1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_CONSOLE_H
#define AGI_CONSOLE_H
namespace Agi {
class AgiEngine;
class PreAgiEngine;
class Winnie;
class Mickey;
struct AgiDebug {
int enabled;
int opcodes;
int logic0;
int steps;
int priority;
int statusline;
int ignoretriggers;
};
class Console : public GUI::Debugger {
public:
Console(AgiEngine *vm);
private:
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetFlag(int argc, const char **argv);
bool Cmd_SetObj(int argc, const char **argv);
bool Cmd_RunOpcode(int argc, const char **argv);
bool Cmd_Crc(int argc, const char **argv);
bool Cmd_Agiver(int argc, const char **argv);
bool Cmd_Flags(int argc, const char **argv);
bool Cmd_Vars(int argc, const char **argv);
bool Cmd_Objs(int argc, const char **argv);
bool Cmd_Opcode(int argc, const char **argv);
bool Cmd_Logic0(int argc, const char **argv);
bool Cmd_Trigger(int argc, const char **argv);
bool Cmd_Step(int argc, const char **argv);
bool Cmd_Debug(int argc, const char **argv);
bool Cmd_Cont(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_BT(int argc, const char **argv);
private:
AgiEngine *_vm;
};
class PreAGI_Console : public GUI::Debugger {
public:
PreAGI_Console(PreAgiEngine *vm);
virtual ~PreAGI_Console() {}
private:
PreAgiEngine *_vm;
};
class Mickey_Console : public PreAGI_Console {
public:
Mickey_Console(PreAgiEngine *vm, Mickey *mickey);
virtual ~Mickey_Console() {}
private:
Mickey *_mickey;
bool Cmd_CurRoom(int argc, const char **argv);
bool Cmd_GotoRoom(int argc, const char **argv);
bool Cmd_DrawPic(int argc, const char **argv);
bool Cmd_DrawObj(int argc, const char **argv);
};
class Winnie_Console : public PreAGI_Console {
public:
Winnie_Console(PreAgiEngine *vm, Winnie *winnie);
virtual ~Winnie_Console() {}
private:
Winnie *_winnie;
bool Cmd_CurRoom(int argc, const char **argv);
};
} // End of namespace Agi
#endif /* AGI_CONSOLE_H */
|