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path: root/engines/agi/preagi_mickey.h
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef AGI_PREAGI_MICKEY_H
#define AGI_PREAGI_MICKEY_H

namespace Agi {

#define MSA_SAVEGAME_VERSION            2

// strings
#define IDS_MSA_PATH_DAT    "dat/%s"
#define IDS_MSA_PATH_OBJ    "obj/%s.ooo"
#define IDS_MSA_PATH_PIC    "%d.pic"
#define IDS_MSA_PATH_LOGO   "logos.bcg"

#define IDS_MSA_INVENTORY   "MICKEY IS CARRYING THE FOLLOWING:"
#define IDS_MSA_CRYSTALS    "%s CRYSTALS"

const char IDS_MSA_CRYSTAL_NO[][3] = {
	"NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9"
};
const char IDS_MSA_TEMP_C[][5] = {
	" 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215"
};
const char IDS_MSA_TEMP_F[][5] = {
	" 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355"
};
const char IDS_MSA_PLANETS[][10] = {
	"EARTH.  ", "VENUS.  ", "TRITON. ", "MERCURY.", "TITAN.  ",
	"PLUTO.  ", "IO.     ", "MARS.   ", "OBERON. "
};

const char IDS_MSA_ERRORS[][40] = {
	"THAT CANNOT BE UNDERSTOOD",
	"TRY GOING THERE INSTEAD",
	"THAT CAN'T BE DONE",
	"MICKEY WOULDN'T WANT TO DO THAT!",
	"WHICH DIRECTION?",
	"THAT DOESN'T MAKE SENSE!",
	"MICKEY WOULDN'T WANT TO DO THAT!"
};

// patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode

const char IDS_MSA_INSERT_DISK[][40] = {
	"Please insert disk 1 and press any key", "Please insert disk 2 and press any key"
};

// max values

#define IDI_MSA_MAX_PLANET              9
#define IDI_MSA_MAX_DAT                 10
#define IDI_MSA_MAX_PIC_ROOM            224
#define IDI_MSA_MAX_ROOM                160

#define IDI_MSA_MAX_BUTTON              6
#define IDI_MSA_MAX_ITEM                11

#define IDI_MSA_ANIM_DELAY              25

#define IDI_MSA_LEN_STORY               1372

// rows

#define IDI_MSA_ROW_MENU_0              20
#define IDI_MSA_ROW_MENU_1              21
#define IDI_MSA_ROW_INV_TITLE           2
#define IDI_MSA_ROW_INV_CRYSTALS        4
#define IDI_MSA_ROW_INV_ITEMS           5
#define IDI_MSA_ROW_TEMPERATURE         21
#define IDI_MSA_ROW_PLANET              22
#define IDI_MSA_ROW_INSERT_DISK         23

#define IDI_MSA_COL_INV_TITLE           4
#define IDI_MSA_COL_INV_ITEMS           15
#define IDI_MSA_COL_PLANET              28
#define IDI_MSA_COL_INSERT_DISK         1

// screen

#define IDI_MSA_PIC_WIDTH   140
#define IDI_MSA_PIC_HEIGHT  159

// pictures

#define IDI_MSA_PIC_EARTH_TIRE_SWING    1
#define IDI_MSA_PIC_EARTH_TIRE_SWING_1  200     // rope taken, swing on ground
#define IDI_MSA_PIC_EARTH_DOGHOUSE      2
#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE   154
#define IDI_MSA_PIC_EARTH_TREE          3
#define IDI_MSA_PIC_EARTH_GARDEN        4
#define IDI_MSA_PIC_EARTH_FRONT_HOUSE   5
#define IDI_MSA_PIC_EARTH_HAMMOCK       6
#define IDI_MSA_PIC_EARTH_BUTTERFLY     7
#define IDI_MSA_PIC_EARTH_MAILBOX       8
#define IDI_MSA_PIC_EARTH_ROAD_0        9
#define IDI_MSA_PIC_EARTH_ROAD_1        10
#define IDI_MSA_PIC_EARTH_ROAD_2        11
#define IDI_MSA_PIC_EARTH_ROAD_3        12
#define IDI_MSA_PIC_EARTH_ROAD_4        13      // starting room
#define IDI_MSA_PIC_EARTH_ROAD_5        14
#define IDI_MSA_PIC_EARTH_ROAD_6        15
#define IDI_MSA_PIC_EARTH_ROAD_7        18
#define IDI_MSA_PIC_EARTH_UNDER_TREE    16
#define IDI_MSA_PIC_EARTH_UP_IN_TREE    155     // CRYSTAL
#define IDI_MSA_PIC_EARTH_SHIP          17
#define IDI_MSA_PIC_EARTH_LIVING_ROOM   19
#define IDI_MSA_PIC_EARTH_KITCHEN       20
#define IDI_MSA_PIC_EARTH_KITCHEN_1     159     // cupboard open
#define IDI_MSA_PIC_EARTH_GARAGE        21
#define IDI_MSA_PIC_EARTH_GARAGE_1      160     // cabinet open
#define IDI_MSA_PIC_EARTH_BEDROOM       22
#define IDI_MSA_PIC_EARTH_BEDROOM_1     161     // closet open
#define IDI_MSA_PIC_EARTH_BATHROOM      23      // WEIGH MICKEY
#define IDI_MSA_PIC_EARTH_SHIP_LEAVING  24
#define IDI_MSA_PIC_EARTH_MINNIE        25

