,
GID_GOLDRUSH,
GID_KQ1,
GID_KQ2,
GID_KQ3,
GID_KQ4,
GID_LSL1,
GID_MH1,
GID_MH2,
GID_MIXEDUP,
GID_PQ1,
GID_SQ1,
GID_SQ2,
GID_XMASCARD,
GID_FANMADE,
GID_GETOUTTASQ, // Fanmade
GID_MICKEY, // PreAGI
GID_WINNIE, // PreAGI
GID_TROLL // PreAGI
};
enum AgiGameType {
GType_PreAGI = 0,
GType_V1 = 1,
GType_V2 = 2,
GType_V3 = 3
};
enum BooterDisks {
BooterDisk1 = 0,
BooterDisk2 = 1
};
//
// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
//
// GF_CLIPCOORDS means that views' coordinates must be clipped at least in commands
// position and position.v.
//
enum AgiGameFeatures {
GF_AGIMOUSE = (1 << 0),
GF_AGDS = (1 << 1),
GF_AGI256 = (1 << 2),
GF_AGI256_2 = (1 << 3),
GF_AGIPAL = (1 << 4),
GF_MACGOLDRUSH = (1 << 5),
GF_FANMADE = (1 << 6),
GF_MENUS = (1 << 7),
GF_ESCPAUSE = (1 << 8),
GF_OLDAMIGAV20 = (1 << 9),
GF_CLIPCOORDS = (1 << 10),
GF_2GSOLDSOUND = (1 << 11)
};
struct AGIGameDescription;
enum {
NO_GAMEDIR = 0,
GAMEDIR
};
enum AGIErrors {
errOK = 0,
errDoNothing,
errBadCLISwitch,
errInvalidAGIFile,
errBadFileOpen,
errNotEnoughMemory,
errBadResource,
errUnknownAGIVersion,
errNoLoopsInView,
errViewDataError,
errNoGameList,
errIOError,
errUnk = 127
};
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInventory = 1 << 3,
kDebugLevelInput = 1 << 4,
kDebugLevelMenu = 1 << 5,
kDebugLevelScripts = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelText = 1 << 8,
kDebugLevelSavegame = 1 << 9
};
/**
* AGI resources.
*/
enum {
rLOGIC = 1,
rSOUND,
rVIEW,
rPICTURE
};
enum {
RES_LOADED = 1,
RES_COMPRESSED = 0x40
};
enum {
lCOMMAND_MODE = 1,
lTEST_MODE
};
struct gameIdList {
gameIdList *next;
uint32 version;
uint32 crc;
char *gName;
char *switches;
};
struct Mouse {
int button;
int x;
int y;
};
// Used by AGI Mouse protocol 1.0 for v27 (i.e. button pressed -variable).
enum AgiMouseButton {
kAgiMouseButtonUp, // Mouse button is up (not pressed)
kAgiMouseButtonLeft, // Left mouse button
kAgiMouseButtonRight, // Right mouse button
kAgiMouseButtonMiddle // Middle mouse button
};
enum GameId {
GID_AGI = 1
};
#define WIN_TO_PIC_X(x) ((x) / 2)
#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
/**
* AGI variables.
*/
enum {
vCurRoom = 0, // 0
vPrevRoom,
vBorderTouchEgo,
vScore,
vBorderCode,
vBorderTouchObj, // 5
vEgoDir,
vMaxScore,
vFreePages,
vWordNotFound,
vTimeDelay, // 10
vSeconds,
vMinutes,
vHours,
vDays,
vJoystickSensitivity, // 15
vEgoViewResource,
vAgiErrCode,
vAgiErrCodeInfo,
vKey,
vComputer, // 20
vWindowReset,
vSoundgen,
vVolume,
vMaxInputChars,
vSelItem, // 25
vMonitor
};
/**
* Different monitor types.
* Used with AGI variable 26 i.e. vMonitor.
*/
enum AgiMonitorType {
kAgiMonitorCga = 0,
// kAgiMonitorTandy = 1, // Not sure about this
kAgiMonitorHercules = 2,
kAgiMonitorEga = 3
// kAgiMonitorVga = 4 // Not sure about this
};
/**
* Different computer types.
