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path: root/engines/agi/console.cpp
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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2006 The ScummVM project
 *
 * Copyright (C) 1999-2002 Sarien Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/stdafx.h"

#include "agi/agi.h"
#include "agi/graphics.h"
#include "agi/sprite.h"
#include "agi/text.h"
#include "agi/keyboard.h"
#include "agi/opcodes.h"
#include "agi/console.h"

namespace Agi {

#ifdef USE_CONSOLE

/*
 * The main interpreter engine has not been designed to have a console, and a few
 * kludges were needed to make the console work. First of all, the main
 * interpreter loop works at cycle level, not instruction level. To keep
 * the illusion that the console is threaded, a console updating function
 * is called from loops inside instructions such as get.string().
 */

#define CONSOLE_LINES_ONSCREEN	20
#define CONSOLE_PROMPT		"$"
#define CONSOLE_CURSOR_HOLLOW	1
#define CONSOLE_CURSOR_SOLID	2
#define CONSOLE_CURSOR_EMPTY	3
#define CONSOLE_COLOR		14
#define CONSOLE_SCROLLUP_KEY	KEY_PGUP
#define CONSOLE_SCROLLDN_KEY	KEY_PGDN
#define CONSOLE_START_KEY	KEY_HOME
#define CONSOLE_END_KEY		KEY_END
#define CONSOLE_INPUT_SIZE	39

struct console_command {
	char cmd[8];
	char dsc[40];
	void (*handler) (void);
};

struct agi_console console;
struct agi_debug debug_;

/* This used to be a linked list, but we reduce total memory footprint
 * by implementing it as a statically allocated array.
 */
#define MAX_CCMD 16
static struct console_command ccmd_list[MAX_CCMD];
static int num_ccmd = 0;

static uint8 has_console = 0;
static uint8 console_input = 0;

static char *_p0, *_p1, *_p2, *_p3, *_p4, *_p5;	/* FIXME: array */
static char _p[80];
static int _pn;

/*
 * Console line management
 */

static int first_line = 0;

static void add_console_line(char *s) {
	int last_line;

	last_line = (CONSOLE_LINES_BUFFER - 1 + first_line) % CONSOLE_LINES_BUFFER;

	strncpy(console.line[last_line], s, CONSOLE_LINE_SIZE);
	first_line %= CONSOLE_LINES_BUFFER;
}

static char *get_console_line(int n) {
	return console.line[(n + first_line) % CONSOLE_LINES_BUFFER];
}

static char *get_last_console_line() {
	int last_line = (CONSOLE_LINES_BUFFER - 1 + first_line) % CONSOLE_LINES_BUFFER;

	return console.line[last_line];
}

/*
 * Console command parsing
 * 'o' commands added by Shaun Jackman <sjackman@shaw.ca>, 11 Apr 2002
 */

static int console_parse(char *b) {
	struct console_command *d;
	int i;

	for (; *b && *b == ' '; b++) {
	}			/* eat spaces */
	for (; *b && b[strlen(b) - 1] == ' '; b[strlen(b) - 1] = 0) {
	}
	if (!*b)
		return 0;

	/* get or set flag/var/obj values */
	if ((b[0] == 'f' || b[0] == 'v' || b[0] == 'o') && isdigit(b[1])) {
		char *e;
		int f = (int)strtoul(&b[1], &e, 10);
		if (*e == 0) {
			if (f >= 0 && f <= 255) {
				switch (b[0]) {
				case 'f':
					report(getflag(f) ? "true\n" : "false\n");
					break;
				case 'v':
					report("%3d\n", getvar(f));
					break;
				case 'o':
					report("%3d]%-24s(%3d)\n", f, object_name(f), object_get_location(f));
					break;
				}
				return 0;
			}
			return -1;
		} else if (*e == '=') {
			int n = (int)strtoul(e + 1, NULL, 0);
			switch (b[0]) {
			case 'f':
				setflag(f, !!n);
				break;
			case 'v':
				setvar(f, n);
				break;
			case 'o':
				object_set_location(f, n);
				break;
			}
			return 0;
		}
	}

	/* tokenize the input line */
	if (strchr(b, ' '))
		strcpy(_p, strchr(b, ' ') + 1);
	_p0 = strtok(b, " ");
	_p1 = strtok(NULL, " ");
	_p2 = strtok(NULL, " ");
	_p3 = strtok(NULL, " ");
	_p4 = strtok(NULL, " ");
	_p5 = strtok(NULL, " ");

