1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_APPLEIIGS_DELAY_OVERWRITE_H
#define AGI_APPLEIIGS_DELAY_OVERWRITE_H
namespace Agi {
struct AgiAppleIIgsDelayOverwriteRoomEntry {
int16 fromRoom;
int16 toRoom;
int16 timeDelayOverwrite; // time delay here is like on PC, so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles
};
struct AgiAppleIIgsDelayOverwriteGameEntry {
uint32 gameId;
int16 defaultTimeDelayOverwrite; // time delay here is like on PC, so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles
const AgiAppleIIgsDelayOverwriteRoomEntry *roomTable;
};
static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteKQ4[] = {
{ 120, 121, -1 }, // Part of the intro: Graham gets his hat, throws it and breaks down, don't touch speed
{ -1, -1, -1 }
};
static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteMH1[] = {
{ 153, 153, 2 }, // Intro w/ credits
{ 104, 104, 2 }, // Intro cutscene
{ 117, 117, 2 }, // Intro cutscene (ego waking up)
// Room 124+125 are MAD rooms, those seem to work at a proper speed
{ -1, -1, -1 }
};
static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteSQ2[] = {
{ 1, 1, -1 }, // Intro: space ship entering space port, don't touch speed
{ -1, -1, -1 }
};
static const AgiAppleIIgsDelayOverwriteGameEntry appleIIgsDelayOverwriteGameTable[] = {
{ GID_BC, 2, nullptr }, // NEEDS TESTING
{ GID_GOLDRUSH, 2, nullptr }, // NEEDS TESTING
{ GID_KQ1, 2, nullptr }, // NEEDS TESTING
// KQ2 seems to work fine at speed given by scripts (NEEDS FURTHER TESTING)
{ GID_KQ3, 2, nullptr }, // NEEDS TESTING
{ GID_KQ4, 2, appleIIgsDelayOverwriteKQ4 }, // NEEDS TESTING
{ GID_LSL1, 2, nullptr }, // Switch Larry 1 to 10 cycles per second (that's around PC Larry 1's "normal" speed
{ GID_MH1, -1, appleIIgsDelayOverwriteMH1 }, // NEEDS TESTING
{ GID_MIXEDUP, 2, nullptr }, // NEEDS TESTING
{ GID_PQ1, 2, nullptr }, // NEEDS TESTING
{ GID_SQ1, 2, nullptr }, // completed, no issues using these settings
{ GID_SQ2, 2, appleIIgsDelayOverwriteSQ2 }, // NEEDS TESTING
{ GID_AGIDEMO, -1, nullptr }
};
} // End of namespace Agi
#endif /* AGI_APPLEIIGS_DELAY_OVERWRITE_H */
|