* Used with AGI variable 20 i.e. vComputer.
*
* At least these Amiga AGI versions use value 5:
* 2.082 (King's Quest I v1.0U 1986)
* 2.090 (King's Quest III v1.01 1986-11-08)
* x.yyy (Black Cauldron v2.00 1987-06-14)
* x.yyy (Larry I v1.05 1987-06-26)
* 2.107 (King's Quest II v2.0J. Date is probably 1987-01-29)
* 2.202 (Space Quest II v2.0F)
* 2.310 (Police Quest I v2.0B 1989-02-22)
* 2.316 (Gold Rush! v2.05 1989-03-09)
* 2.333 (King's Quest III v2.15 1989-11-15)
*
* At least these Amiga AGI versions use value 20:
* 2.082 (Space Quest I v1.2 1986)
* x.yyy (Manhunter NY 1.06 3/18/89)
* 2.333 (Manhunter SF 3.06 8/17/89)
*
*/
enum AgiComputerType {
kAgiComputerPC = 0,
kAgiComputerAtariST = 4,
kAgiComputerAmiga = 5, // Newer Amiga AGI interpreters' value (Commonly used)
kAgiComputerApple2GS = 7,
kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
};
enum AgiSoundType {
kAgiSoundPC = 1,
kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
};
/**
* AGI flags
*/
enum {
fEgoWater = 0, // 0
fEgoInvisible,
fEnteredCli,
fEgoTouchedP2,
fSaidAcceptedInput,
fNewRoomExec, // 5
fRestartGame,
fScriptBlocked,
fJoySensitivity,
fSoundOn,
fDebuggerOn, // 10
fLogicZeroFirsttime,
fRestoreJustRan,
fStatusSelectsItems,
fMenusWork,
fOutputMode, // 15
fAutoRestart
};
enum AgiSlowliness {
kPauseRoom = 1500,
kPausePicture = 500
};
struct AgiController {
uint16 keycode;
uint8 controller;
};
struct AgiObject {
int location;
char *name;
};
struct AgiWord {
int id;
char *word;
};
struct AgiDir {
uint8 volume;
uint32 offset;
uint32 len;
uint32 clen;
// 0 = not in mem, can be freed
// 1 = in mem, can be released
// 2 = not in mem, cant be released
// 3 = in mem, cant be released
// 0x40 = was compressed
uint8 flags;
};
struct AgiBlock {
int active;
int x1, y1;
int x2, y2;
uint8 *buffer; // used for window background
};
/** AGI text color (Background and foreground color). */
struct AgiTextColor {
/** Creates an AGI text color. Uses black text on white background by default. */
AgiTextColor(int fgColor = 0x00, int bgColor = 0x0F) : fg(fgColor), bg(bgColor) {}
/** Get an AGI text color with swapped foreground and background color. */
AgiTextColor swap() const { return AgiTextColor(bg, fg); }
int fg; ///< Foreground color (Used for text).
int bg; ///< Background color (Used for text's background).
};
/**
* AGI button style (Amiga or PC).
*
* Supports positive and negative button types (Used with Amiga-style only):
* Positive buttons do what the dialog was opened for.
* Negative buttons cancel what the dialog was opened for.
* Restart-dialog example: Restart-button is positive, Cancel-button negative.
* Paused-dialog example: Continue-button is positive.
*/
struct AgiButtonStyle {
// Public constants etc
public:
static const int
// Amiga colors (Indexes into the Amiga-ish palette)
amigaBlack = 0x00, ///< Accurate, is #000000 (24-bit RGB)
amigaWhite = 0x0F, ///< Practically accurate, is close to #FFFFFF (24-bit RGB)
amigaGreen = 0x02, ///< Quite accurate, should be #008A00 (24-bit RGB)
amigaOrange = 0x0C, ///< Inaccurate, too much blue, should be #FF7500 (24-bit RGB)
amigaPurple = 0x0D, ///< Inaccurate, too much green, should be #FF00FF (24-bit RGB)
amigaRed = 0x04, ///< Quite accurate, should be #BD0000 (24-bit RGB)
amigaCyan = 0x0B, ///< Inaccurate, too much red, should be #00FFDE (24-bit RGB)
// PC colors (Indexes into the EGA-palette)
pcBlack = 0x00,
pcWhite = 0x0F;
// Public methods
public:
/**
* Get the color of the button with the given state and type using current style.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param positive True if button is positive, false if button is negative. Only matters for Amiga-style buttons.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, bool positive = true) const;
/**
* Get the color of a button with the given base color and state ignoring current style.