	/* set number of parameters. ugh, must rewrite this later */
	_pn = 5;
	if (!_p5)
		_pn = 4;
	if (!_p4)
		_pn = 3;
	if (!_p3)
		_pn = 2;
	if (!_p2)
		_pn = 1;
	if (!_p1)
		_pn = 0;

	debugC(5, kDebugLevelMain, "number of parameters: %d", _pn);

	for (i = 0; i < num_ccmd; i++) {
		d = &ccmd_list[i];
		if (!strcmp(_p0, d->cmd) && d->handler) {
			d->handler();
			return 0;
		}
	}

	for (i = 0; logic_names_cmd[i].name; i++) {
		if (!strcmp(_p0, logic_names_cmd[i].name)) {
			uint8 p[16];
			if (_pn != logic_names_cmd[i].num_args) {
				report("AGI command wants %d arguments\n", logic_names_cmd[i].num_args);
				return 0;
			}
			p[0] = _p1 ? (char)strtoul(_p1, NULL, 0) : 0;
			p[1] = _p2 ? (char)strtoul(_p2, NULL, 0) : 0;
			p[2] = _p3 ? (char)strtoul(_p3, NULL, 0) : 0;
			p[3] = _p4 ? (char)strtoul(_p4, NULL, 0) : 0;
			p[4] = _p5 ? (char)strtoul(_p5, NULL, 0) : 0;

			debugC(5, kDebugLevelMain, "ccmd: %s %d %d %d", logic_names_cmd[i].name, p[0], p[1], p[2]);

			execute_agi_command(i, p);

			return 0;
		}
	}

	return -1;
}

/*
 * Console commands
 */

static void ccmd_help() {
	int i;

	if (!_p1) {
		report("Command Description\n");
		report("------- --------------------------------\n");
		for (i = 0; i < num_ccmd; i++)
			report("%-8s%s\n", ccmd_list[i].cmd, ccmd_list[i].dsc);
		return;
	}

	for (i = 0; i < num_ccmd; i++) {
		if (!strcmp(ccmd_list[i].cmd, _p1) && ccmd_list[i].handler) {
			report("%s\n", ccmd_list[i].dsc);
			return;
		}
	}

	report("Unknown command or no help available\n");

	return;
}

static void ccmd_ver() {
	report(VERSION "\n");
	return;
}

static void ccmd_crc() {
	char name[80];
	report("0x%05x\n", game.crc);
	if (match_crc(game.crc, name, 80))
		report("%s\n", name);
	else
		report("Unknown game\n");
	return;
}

static void ccmd_quit() {
	deinit_video();
	/* deinit_machine (); */
	exit(0);
}

#if 0
static void ccmd_exec() {
	if (game.state < STATE_LOADED) {
		report("No game loaded.\n");
		return;
	}

	if (game.state >= STATE_RUNNING) {
		report("Game already running.\n");
		return;
	}

	report("Executing AGI game.\n");
	game.state = STATE_RUNNING;
}
#endif

static void ccmd_hires() {
	if (_pn != 1 || (strcmp(_p1, "on") && strcmp(_p1, "off"))) {
		report("Usage: hires on|off\n");
		return;
	}

	opt.hires = !strcmp(_p1, "on");
	erase_both();
	show_pic();
	blit_both();
	return;
}

static void ccmd_agiver() {
	int ver, maj, min;

	ver = agi_get_release();
	maj = (ver >> 12) & 0xf;
	min = ver & 0xfff;

	report(maj <= 2 ? "%x.%03x\n" : "%x.002.%03x\n", maj, min);
	return;
}

static void ccmd_flags() {
	int i, j;

	report("    ");
	for (j = 0; j < 10; j++)
		report("%d ", j);
	report("\n");

	for (i = 0; i < 255;) {
		report("%3d ", i);
		for (j = 0; j < 10; j++, i++) {
			report("%c ", getflag(i) ? 'T' : 'F');
		}
		report("\n");
	}
	return;
}

static void ccmd_vars() {
	int i, j;

	for (i = 0; i < 255;) {
		for (j = 0; j < 5; j++, i++) {
			report("%03d:%3d ", i, getvar(i));
		}
		report("\n");
	}
	return;
}

#if 0

static void ccmd_say() {
	setflag(F_entered_cli, true);
	dictionary_words(_p);
}

static void ccmd_inv() {
	unsigned int i, j;

	for (j = i = 0; i < game.num_objects; i++) {
		if (object_get_location(i) == EGO_OWNED) {
			report("%3d]%-16.16s", i, object_name(i));
			if (j % 2)
				report("\n");
			j++;
		}
	}
	if (j == 0) {
		report("none\n");
		return;
	}
	if (j % 2)
		report("\n");
}