#define IDI_MSA_PIC_SHIP_AIRLOCK        25
#define IDI_MSA_PIC_SHIP_AIRLOCK_0      201     // door closed
#define IDI_MSA_PIC_SHIP_AIRLOCK_1      202     // door open
#define IDI_MSA_PIC_SHIP_AIRLOCK_2      203     // door closed, spacesuits on
#define IDI_MSA_PIC_SHIP_AIRLOCK_3      204     // door open, spacesuits on
#define IDI_MSA_PIC_SHIP_BEDROOM        29
#define IDI_MSA_PIC_SHIP_CONTROLS       26
#define IDI_MSA_PIC_SHIP_CORRIDOR       27
#define IDI_MSA_PIC_SHIP_KITCHEN        28
#define IDI_MSA_PIC_SHIP_KITCHEN_1      172     // cabinet open

#define IDI_MSA_PIC_SHIP_VENUS          146
#define IDI_MSA_PIC_SHIP_NEPTUNE        147
#define IDI_MSA_PIC_SHIP_MERCURY        148
#define IDI_MSA_PIC_SHIP_SATURN         149
#define IDI_MSA_PIC_SHIP_PLUTO          150
#define IDI_MSA_PIC_SHIP_JUPITER        151
#define IDI_MSA_PIC_SHIP_MARS           152
#define IDI_MSA_PIC_SHIP_URANUS         153

#define IDI_MSA_PIC_VENUS_0             30
#define IDI_MSA_PIC_VENUS_1             31
#define IDI_MSA_PIC_VENUS_2             32
#define IDI_MSA_PIC_VENUS_3             34
#define IDI_MSA_PIC_VENUS_4             36
#define IDI_MSA_PIC_VENUS_5             38
#define IDI_MSA_PIC_VENUS_CHASM         35
#define IDI_MSA_PIC_VENUS_CHASM_1       183     // rope lowered
#define IDI_MSA_PIC_VENUS_PROBE         39      // CRYSTAL, USE WRENCH
#define IDI_MSA_PIC_VENUS_PROBE_1       184     // hatch open
#define IDI_MSA_PIC_VENUS_SHIP          33
#define IDI_MSA_PIC_VENUS_WEIGH         37      // WEIGH MICKEY