* Swaps foreground and background color when the button has focus or is being pressed.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param baseFgColor Foreground color of the button when it has no focus and is not being pressed.
* @param baseBgColor Background color of the button when it has no focus and is not being pressed.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, int baseFgColor, int baseBgColor) const;
/**
* Get the color of a button with the given base color and state ignoring current style.
* Swaps foreground and background color when the button has focus or is being pressed.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param baseColor Color of the button when it has no focus and is not being pressed.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const;
/**
* How many pixels to offset the shown text diagonally down and to the right.
* Currently only used for pressed PC-style buttons.
*/
int getTextOffset(bool hasFocus, bool pressed) const;
/**
* Show border around the button?
* Currently border is only used for in focus or pressed Amiga-style buttons
* when in inauthentic Amiga-style mode.
*/
bool getBorder(bool hasFocus, bool pressed) const;
/**
* Set Amiga-button style.
*
* @param amigaStyle Set Amiga-button style if true, otherwise set PC-button style.
* @param olderAgi If true then use older AGI style in Amiga-mode, otherwise use newer.
* @param authenticAmiga If true then don't use a border around buttons in Amiga-mode, otherwise use.
*/
void setAmigaStyle(bool amigaStyle = true, bool olderAgi = false, bool authenticAmiga = false);
/**
* Set PC-button style.
* @param pcStyle Set PC-button style if true, otherwise set default Amiga-button style.
*/
void setPcStyle(bool pcStyle = true);
// Public constructors
public:
/**
* Create a button style based on the given rendering mode.
* @param renderMode If Common::kRenderAmiga then creates default Amiga-button style, otherwise PC-style.
*/
AgiButtonStyle(Common::RenderMode renderMode = Common::kRenderDefault);
// Private member variables
private:
bool _amigaStyle; ///< Use Amiga-style buttons if true, otherwise use PC-style buttons.
bool _olderAgi; ///< Use older AGI style in Amiga-style mode.
bool _authenticAmiga; ///< Don't use border around buttons in Amiga-style mode.
};
struct ScriptPos {
int script;
int curIP;
};
enum {
EGO_VIEW_TABLE = 0,
HORIZON = 36,
_WIDTH = 160,
_HEIGHT = 168
};
enum InputMode {
INPUT_NORMAL = 0x01,
INPUT_GETSTRING = 0x02,
INPUT_MENU = 0x03,
INPUT_NONE = 0x04
};
enum State {
STATE_INIT = 0x00,
STATE_LOADED = 0x01,
STATE_RUNNING = 0x02
};
enum {
SBUF16_OFFSET = 0,
SBUF256_OFFSET = ((_WIDTH) * (_HEIGHT)),
FROM_SBUF16_TO_SBUF256_OFFSET = ((SBUF256_OFFSET) - (SBUF16_OFFSET)),
FROM_SBUF256_TO_SBUF16_OFFSET = ((SBUF16_OFFSET) - (SBUF256_OFFSET))
};
/**
* AGI game structure.
* This structure contains all global data of an AGI game executed
* by the interpreter.
*/
struct AgiGame {
AgiEngine *_vm;
State state; /**< state of the interpreter */
// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
// If they must be then loading and saving is partially broken at the moment.