#endif

static void ccmd_objs() {
	unsigned int i;

	for (i = 0; i < game.num_objects; i++) {
		report("%3d]%-24s(%3d)\n", i, object_name(i), object_get_location(i));
	}
	return;
}

static void ccmd_opcode() {
	if (_pn != 1 || (strcmp(_p1, "on") && strcmp(_p1, "off"))) {
		report("Usage: opcode on|off\n");
		return;
	}

	debug_.opcodes = !strcmp(_p1, "on");
	return;
}

static void ccmd_logic0() {
	if (_pn != 1 || (strcmp(_p1, "on") && strcmp(_p1, "off"))) {
		report("Usage: logic0 on|off\n");
		return;
	}

	debug_.logic0 = !strcmp(_p1, "on");
	return;
}

static void ccmd_trigger() {
	if (_pn != 1 || (strcmp(_p1, "on") && strcmp(_p1, "off"))) {
		report("Usage: trigger on|off\n");
		return;
	}

	debug_.ignoretriggers = strcmp(_p1, "on");
	return;
}

static void ccmd_step() {
	debug_.enabled = 1;

	if (_pn == 0) {
		debug_.steps = 1;
		return;
	}

	debug_.steps = strtoul(_p1, NULL, 0);
	return;
}

static void ccmd_debug() {
	debug_.enabled = 1;
	debug_.steps = 0;
	return;
}

static void ccmd_cont() {
	debug_.enabled = 0;
	debug_.steps = 0;
	return;
}

/*
 * Register console commands
 */
static void console_cmd(const char *cmd, const char *dsc, void (*handler) (void)) {
	assert(num_ccmd < MAX_CCMD);

	strcpy(ccmd_list[num_ccmd].cmd, cmd);
	strcpy(ccmd_list[num_ccmd].dsc, dsc);
	ccmd_list[num_ccmd].handler = handler;

	num_ccmd++;
}

/* Console reporting */

/* A slightly modified strtok() for report() */
static char *get_token(char *s, char d) {
	static char *x;
	char *n, *m;

	if (s)
		x = s;

	m = x;
	n = strchr(x, d);

	if (n) {
		*n = 0;
		x = n + 1;
	} else {
		x = strchr(x, 0);
	}

	return m;
}

static void build_console_lines(int n) {
	int j, y1;
	char *line;

	clear_console_screen(GFX_HEIGHT - n * 10);

	for (j = CONSOLE_LINES_ONSCREEN - n; j < CONSOLE_LINES_ONSCREEN; j++) {
		line = get_console_line(console.first_line + j);
		print_text_console(line, 0, j, strlen(line) + 1, CONSOLE_COLOR, 0);
	}

	y1 = console.y - n * 10;
	if (y1 < 0)
		y1 = 0;

	/* CM:
	 * This will cause blinking when using menus+console, but this
	 * function is called by report() which can be called from any
	 * point with or without sprites placed. If we protect the
	 * flush_block() call with redraw/release sprites cloning will
	 * happen when activating the console. This could be fixed by
	 * keeping a control flag in redraw/release to not do the
	 * actions twice, but I don't want to do that -- not yet.
	 */
	flush_block(0, y1, GFX_WIDTH - 1, console.y);
}

/*
 * Public functions
 */

int console_init() {
	console_cmd("agiver", "Show emulated Sierra AGI version", ccmd_agiver);
	console_cmd("cont", "Resume interpreter execution", ccmd_cont);
	console_cmd("debug", "Stop interpreter execution", ccmd_debug);
	console_cmd("crc", "Show AGI game CRC", ccmd_crc);
#if 0
	console_cmd("exec", "Execute loaded AGI game", ccmd_exec);
#endif
	console_cmd("flags", "Dump all AGI flags", ccmd_flags);
	console_cmd("help", "List available commands", ccmd_help);
	console_cmd("hires", "Turn hi-res mode on/off", ccmd_hires);
	console_cmd("logic0", "Turn logic 0 debugging on/off", ccmd_logic0);
	console_cmd("objs", "List all objects and locations", ccmd_objs);
	console_cmd("opcode", "Turn opcodes on/off in debug", ccmd_opcode);
	console_cmd("quit", "Quit the interpreter", ccmd_quit);
#if 0
	console_cmd("inv", "List current inventory", ccmd_inv);
	console_cmd("say", "Pass argument to the AGI parser", ccmd_say);
#endif
	console_cmd("step", "Execute the next AGI instruction", ccmd_step);
	console_cmd("trigger", "Turn trigger lines on/off", ccmd_trigger);
	console_cmd("vars", "Dump all AGI variables", ccmd_vars);
	console_cmd("ver", "Show interpreter version", ccmd_ver);

