1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_INV_H
#define AGI_INV_H
namespace Agi {
struct InventoryEntry {
uint16 objectNr;
int16 row;
int16 column;
const char *name;
};
typedef Common::Array<InventoryEntry> InventoryArray;
class InventoryMgr {
private:
GfxMgr *_gfx;
TextMgr *_text;
AgiEngine *_vm;
SystemUI *_systemUI;
InventoryArray _array;
int16 _activeItemNr;
public:
InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
~InventoryMgr();
void getPlayerInventory();
void drawAll();
void drawItem(int16 itemNr);
void show();
void keyPress(uint16 newKey);
void changeActiveItem(int16 direction);
};
} // End of namespace Agi
#endif /* AGI_INV_H */
|