#define IDI_MSA_PIC_NEPTUNE_0           40
#define IDI_MSA_PIC_NEPTUNE_1           42
#define IDI_MSA_PIC_NEPTUNE_2           43
#define IDI_MSA_PIC_NEPTUNE_3           44
#define IDI_MSA_PIC_NEPTUNE_4           45
#define IDI_MSA_PIC_NEPTUNE_5           48
#define IDI_MSA_PIC_NEPTUNE_6           50
#define IDI_MSA_PIC_NEPTUNE_7           52
#define IDI_MSA_PIC_NEPTUNE_8           53
#define IDI_MSA_PIC_NEPTUNE_9           54
#define IDI_MSA_PIC_NEPTUNE_10          55
#define IDI_MSA_PIC_NEPTUNE_11          56
#define IDI_MSA_PIC_NEPTUNE_BABIES      61
#define IDI_MSA_PIC_NEPTUNE_CASTLE_0    46
#define IDI_MSA_PIC_NEPTUNE_CASTLE_1    51
#define IDI_MSA_PIC_NEPTUNE_CASTLE_2    57
#define IDI_MSA_PIC_NEPTUNE_CASTLE_3    58
#define IDI_MSA_PIC_NEPTUNE_CASTLE_4    59
#define IDI_MSA_PIC_NEPTUNE_CASTLE_5    60
#define IDI_MSA_PIC_NEPTUNE_CASTLE_6    66
#define IDI_MSA_PIC_NEPTUNE_CASTLE_7    67
#define IDI_MSA_PIC_NEPTUNE_CASTLE_8    68
#define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE    47
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1  185     // entrance open
#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY    63
#define IDI_MSA_PIC_NEPTUNE_GUARD       69
#define IDI_MSA_PIC_NEPTUNE_LEADER      64      // CRYSTAL, GIVE SCARF
#define IDI_MSA_PIC_NEPTUNE_SHIP        49
#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA  65
#define IDI_MSA_PIC_NEPTUNE_WEIGH       41

#define IDI_MSA_PIC_MERCURY_0           71
#define IDI_MSA_PIC_MERCURY_1           73
#define IDI_MSA_PIC_MERCURY_2           75
#define IDI_MSA_PIC_MERCURY_3           77
#define IDI_MSA_PIC_MERCURY_4           80
#define IDI_MSA_PIC_MERCURY_ALIEN_0     72      // CRYSTAL, GIVE SUNGLASSES
#define IDI_MSA_PIC_MERCURY_ALIEN_1     74
#define IDI_MSA_PIC_MERCURY_ALIEN_2     81
#define IDI_MSA_PIC_MERCURY_CAVE_0      70      // hidden feature, press '2' here
#define IDI_MSA_PIC_MERCURY_CAVE_1      78
#define IDI_MSA_PIC_MERCURY_CAVE_2      79
#define IDI_MSA_PIC_MERCURY_SHIP        76
#define IDI_MSA_PIC_MERCURY_WEIGH       82

#define IDI_MSA_PIC_SATURN_0            84
#define IDI_MSA_PIC_SATURN_1            86
#define IDI_MSA_PIC_SATURN_2            90
#define IDI_MSA_PIC_SATURN_3            91
#define IDI_MSA_PIC_SATURN_ISLAND       89      // CRYSTAL
#define IDI_MSA_PIC_SATURN_LAKE_0       85      // USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_1       88      // USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_2       92      // USE MATTRESS
#define IDI_MSA_PIC_SATURN_SHIP         87
#define IDI_MSA_PIC_SATURN_WEIGH        83      // WEIGH MICKEY

#define IDI_MSA_PIC_PLUTO_0             93
#define IDI_MSA_PIC_PLUTO_1             96
#define IDI_MSA_PIC_PLUTO_2             97
#define IDI_MSA_PIC_PLUTO_3             98
#define IDI_MSA_PIC_PLUTO_4             101
#define IDI_MSA_PIC_PLUTO_ALIENS        100     // CRYSTAL, GIVE BONE
#define IDI_MSA_PIC_PLUTO_CAVE_0        99
#define IDI_MSA_PIC_PLUTO_CAVE_1        103
#define IDI_MSA_PIC_PLUTO_CRATER        102
#define IDI_MSA_PIC_PLUTO_SHIP          95
#define IDI_MSA_PIC_PLUTO_WEIGH         94      // WEIGH MICKEY

#define IDI_MSA_PIC_JUPITER_0           106
#define IDI_MSA_PIC_JUPITER_1           107
#define IDI_MSA_PIC_JUPITER_2           108
#define IDI_MSA_PIC_JUPITER_3           109
#define IDI_MSA_PIC_JUPITER_4           113
#define IDI_MSA_PIC_JUPITER_5           116
#define IDI_MSA_PIC_JUPITER_6           117
#define IDI_MSA_PIC_JUPITER_7           120
#define IDI_MSA_PIC_JUPITER_CRACK       114
#define IDI_MSA_PIC_JUPITER_LAVA        110     // CRYSTAL, THROW ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_0      112     // GET ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_1      119     // GET ROCK
#define IDI_MSA_PIC_JUPITER_SHIP        115
#define IDI_MSA_PIC_JUPITER_WEIGH       118     // WEIGH MICKEY