int adjMouseX; /**< last given adj.ego.move.to.x.y-command's 1st parameter */
int adjMouseY; /**< last given adj.ego.move.to.x.y-command's 2nd parameter */
char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
char id[8]; /**< game id */
uint32 crc; /**< game CRC */
// game flags and variables
uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags */
uint8 vars[MAX_VARS]; /**< 256 variables */
// internal variables
int horizon; /**< horizon y coordinate */
int lineStatus; /**< line number to put status on */
int lineUserInput; /**< line to put user input on */
int lineMinPrint; /**< num lines to print on */
int cursorPos; /**< column where the input cursor is */
byte inputBuffer[40]; /**< buffer for user input */
byte echoBuffer[40]; /**< buffer for echo.line */
int keypress;
InputMode inputMode; /**< keyboard input mode */
bool inputEnabled; /**< keyboard input enabled */
int lognum; /**< current logic number */
Common::Array<ScriptPos> execStack;
// internal flags
int playerControl; /**< player is in control */
int statusLine; /**< status line on/off */
int clockEnabled; /**< clock is on/off */
int exitAllLogics; /**< break cycle after new.room */
int pictureShown; /**< show.pic has been issued */
int hasPrompt; /**< input prompt has been printed */
#define ID_AGDS 0x00000001
#define ID_AMIGA 0x00000002
int gameFlags; /**< agi options flags */
uint8 priTable[_HEIGHT];/**< priority table */
// windows
uint32 msgBoxTicks; /**< timed message box tick counter */
AgiBlock block;
AgiBlock window;
int hasWindow;
// graphics & text
int gfxMode;
char cursorChar;
unsigned int colorFg;
unsigned int colorBg;
uint8 *sbufOrig; /**< Pointer to the 160x336 AGI screen buffer that contains vertically two 160x168 screens (16 color and 256 color). */
uint8 *sbuf16c; /**< 160x168 16 color (+control line & priority information) AGI screen buffer. Points at sbufOrig + SBUF16_OFFSET. */
uint8 *sbuf256c; /**< 160x168 256 color AGI screen buffer (For AGI256 and AGI256-2 support). Points at sbufOrig + SBUF256_OFFSET. */
uint8 *sbuf; /**< Currently chosen AGI screen buffer (sbuf256c if AGI256 or AGI256-2 is used, otherwise sbuf16c). */
// player command line
AgiWord egoWords[MAX_WORDS];
int numEgoWords;
unsigned int numObjects;
bool controllerOccured[MAX_DIRS]; /**< keyboard keypress events */
AgiController controllers[MAX_CONTROLLERS];
char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
// directory entries for resources
AgiDir dirLogic[MAX_DIRS];
AgiDir dirPic[MAX_DIRS];
AgiDir dirView[MAX_DIRS];
AgiDir dirSound[MAX_DIRS];
// resources
AgiPicture pictures[MAX_DIRS]; /**< AGI picture resources */
AgiLogic logics[MAX_DIRS]; /**< AGI logic resources */
AgiView views[MAX_DIRS]; /**< AGI view resources */
AgiSound *sounds[MAX_DIRS]; /**< Pointers to AGI sound resources */
AgiLogic *_curLogic;
// words
Common::Array<AgiWord *> words[26];
// view table
VtEntry viewTable[MAX_VIEWTABLE];
int32 ver; /**< detected game version */
int simpleSave; /**< select simple savegames */
Common::Rect mouseFence; /**< rectangle set by fence.mouse command */
// IF condition handling
int testResult;
int max_logics;
int logic_list[256];
};
class AgiLoader {
public:
AgiLoader() {}
virtual ~AgiLoader() {}
virtual int init() = 0;
virtual int deinit() = 0;
virtual int detectGame() = 0;
virtual int loadResource(int, int) = 0;
virtual int unloadResource(int, int) = 0;
virtual int loadObjects(const char *) = 0;
virtual int loadWords(const char *) = 0;
};
class AgiLoader_v1 : public AgiLoader {
private:
AgiEngine *_vm;
Common::String _filenameDisk0;
Common::String _filenameDisk1;
int loadDir_DDP(AgiDir *agid, int offset, int max);
int loadDir_BC(AgiDir *agid, int offset, int max);
uint8 *loadVolRes(AgiDir *agid);
public:
AgiLoader_v1(AgiEngine *vm);
virtual int init();
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
};
class AgiLoader_v2 : public AgiLoader {
private:
AgiEngine *_vm;
int loadDir(AgiDir *agid, const char *fname);
uint8 *loadVolRes(AgiDir *agid);