	console.active = 1;
	console.input_active = 1;
	console.index = 0;
	console.max_y = 150;
	console.y = console.max_y;
	console.first_line = CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN;

	debug_.enabled = 0;
	debug_.opcodes = 0;
	debug_.logic0 = 1;
	debug_.priority = 0;

	has_console = 1;
	clear_screen(0);

	return err_OK;
}

static void build_console_layer() {
	build_console_lines(console.max_y / 10);
}

void report(const char *message, ...) {
	char x[512], y[512], z[64], *msg, *n;
	va_list args;
	int i, s, len;

	if (!has_console)
		return;

	va_start(args, message);
#ifdef HAVE_VSNPRINTF
	vsnprintf(y, 510, message, args);
#else
	vsprintf(y, message, args);
#endif
	va_end(args);

	if (console_input) {
		strcpy(z, get_last_console_line());
		strcpy(x, ">");
	} else {
		strcpy(x, get_last_console_line());
	}

	strcat(x, y);

	len = 40;
	msg = n = word_wrap_string(x, &len);

	for (s = 1; *n; n++)
		if (*n == '\n')
			s++;

	add_console_line(get_token(msg, '\n'));
	for (i = 1; i < s; i++) {
		first_line++;
		n = get_token(NULL, '\n');
		add_console_line(n);
	}

	console.first_line = CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN;

	if (console_input) {
		add_console_line(z);
	}

	/* Build layer */
	if (console.y) {
		if (s > 1)
			build_console_layer();
		else
			build_console_lines(1);
	}

	free(msg);

	do_update();
}

void console_cycle() {
	static int old_y = 0;
	static int blink = 0;
	static char cursor[] = "  ";

	/* If no game has been loaded, keep the console visible! */
	if (game.state < STATE_RUNNING) {
		console.active = 1;
		console.count = 10;
	}

	/* Initial console auto-hide timer */
	if (console.count > 0)
		console.count--;
	if (console.count == 0) {
		console.active = 0;
		console.count = -1;
	}

	if (console.active) {
		if (console.y < console.max_y)
			console.y += 15;
		else
			console.y = console.max_y;
	} else {
		console.count = -1;

		if (console.y > 0)
			console.y -= 15;
		else
			console.y = 0;
	}

	/* console shading animation */
	if (old_y != console.y) {
		int y = console.y;
		if (old_y > console.y) {
			/* going up */
			y = old_y;
		}
		flush_block(0, 0, GFX_WIDTH - 1, y);
		old_y = console.y;
	}

	blink++;
	blink %= 16;
	if (console.input_active) {
		*cursor = blink < 8 ?
		    CONSOLE_CURSOR_SOLID : CONSOLE_CURSOR_EMPTY;
	} else {
		*cursor = CONSOLE_CURSOR_HOLLOW;
	}
	if (console.y > 0
	    && console.first_line ==
	    CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN) {
		int16 y1 = console.y - 10, y2 = console.y - 1;
		if (y1 < 0)
			y1 = 0;
		if (y2 < 0)
			y2 = 0;
		print_text_console(cursor, (1 + console.index), 19, 2, CONSOLE_COLOR, 0);
		flush_block((1 + console.index) * 8, y1, (1 + console.index) * 8 + 7, y2 - 1);
	}

	do_update();
}

/* Return true if key was handled */
int console_keyhandler(int k) {
	static char buffer[CONSOLE_INPUT_SIZE];
	int16 y1, y2;
	char m[2];

	/* Right button switches console on/off */
	if (!opt.agimouse)	/* AGI Mouse uses right button */
		if (k == BUTTON_RIGHT)
			k = CONSOLE_ACTIVATE_KEY;

	if (!console.active) {
		if (k == CONSOLE_ACTIVATE_KEY) {
			console.active = 1;
			return true;
		}
		return false;
	}

	if (!console.input_active) {
		if (k == CONSOLE_SWITCH_KEY) {
			console.input_active = 1;
			return true;
		}
		if (k == CONSOLE_ACTIVATE_KEY) {
			console.active = 0;
			return true;
		}
		return false;
	}

	y1 = console.y - 10;
	y2 = console.y - 1;

	if (y1 < 0)
		y1 = 0;
	if (y2 < 0)
		y2 = 0;