#define IDI_MSA_PIC_MARS_0              121
#define IDI_MSA_PIC_MARS_1              124
#define IDI_MSA_PIC_MARS_2              125
#define IDI_MSA_PIC_MARS_3              126
#define IDI_MSA_PIC_MARS_4              127
#define IDI_MSA_PIC_MARS_5              128
#define IDI_MSA_PIC_MARS_6              130
#define IDI_MSA_PIC_MARS_SHIP           123
#define IDI_MSA_PIC_MARS_TUBE_0         129
#define IDI_MSA_PIC_MARS_TUBE_1         131
#define IDI_MSA_PIC_MARS_VOLCANO        132     // CRYSTAL, DIG PLUTO
#define IDI_MSA_PIC_MARS_WEIGH          122     // WEIGH MICKEY

#define IDI_MSA_PIC_URANUS_0            133
#define IDI_MSA_PIC_URANUS_1            134
#define IDI_MSA_PIC_URANUS_2            135
#define IDI_MSA_PIC_URANUS_3            138
#define IDI_MSA_PIC_URANUS_4            139
#define IDI_MSA_PIC_URANUS_5            140
#define IDI_MSA_PIC_URANUS_6            142
#define IDI_MSA_PIC_URANUS_CHAMBER      145     // CRYSTAL, USE CROWBAR
#define IDI_MSA_PIC_URANUS_SHIP         137
#define IDI_MSA_PIC_URANUS_STEPS        144
#define IDI_MSA_PIC_URANUS_ENTRANCE     141     // ENTER TEMPLE
#define IDI_MSA_PIC_URANUS_TEMPLE       143     // USE CRYSTAL, ENTER DOOR
#define IDI_MSA_PIC_URANUS_TEMPLE_1     206     // crystal used
#define IDI_MSA_PIC_URANUS_TEMPLE_2     207     // door open
#define IDI_MSA_PIC_URANUS_WEIGH        136     // WEIGH MICKEY

#define IDI_MSA_PIC_STAR_MAP            165
#define IDI_MSA_PIC_TITLE               240

// objects

enum ENUM_MSA_OBJECT {
	IDI_MSA_OBJECT_NONE = -1,
	IDI_MSA_OBJECT_ROCK_0,
	IDI_MSA_OBJECT_WRENCH,
	IDI_MSA_OBJECT_SCALE,
	IDI_MSA_OBJECT_CROWBAR,
	IDI_MSA_OBJECT_BONE,
	IDI_MSA_OBJECT_SUNGLASSES,
	IDI_MSA_OBJECT_DESK_STUFF,
	IDI_MSA_OBJECT_MATTRESS,
	IDI_MSA_OBJECT_SCARF,
	IDI_MSA_OBJECT_FLASHLIGHT,
	IDI_MSA_OBJECT_ROPE,
	IDI_MSA_OBJECT_ROCK_1,
	IDI_MSA_OBJECT_SCARF_C64,
	IDI_MSA_OBJECT_ROCK_2,
	IDI_MSA_OBJECT_ROCK_3,
	IDI_MSA_OBJECT_W_EARTH,
	IDI_MSA_OBJECT_W_VENUS,
	IDI_MSA_OBJECT_W_TRITON,
	IDI_MSA_OBJECT_W_MERCURY,
	IDI_MSA_OBJECT_W_TITAN,
	IDI_MSA_OBJECT_W_PLUTO,
	IDI_MSA_OBJECT_W_IO,
	IDI_MSA_OBJECT_W_MARS,
	IDI_MSA_OBJECT_W_OBERON,
	IDI_MSA_OBJECT_W_SPACE,
	IDI_MSA_OBJECT_XL31,
	IDI_MSA_OBJECT_XL31E,
	IDI_MSA_OBJECT_XL32,
	IDI_MSA_OBJECT_XL32E,
	IDI_MSA_OBJECT_XL33,
	IDI_MSA_OBJECT_XL33E,
	IDI_MSA_OBJECT_CRYSTAL
};

const char IDS_MSA_NAME_OBJ[][9] = {
	"rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft",
	"scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw",
	"venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31",
	"xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1"
};

const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = {
	// room                         x       y
	{IDI_MSA_PIC_EARTH_UP_IN_TREE,  14,     76},
	{IDI_MSA_PIC_VENUS_PROBE,       74,     80},
	{IDI_MSA_PIC_NEPTUNE_LEADER,    70,     27},
	{IDI_MSA_PIC_MERCURY_ALIEN_0,   123,    64},
	{IDI_MSA_PIC_SATURN_ISLAND,     110,    115},
	{IDI_MSA_PIC_PLUTO_ALIENS,      60,     104},
	{IDI_MSA_PIC_JUPITER_LAVA,      56,     54},
	{IDI_MSA_PIC_MARS_VOLCANO,      107,    100},
	{IDI_MSA_PIC_URANUS_CHAMBER,    90,     4}
};

