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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agi/preagi.h"
#include "agi/font.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
#include "agi/preagi_common.h"
#include "common/events.h"
namespace Agi {
// Screen functions
void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
if (overrideDefault)
_defaultColor = attr;
_gfx->clearScreen((attr & 0xF0) / 0x10);
}
void PreAgiEngine::clearGfxScreen(int attr) {
_gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
}
// String functions
void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
int code;
if (attr == kColorDefault)
attr = _defaultColor;
for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
code = buffer[iChar];
switch (code) {
case '\n':
case 0x8D:
if (++row == 200 / 8) return;
col = 0;
break;
case '|':
// swap attribute nibbles
break;
default:
_gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
if (++col == 320 / 8) {
col = 0;
if (++row == 200 / 8) return;
}
}
}
}
void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
drawStr(row, col, attr, buffer);
}
void PreAgiEngine::clearTextArea() {
int start = IDI_MAX_ROW_PIC;
if (getGameID() == GID_TROLL)
start = 21;
for (int row = start; row < 200 / 8; row++) {
clearRow(row);
}
}
void PreAgiEngine::clearRow(int row) {
drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
}
void PreAgiEngine::printStr(const char* szMsg) {
clearTextArea();
drawStr(21, 0, IDA_DEFAULT, szMsg);
_gfx->doUpdate();
_system->updateScreen();
}
void PreAgiEngine::XOR80(char *buffer) {
for (size_t i = 0; i < strlen(buffer); i++)
if (buffer[i] & 0x80)
buffer[i] ^= 0x80;
}
void PreAgiEngine::printStrXOR(char *szMsg) {
XOR80(szMsg);
printStr(szMsg);
}
// Input functions
int PreAgiEngine::getSelection(SelectionTypes type) {
Common::Event event;
while (!shouldQuit()) {
while (_eventMan->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
case Common::EVENT_RBUTTONUP:
return 0;
case Common::EVENT_LBUTTONUP:
if (type == kSelYesNo || type == kSelAnyKey)
return 1;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
_console->attach();
_console->onFrame();
//FIXME: If not cleared, clicking again will start the console
event.kbd.keycode = Common::KEYCODE_INVALID;
event.kbd.flags = 0;
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_y:
if (type == kSelYesNo)
return 1;
case Common::KEYCODE_n:
if (type == kSelYesNo)
return 0;
case Common::KEYCODE_ESCAPE:
if (type == kSelNumber || type == kSelAnyKey)
return 0;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
case Common::KEYCODE_7:
case Common::KEYCODE_8:
case Common::KEYCODE_9:
if (type == kSelNumber)
return event.kbd.keycode - Common::KEYCODE_1 + 1;
case Common::KEYCODE_SPACE:
if (type == kSelSpace)
return 1;
case Common::KEYCODE_BACKSPACE:
if (type == kSelBackspace)
return 0;
default:
if (event.kbd.flags & Common::KBD_CTRL)
break;
if (type == kSelYesNo) {
return 2;
} else if (type == kSelNumber) {
return 10;
} else if (type == kSelAnyKey || type == kSelBackspace) {
return 1;
}
}
break;
default:
break;
}
}
_system->updateScreen();
_system->delayMillis(10);
}
return 0;
}
void PreAgiEngine::playNote(int16 frequency, int32 length) {
_speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
_system->delayMillis(length);
}
}
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