public:
AgiLoader_v2(AgiEngine *vm) {
_vm = vm;
}
virtual int init();
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
};
class AgiLoader_v3 : public AgiLoader {
private:
AgiEngine *_vm;
int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
uint8 *loadVolRes(AgiDir *agid);
public:
AgiLoader_v3(AgiEngine *vm) {
_vm = vm;
}
virtual int init();
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
};
class GfxMgr;
class SpritesMgr;
class Menu;
// Image stack support
struct ImageStackElement {
uint8 type;
uint8 pad;
int16 parm1;
int16 parm2;
int16 parm3;
int16 parm4;
int16 parm5;
int16 parm6;
int16 parm7;
};
struct StringData {
int x;
int y;
int len;
int str;
};
#define TICK_SECONDS 20
#define KEY_QUEUE_SIZE 16
class AgiBase : public ::Engine {
protected:
// Engine API
Common::Error init();
virtual Common::Error go() = 0;
virtual Common::Error run() {
Common::Error err;
err = init();
if (err.getCode() != Common::kNoError)
return err;
return go();
}
virtual bool hasFeature(EngineFeature f) const;
virtual void initialize() = 0;
void initRenderMode();
public:
GfxMgr *_gfx;
AgiButtonStyle _defaultButtonStyle;
AgiButtonStyle _buttonStyle;
Common::RenderMode _renderMode;
volatile uint32 _clockCount;
AgiDebug _debug;
AgiGame _game;
Common::RandomSource *_rnd;
SoundMgr *_sound;
Mouse _mouse;
bool _noSaveLoadAllowed;
virtual void pollTimer() = 0;
virtual int getKeypress() = 0;
virtual bool isKeypress() = 0;
virtual void clearKeyQueue() = 0;
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc);
~AgiBase();
virtual void clearImageStack() = 0;
virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
virtual void releaseImageStack() = 0;
int _soundemu;
int getflag(int);
void setflag(int, int);
void flipflag(int);
const AGIGameDescription *_gameDescription;
uint32 _gameFeatures;
uint16 _gameVersion;
uint32 getGameID() const;
uint32 getFeatures() const;
uint16 getVersion() const;
uint16 getGameType() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
const char *getGameMD5() const;
void initFeatures();
void setFeature(uint32 feature);
void initVersion();
void setVersion(uint16 version);
const char *getDiskName(uint16 id);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
};
typedef void (*AgiCommand)(AgiGame *state, uint8 *p);
class AgiEngine : public AgiBase {
protected:
// Engine APIs
virtual Common::Error go();
void initialize();
uint32 _lastSaveTime;
public:
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
virtual ~AgiEngine();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
private:
uint32 _lastTick;
int _keyQueue[KEY_QUEUE_SIZE];
int _keyQueueStart;
int _keyQueueEnd;
bool _allowSynthetic;
int checkPriority(VtEntry *v);
int checkCollision(VtEntry *v);
int checkPosition(VtEntry *v);
void parseFeatures();
int _firstSlot;
public:
AgiObject *_objects; // objects in the game
StringData _stringdata;
Common::String getSavegameFilename(int num) const;
void getSavegameDescription(int num, char *buf, bool showEmpty = true);
int selectSlot();
int saveGame(const Common::String &fileName, const Common::String &saveName);
int loadGame(const Common::String &fileName, bool checkId = true);
int saveGameDialog();
int saveGameSimple();
int loadGameDialog();
int loadGameSimple();
int doSave(int slot, const Common::String &desc);
int doLoad(int slot, bool showMessages);
int scummVMSaveLoadDialog(bool isSave);
uint8 *_intobj;
InputMode _oldMode;
bool _restartGame;
Menu* _menu;
bool _menuSelected;
char _lastSentence[40];
SpritesMgr *_sprites;
PictureMgr *_picture;
AgiLoader *_loader; // loader
Common::Stack<ImageStackElement> _imageStack;
void clearImageStack();
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void releaseImageStack();
void pause(uint32 msec);
Console *_console;
GUI::Debugger *getDebugger() { return _console; }
int agiInit();
int agiDeinit();
int agiDetectGame();
int agiLoadResource(int, int);
int agiUnloadResource(int, int);
void agiUnloadResources();
virtual void pollTimer();
virtual int getKeypress();
