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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_MENU_H
#define AGI_MENU_H
namespace Agi {
struct GuiMenuEntry {
Common::String text;
int16 textLen;
int16 row;
int16 column;
int16 itemCount;
int16 firstItemNr;
int16 selectedItemNr;
int16 maxItemTextLen;
};
typedef Common::Array<GuiMenuEntry *> GuiMenuArray;
struct GuiMenuItemEntry {
Common::String text;
int16 textLen;
int16 row;
int16 column;
bool enabled;
uint16 controllerSlot;
};
typedef Common::Array<GuiMenuItemEntry *> GuiMenuItemArray;
class GfxMenu {
public:
GfxMenu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture, TextMgr *text);
~GfxMenu();
void addMenu(const char *menuText);
void addMenuItem(const char *menuText, uint16 controlCode);
void submit();
void itemEnable(uint16 controllerSlot);
void itemDisable(uint16 controllerSlot);
void itemEnableAll();
void charPress(int16 newChar);
bool isAvailable();
void accessAllow();
void accessDeny();
void delayedExecute();
bool delayedExecuteActive();
void execute();
private:
void itemEnableDisable(uint16 controllerSlot, bool enabled);
void drawMenuName(int16 menuNr, bool inverted);
void drawItemName(int16 itemNr, bool inverted);
void drawActiveMenu();
void removeActiveMenu();
AgiEngine *_vm;
GfxMgr *_gfx;
PictureMgr *_picture;
TextMgr *_text;
bool _allowed;
bool _submitted;
bool _delayedExecute;
// for initial setup of the menu
int16 _setupMenuColumn;
int16 _setupMenuItemColumn;
GuiMenuArray _array;
GuiMenuItemArray _itemArray;
int16 _selectedMenuNr;
uint16 _selectedMenuHeight;
uint16 _selectedMenuWidth;
int16 _selectedMenuRow;
int16 _selectedMenuColumn;
};
#if 0
#define MENU_BG 0x0f // White
#define MENU_DISABLED 0x07 // Grey
#define MENU_FG 0x00 // Black
#define MENU_LINE 0x00 // Black
struct AgiMenu;
struct AgiMenuOption;
typedef Common::List<AgiMenu *> MenuList;
typedef Common::List<AgiMenuOption *> MenuOptionList;
class GfxMgr;
class PictureMgr;
class Menu {
private:
AgiEngine *_vm;
GfxMgr *_gfx;
PictureMgr *_picture;
TextMgr *_text;
public:
Menu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture);
~Menu();
void add(const char *s);
void addItem(const char *s, int code);
void submit();
void setItem(int event, int state);
bool keyhandler(int key);
void enableAll();
private:
MenuList _menubar;
int _hCurMenu;
int _vCurMenu;
int _hIndex;
int _vIndex;
int _hCol;
int _hMaxMenu;
int _vMaxMenu[10];
AgiMenu* getMenu(int i);
AgiMenuOption *getMenuOption(int i, int j);
void drawMenuBar();
void drawMenuHilite(int curMenu);
void drawMenuOption(int hMenu);
void drawMenuOptionHilite(int hMenu, int vMenu);
void newMenuSelected(int i);
bool mouseOverText(int line, int col, char *s);
};
#endif
} // End of namespace Agi
#endif /* AGI_MENU_H */
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