	/* Ignore left button in console */
	if (k == BUTTON_LEFT)
		return true;

	/* this code breaks scrolling up, maybe it shoud only be executed
	 * in the default case?
	 */
	if (k) {
		/* make sure it's not enter or a scroll key */
		if ((k != KEY_ENTER) && (k != CONSOLE_SCROLLUP_KEY) && (k != CONSOLE_SCROLLDN_KEY)
				&& (k != CONSOLE_START_KEY)) {
			/* on any other input reset the console to the bottom */
			if (console.first_line != CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN) {
				console.first_line = CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN;
				build_console_layer();
			}
			console.count = -1;
		}
	}

	switch (k) {
	case KEY_ENTER:
		console_lock();
		console.index = 0;
		report("\n");

		if (console_parse(buffer) != 0)
			report("What? Where?\n");

		buffer[0] = 0;
		console_prompt();
		break;
	case KEY_BACKSPACE:{
			char *x;
			if (!console.index)
				break;
			x = get_last_console_line();
			x[console.index] = 0;
			*m = CONSOLE_CURSOR_EMPTY;
			print_text_console(m, (console.index + 1), 19, 2, CONSOLE_COLOR, 0);
			flush_block((console.index + 1) * CHAR_COLS, y1, (console.index + 1 + 1) * CHAR_COLS - 1, y2);
			console.index--;
			buffer[console.index] = 0;
		}
		break;
	case CONSOLE_ACTIVATE_KEY:
		console.active = !console.active;
		if (console.active)
			build_console_layer();
		break;
	case CONSOLE_SWITCH_KEY:
		console.count = -1;
		if (console.y)
			console.input_active = !console.input_active;
		break;
	case CONSOLE_SCROLLUP_KEY:
		console.count = -1;
		if (!console.y)
			break;
		if (console.first_line > (CONSOLE_LINES_ONSCREEN / 2))
			console.first_line -= CONSOLE_LINES_ONSCREEN / 2;
		else
			console.first_line = 0;
		build_console_layer();
		break;
	case CONSOLE_SCROLLDN_KEY:
		console.count = -1;
		if (!console.y)
			break;
		if (console.first_line < (CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN - CONSOLE_LINES_ONSCREEN / 2))
			console.first_line += CONSOLE_LINES_ONSCREEN / 2;
		else
			console.first_line = CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN;
		build_console_layer();
		break;
	case CONSOLE_START_KEY:
		console.count = -1;
		if (console.y)
			console.first_line = 0;
		break;
	case CONSOLE_END_KEY:
		console.count = -1;
		if (console.y)
			console.first_line = CONSOLE_LINES_BUFFER - CONSOLE_LINES_ONSCREEN;
		break;
	default:
		if (k >= 0x20 && k <= 0x7f && (console.index < CONSOLE_INPUT_SIZE - 2)) {
			char l[42];
			buffer[console.index] = k;
			*m = k;
			m[1] = 0;
			console.index++;

			sprintf(l, "%s%c", get_last_console_line(), k);
			strncpy(get_last_console_line(), l, CONSOLE_LINE_SIZE);

			buffer[console.index] = 0;
			print_text_console(m, console.index, 19, 2, CONSOLE_COLOR, 0);
			flush_block(console.index * 8, y1, console.index * 8 + 7, y2);
		}
		break;
	}

	do_update();

	return true;
}

void console_prompt() {
	report(CONSOLE_PROMPT);
	console_input = 1;
}

void console_lock() {
	console_input = 0;
}

#else

void *debug;

void report(const char *message, ...) {
	/* dummy */
}

int console_init() {
	return 0;
}

/* Date: Sun, 14 Oct 2001 23:02:02 -0700
 * From: Vasyl Tsvirkunov <vasyl@pacbell.net>
 * 
 * This one was rather harmless and affected only builds without console.
 * In SQ1&2 (and likely some others) name entry screen did not update
 * properly. The bug caused by implicit assumption in cycle.c that
 * console_cycle() updates the screen. Well, it does, if console is enabled.
 * The fix is simple. In the second version of console_cycle() in console.c
 * (the "dummy" one) add call to do_update(). The thing raises some
 * questions about overall architecture of main cycle, but otherwise the fix
 * works just fine.
 */
void console_cycle() {
	do_update();
}

void console_lock() {
	/* dummy */
}

void console_prompt() {
	/* dummy */
}

int console_keyhandler(int i) {
	return false;
}

#endif				/* USE_CONSOLE */

}                             // End of namespace Agi