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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef AGI_GRAPHICS_H
#define AGI_GRAPHICS_H

#include "agi/font.h"

namespace Agi {

#define SCRIPT_WIDTH	160
#define SCRIPT_HEIGHT	168
#define DISPLAY_WIDTH	320
#define DISPLAY_HEIGHT	200

#define GFX_WIDTH	320
#define GFX_HEIGHT	200
#define CHAR_COLS	8
#define CHAR_LINES	8

class AgiEngine;

enum GfxScreenMasks {
	GFX_SCREEN_MASK_VISUAL		= 1,
	GFX_SCREEN_MASK_PRIORITY	= 2,
	GFX_SCREEN_MASK_ALL			= GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY
};

struct MouseCursorData {
	const byte *bitmapData;
	uint16 width;
	uint16 height;
	int hotspotX;
	int hotspotY;
};

class GfxMgr {
private:
	AgiBase *_vm;

	uint8 _paletteGfxMode[256 * 3];
	uint8 _paletteTextMode[256 * 3];

	uint8 _agipalPalette[16 * 3];
	int _agipalFileNum;

public:
	GfxMgr(AgiBase *vm);

	int initVideo();
	int deinitVideo();
	void initPalette(uint8 *destPalette, const uint8 *paletteData, uint colorCount = 16, uint fromBits = 6, uint toBits = 8);
	void setAGIPal(int);
	int getAGIPalFileNum();
	void setPalette(bool GfxModePalette);

	void initMouseCursor(MouseCursorData *mouseCursor, const byte *bitmapData, uint16 width, uint16 height, int hotspotX, int hotspotY);
	void setMouseCursor(bool busy = false);

	void setRenderStartOffset(uint16 offsetY);
	uint16 getRenderStartOffsetY();

private:
	uint _pixels;
	//uint16 _displayWidth;
	//uint16 _displayHeight;
	uint _displayPixels;

	byte *_activeScreen;
	byte *_visualScreen;   // 160x168
	byte *_priorityScreen; // 160x168
	byte *_displayScreen;  // 320x200

	bool  _priorityTableSet;
	uint8 _priorityTable[SCRIPT_HEIGHT]; /**< priority table */

	MouseCursorData _mouseCursor;
	MouseCursorData _mouseCursorBusy;

	uint16 _renderStartOffsetY;

public:
	void debugShowMap(int mapNr);

	void clear(byte color, byte priority);
	void clearDisplay(byte color, bool copyToScreen = true);
	void putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority);
	void putPixelOnDisplay(int16 x, int16 y, byte color);

	byte getColor(int16 x, int16 y);
	byte getPriority(int16 x, int16 y);
	bool checkControlPixel(int16 x, int16 y, byte newPriority);

	byte getCGAMixtureColor(byte color);

	void render_Block(int16 x, int16 y, int16 width, int16 height, bool copyToScreen = true);
	bool render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgainstHeight = SCRIPT_HEIGHT);

private:
	void render_BlockEGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen);
	void render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen);

public:
	void transition_Amiga();
	void transition_AtariSt();

	void block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr);
	void block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr);

	void copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height);

	void drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor);
	void drawRect(int16 x, int16 y, int16 width, int16 height, byte color);
	void drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte color);
private:
	void drawDisplayRectEGA(int16 x, int16 y, int16 width, int16 height, byte color);
	void drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byte color);

public:
	void drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook);

	void shakeScreen(int16 repeatCount);
	void updateScreen();

	void initPriorityTable();
	void setPriorityTable(int16 priorityBase);
	void setPriority(int16 yPos, int16 priority);
	int16 priorityToY(int16 priority);
	int16 priorityFromY(int16 yPos);
};

} // End of namespace Agi

#endif /* AGI_GRAPHICS_H */