// planets

enum ENUM_MSA_PLANET {
	IDI_MSA_PLANET_EARTH = 0,
	IDI_MSA_PLANET_VENUS,
	IDI_MSA_PLANET_NEPTUNE,
	IDI_MSA_PLANET_MERCURY,
	IDI_MSA_PLANET_SATURN,
	IDI_MSA_PLANET_PLUTO,
	IDI_MSA_PLANET_JUPITER,
	IDI_MSA_PLANET_MARS,
	IDI_MSA_PLANET_URANUS,
	IDI_MSA_PLANET_SPACESHIP
};

const char IDS_MSA_NAME_DAT[][13] = {
	"earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat",
	"pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat"
};

const char IDS_MSA_NAME_PLANET[][10] = {
	"EARTH", "VENUS", "TRITON", "MERCURY", "TITAN",
	"PLUTO", "IO", "MARS", "OBERON"
};

const char IDS_MSA_NAME_PLANET_2[][10] = {
	"EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN",
	"PLUTO", "JUPITER", "MARS", "URANUS"
};

const char IDS_MSA_ADDR_PLANET[][7] = {
	"OB", "B", "OOBBB", "O", "OOBB",
	"OOOBBB", "OBB", "OOB", "OOOBB"
};

const int IDI_MSA_HOME_PLANET[] = {
	IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP,
	IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP,
	IDI_MSA_PIC_URANUS_SHIP
};

const int IDI_MSA_SHIP_PLANET[] = {
	0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN,
	IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS
};

// items

enum ENUM_MSA_ITEM {
	IDI_MSA_ITEM_FLASHLIGHT = 0,
	IDI_MSA_ITEM_ROPE,
	IDI_MSA_ITEM_BONE,
	IDI_MSA_ITEM_LETTER,
	IDI_MSA_ITEM_CROWBAR,
	IDI_MSA_ITEM_WRENCH,
	IDI_MSA_ITEM_MATTRESS,
	IDI_MSA_ITEM_SCARF,
	IDI_MSA_ITEM_SUNGLASSES,
	IDI_MSA_ITEM_SCALE,
	IDI_MSA_ITEM_ROCK
};

const char IDS_MSA_NAME_ITEM[][15] = {
	"A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH",
	"A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK "
};

// buttons

#define IDI_MSA_BUTTON_ORANGE       0x4F    // 'O'
#define IDI_MSA_BUTTON_BLUE         0x42    // 'B'

// file structures

struct MSA_TEXT_ENTRY {
	uint8   x0;
	uint8   szText[11];
};

struct MSA_TEXT_BLOCK {
	uint8   count;
	MSA_TEXT_ENTRY  entry[5];
};

struct MSA_MSG_BLOCK {
	uint8   data[5];
};

struct MSA_MENU {
	MSA_TEXT_BLOCK row[2];
	MSA_MSG_BLOCK cmd[5];
	MSA_MSG_BLOCK arg[5];
};

struct MSA_DAT_HEADER {
	uint16  filelen;
	uint16  ofsRoom[IDI_MSA_MAX_ROOM];
	uint16  ofsDesc[IDI_MSA_MAX_ROOM];
	uint16  ofsStr[IDI_MSA_MAX_ROOM];
};

struct MSA_SND_NOTE {
	uint16  counter;    // freq = 1193180 / counter
	uint8   length;     // msec = length / 0.0182
};

// file offset modifiers

#define IDI_MSA_OFS_DAT                 0x0002
#define IDI_MSA_OFS_EXE                 0x35C0