virtual bool isKeypress();
virtual void clearKeyQueue();
void initPriTable();
void newInputMode(InputMode mode);
void oldInputMode();
int getvar(int);
void setvar(int, int);
void decrypt(uint8 *mem, int len);
void releaseSprites();
int mainCycle();
int viewPictures();
int runGame();
void inventory();
void updateTimer();
int getAppDir(char *appDir, unsigned int size);
int setupV2Game(int ver);
int setupV3Game(int ver);
void newRoom(int n);
void resetControllers();
void interpretCycle();
int playGame();
void printItem(int n, int fg, int bg);
int findItem();
int showItems();
void selectItems(int n);
void allowSynthetic(bool);
void processEvents();
void checkQuickLoad();
// Objects
public:
int showObjects();
int loadObjects(const char *fname);
int loadObjects(Common::File &fp);
void unloadObjects();
const char *objectName(unsigned int);
int objectGetLocation(unsigned int);
void objectSetLocation(unsigned int, int);
private:
int decodeObjects(uint8 *mem, uint32 flen);
int readObjects(Common::File &fp, int flen);
int allocObjects(int);
// Logic
public:
int decodeLogic(int);
void unloadLogic(int);
int runLogic(int);
void debugConsole(int, int, const char *);
int testIfCode(int);
void executeAgiCommand(uint8, uint8 *);
public:
// Some submethods of testIfCode
void skipInstruction(byte op);
void skipInstructionsUntil(byte v);
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
uint8 testPosn(uint8, uint8, uint8, uint8, uint8);
uint8 testSaid(uint8, uint8 *);
uint8 testController(uint8);
uint8 testKeypressed();
uint8 testCompareStrings(uint8, uint8);
// View
private:
void lSetCel(VtEntry *v, int n);
void lSetLoop(VtEntry *v, int n);
void updateView(VtEntry *v);
public:
void setCel(VtEntry *, int);
void clipViewCoordinates(VtEntry *v);
void setLoop(VtEntry *, int);
void setView(VtEntry *, int);
void startUpdate(VtEntry *);
void stopUpdate(VtEntry *);
void updateViewtable();
void unloadView(int);
int decodeView(int);
void addToPic(int, int, int, int, int, int, int);
void drawObj(int);
bool isEgoView(const VtEntry *v);
// Words
public:
int showWords();
int loadWords(const char *);
int loadWords_v1(Common::File &f);
void unloadWords();
int findWord(const char *word, int *flen);
void dictionaryWords(char *);
// Motion
private:
int checkStep(int delta, int step);
int checkBlock(int x, int y);
void changePos(VtEntry *v);
void motionWander(VtEntry *v);
void motionFollowEgo(VtEntry *v);
void motionMoveObj(VtEntry *v);
void checkMotion(VtEntry *v);
public:
void checkAllMotions();
void moveObj(VtEntry *);
void inDestination(VtEntry *);
void fixPosition(int);
void updatePosition();
int getDirection(int x0, int y0, int x, int y, int s);
bool _egoHoldKey;
// Keyboard
void initWords();
void cleanInput();
int doPollKeyboard();
void cleanKeyboard();
void handleKeys(int);
void handleGetstring(int);
int handleController(int);
void getString(int, int, int, int);
uint16 agiGetKeypress();
int waitKey();
int waitAnyKey();
// Text
public:
int messageBox(const char *);
int selectionBox(const char *, const char **);
void closeWindow();
void drawWindow(int, int, int, int);
void printText(const char *, int, int, int, int, int, int, bool checkerboard = false);
void printTextConsole(const char *, int, int, int, int, int);
int print(const char *, int, int, int);
char *wordWrapString(const char *, int *);
char *agiSprintf(const char *);
void writeStatus();
void writePrompt();
void clearPrompt(bool useBlackBg = false);
void clearLines(int, int, int);
void flushLines(int, int);
private:
void printStatus(const char *message, ...) GCC_PRINTF(2, 3);
void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
void blitTextbox(const char *p, int y, int x, int len);
void eraseTextbox();
bool matchWord();
public:
char _predictiveResult[40];
private:
AgiCommand _agiCommands[183];
AgiCommand _agiCondCommands[256];
void setupOpcodes();
public:
int _timerHack; // Workaround for timer loop in MH1 logic 153
};
} // End of namespace Agi
#endif /* AGI_H */
|