// actions

#define IDI_MSA_ACTION_GOTO_ROOM        0x00
#define IDI_MSA_ACTION_SHOW_INT_STR     0x01
#define IDI_MSA_ACTION_UNUSED           0x02
#define IDI_MSA_ACTION_SHOW_DAT_STR     0x03

#define IDI_MSA_ACTION_GET_ROPE         0x7F
#define IDI_MSA_ACTION_UNTIE_ROPE       0x80
#define IDI_MSA_ACTION_GET_BONE         0x81
#define IDI_MSA_ACTION_GET_XTAL_EARTH   0x82
#define IDI_MSA_ACTION_LOOK_DESK        0x83
#define IDI_MSA_ACTION_WRITE_LETTER     0x84
#define IDI_MSA_ACTION_MAIL_LETTER      0x85
#define IDI_MSA_ACTION_OPEN_CUPBOARD    0x86
#define IDI_MSA_ACTION_GET_FLASHLIGHT   0x87
#define IDI_MSA_ACTION_OPEN_CABINET     0x88
#define IDI_MSA_ACTION_GET_CROWBAR      0x89
#define IDI_MSA_ACTION_GET_WRENCH       0x8A
#define IDI_MSA_ACTION_OPEN_CLOSET      0x8B
#define IDI_MSA_ACTION_GET_MATTRESS     0x8C
#define IDI_MSA_ACTION_GET_SCARF        0x8D
#define IDI_MSA_ACTION_GET_SUNGLASSES   0x8E
#define IDI_MSA_ACTION_GET_SCALE        0x8F
#define IDI_MSA_ACTION_GOTO_SPACESHIP   0x90

#define IDI_MSA_ACTION_DOWN_CHASM       0x91
#define IDI_MSA_ACTION_DOWN_ROPE        0x92
#define IDI_MSA_ACTION_USE_ROPE         0x93
#define IDI_MSA_ACTION_OPEN_HATCH       0x94
#define IDI_MSA_ACTION_USE_WRENCH       0x95
#define IDI_MSA_ACTION_GET_XTAL_VENUS   0x96

#define IDI_MSA_ACTION_LOOK_CASTLE      0x97
#define IDI_MSA_ACTION_ENTER_OPENING    0x98
#define IDI_MSA_ACTION_USE_CROWBAR      0x99
#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A
#define IDI_MSA_ACTION_TALK_LEADER      0x9B
#define IDI_MSA_ACTION_GIVE_SCARF       0x9C

#define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D
#define IDI_MSA_ACTION_GIVE_SUNGLASSES  0x9E
#define IDI_MSA_ACTION_CROSS_LAKE       0x9F
#define IDI_MSA_ACTION_USE_MATTRESS     0xA0
#define IDI_MSA_ACTION_GET_XTAL_SATURN  0xA1
#define IDI_MSA_ACTION_LEAVE_ISLAND     0xA2

#define IDI_MSA_ACTION_GET_XTAL_PLUTO   0xA3
#define IDI_MSA_ACTION_GIVE_BONE        0xA4

#define IDI_MSA_ACTION_GET_ROCK_0       0xA5
#define IDI_MSA_ACTION_GET_ROCK_1       0xA6
#define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7
#define IDI_MSA_ACTION_THROW_ROCK       0xA8

#define IDI_MSA_ACTION_GO_TUBE          0xA9
#define IDI_MSA_ACTION_USE_FLASHLIGHT   0xAA
#define IDI_MSA_ACTION_PLUTO_DIG        0xAB
#define IDI_MSA_ACTION_GET_XTAL_MARS    0xAC

#define IDI_MSA_ACTION_USE_CRYSTAL      0xAD
#define IDI_MSA_ACTION_OPEN_DOOR        0xAE
#define IDI_MSA_ACTION_ENTER_DOOR       0xAF
#define IDI_MSA_ACTION_GET_XTAL_URANUS  0xB0
#define IDI_MSA_ACTION_USE_CROWBAR_1    0xB1

#define IDI_MSA_ACTION_GO_NORTH         0xB2
#define IDI_MSA_ACTION_GO_PLANET        0xB3
#define IDI_MSA_ACTION_PRESS_BUTTON     0xB4
#define IDI_MSA_ACTION_WEAR_SPACESUIT   0xB5
#define IDI_MSA_ACTION_READ_GAUGE       0xB6
#define IDI_MSA_ACTION_PRESS_ORANGE     0xB7
#define IDI_MSA_ACTION_PRESS_BLUE       0xB8
#define IDI_MSA_ACTION_FLIP_SWITCH      0xB9
#define IDI_MSA_ACTION_PUSH_THROTTLE    0xBA
#define IDI_MSA_ACTION_PULL_THROTTLE    0xBB
#define IDI_MSA_ACTION_LEAVE_ROOM       0xBC
#define IDI_MSA_ACTION_OPEN_CABINET_1   0xBD
#define IDI_MSA_ACTION_READ_MAP         0xBE
#define IDI_MSA_ACTION_GO_WEST          0xBF

#define IDI_MSA_ACTION_PLANET_INFO      0xC0
#define IDI_MSA_ACTION_ENTER_TEMPLE     0xC1
#define IDI_MSA_ACTION_OPEN_MAILBOX     0xC2
#define IDI_MSA_ACTION_SAVE_GAME        0xC3
#define IDI_MSA_ACTION_LOOK_MICKEY      0xC4

// sounds

enum ENUM_MSA_SOUND {
	IDI_MSA_SND_THEME,
	IDI_MSA_SND_CRYSTAL,
	IDI_MSA_SND_TAKE,
	IDI_MSA_SND_GAME_OVER,
	IDI_MSA_SND_PRESS_BLUE,
	IDI_MSA_SND_PRESS_ORANGE,
	IDI_MSA_SND_SHIP_LAND,
	IDI_MSA_SND_XL30
};

// message offsets within mickey.exe

const int IDO_MSA_HIDDEN_MSG[] = {
	0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A
};

const int IDO_MSA_GAME_OVER[] = {
	0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79
};

const int IDO_MSA_SAVE_GAME[] = {
	0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B
	// do you have a formatted disk, insert disk, insert disk 2, save by number
	// everything will be lost, previous game will be lost, game saved
};

const int IDO_MSA_LOAD_GAME[] = {
	0x76CE, 0x770B, 0x7777
	// do you want to load game, insert game save disk, game restored
};

const int IDO_MSA_AIR_SUPPLY[] = {
	0x7D10, 0x7D31, 0x7D51, 0x7D9B
	// be aware, low, dangerously low, out of air
};

const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 };

// planet information

const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = {
	{0x6313, 0x63B2, 0x6449, 0},        // EARTH
	{0x61EB, 0x6288, 0,      0},        // VENUS
	{0x6B64, 0x6C06, 0x6CA3, 0},        // NEPTUNE
	{0x609B, 0x612C, 0x61CA, 0},        // MERCURY
	{0x6879, 0x6916, 0x6984, 0},        // SATURN
	{0x6CCF, 0x6D72, 0x6E10, 0},        // PLUTO
	{0x667C, 0x6714, 0x67B1, 0x684E},   // JUPITER
	{0x6471, 0x650F, 0x65AD, 0x6651},   // MARS
	{0x69C3, 0x6A62, 0x6B00, 0}         // URANUS
};

// next crystal piece hints

const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = {
	{0,     0,      0,      0,      0},             // earth
	{0x4DCC,    0x4E20, 0x4E64, 0x4E9E, 0x4F0B},    // venus
	{0x5900,    0x599B, 0x5A07, 0x5A8E, 0x5B07},    // neptune
	{0x4F57,    0x4FA3, 0x4FF1, 0x5056, 0x50BD},    // mercury
	{0x5471,    0x54DF, 0x5548, 0x55C2, 0x562A},    // saturn
	{0x5B78,    0x5BB6, 0x5C29, 0x5C76, 0x5CE1},    // pluto
	{0x526B,    0x52DA, 0x5340, 0x53A1, 0x540C},    // jupiter
	{0x50F6,    0x512C, 0x5170, 0x51D5, 0x5228},    // mars
	{0x56AA,    0x571C, 0x579E, 0x5807, 0x5875}     // uranus
};

// message offsets

#define IDO_MSA_COPYRIGHT                       0x7801
#define IDO_MSA_INTRO                           0x4679
#define IDO_MSA_GAME_STORY                      0x6E9C

#define IDO_MSA_PRESS_1_TO_9                    0x7530
#define IDO_MSA_PRESS_YES_OR_NO                 0x480D
#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED        0x5DF7

#define IDO_MSA_XL30_SPEAKING                   0x4725
#define IDO_MSA_CRYSTAL_PIECE_FOUND             0x600C

#define IDO_MSA_ROOM_TEXT_OFFSETS               0x8B01
#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS          0x8EA8
#define IDO_MSA_ROOM_MENU_FIX                   0x4a27

// offsets to offset arrays

#define IDOFS_MSA_MENU_PATCHES                  0x5e7a
#define IDOFS_MSA_SOUND_DATA                    0x9deb

// game structure

struct MSA_GAME {
	uint8 iRoom;
	uint8 iPlanet;
	uint8 iDisk;

	uint8 nAir;
	uint8 nButtons;
	uint8 nRocks;

	uint8 nXtals;
	uint8 iPlanetXtal[IDI_MSA_MAX_DAT];
	uint16 iClue[IDI_MSA_MAX_PLANET];
	char szAddr[IDI_MSA_MAX_BUTTON + 1];

	// Flags
	bool fHasXtal;
	bool fIntro;
	bool fSuit;
	bool fShipDoorOpen;
	bool fFlying;
	bool fStoryShown;
	bool fPlanetsInitialized;
	bool fTempleDoorOpen;
	bool fAnimXL30;
	bool fItem[IDI_MSA_MAX_ITEM];
	bool fItemUsed[IDI_MSA_MAX_ITEM];

	int8 iItem[IDI_MSA_MAX_ITEM];
	uint8 nItems;

	//uint8 fRmTxt[IDI_MSA_MAX_ROOM];
	int8 iRmObj[IDI_MSA_MAX_ROOM];
	uint8 iRmPic[IDI_MSA_MAX_ROOM];
	uint16 oRmTxt[IDI_MSA_MAX_ROOM];

	uint8 iRmMenu[IDI_MSA_MAX_ROOM];
	uint8 nRmMenu[IDI_MSA_MAX_ROOM];

	int8 nFrame;
};

class PreAgiEngine;

class MickeyEngine : public PreAgiEngine {
public:
	MickeyEngine(OSystem *syst, const AGIGameDescription *gameDesc);
	~MickeyEngine();

	void init();
	Common::Error go();

	void debugCurRoom();
	void debugGotoRoom(int);
	void drawPic(int);
	void drawObj(ENUM_MSA_OBJECT, int, int);

	GUI::Debugger *getDebugger() { return _console; }

protected:
	MickeyConsole *_console;

	MSA_GAME _gameStateMickey;
	bool _clickToMove;

	int getDat(int);
	void readExe(int, uint8 *, long);
	void getDatFileName(int, char *);
	void readDatHdr(char *, MSA_DAT_HEADER *);
	void readOfsData(int, int, uint8 *, long);
	bool chooseY_N(int, bool);
	int choose1to9(int);
	void printStr(char *);
	void printLine(const char *);
	void printExeStr(int);
	void printExeMsg(int);
	void printDesc(int);
	bool checkMenu();
	void drawMenu(MSA_MENU, int, int);
	void getMouseMenuSelRow(MSA_MENU, int *, int *, int, int, int);
	bool getMenuSelRow(MSA_MENU, int *, int *, int);
	void getMenuSel(char *, int *, int *);
	void centerMenu(MSA_MENU *);
	void patchMenu(MSA_MENU *);
	void printDatString(int);
	void printDatMessage(int);
	void playNote(MSA_SND_NOTE);
	void playSound(ENUM_MSA_SOUND);
	void drawRoomAnimation();
	void drawRoom();
	void drawLogo();
	void animate();
	void printRoomDesc();
	bool loadGame();
	void saveGame();
	void showPlanetInfo();
	void printStory();
	int getPlanet();
	void pressOB(int);
	void insertDisk(int);
	void gameOver();
	void inventory();
	void intro();
	void getItem(ENUM_MSA_ITEM);
	void getXtal(int);
	bool parse(int, int);
	void flipSwitch();
	void waitAnyKey(bool anim = false);

	bool planetIsAlreadyAssigned(int planet) {
		for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) {
			if (_gameStateMickey.iPlanetXtal[j] == planet)
				return true;
		}
		return false;
	}

	bool mickeyHasItem(int item) {
		if (_gameStateMickey.fItem[item]) {
			printDatMessage(90);    // Mickey already has item
			return true;
		} else {
			return false;
		}
	}
};

} // End of namespace Agi

#endif