aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/preagi_mickey.h
blob: c44ac75b0cefa2fedccb8cca9f686f489693efd3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef AGI_PREAGI_MICKEY_H
#define AGI_PREAGI_MICKEY_H

#include "agi/agi.h"

namespace Agi {

// strings

#define IDS_MSA_PATH_DAT	"dat/%s"
#define IDS_MSA_PATH_OBJ	"obj/%s.ooo"
#define IDS_MSA_PATH_PIC	"%d.pic"
#define IDS_MSA_PATH_LOGO	"logos.bcg"
#define IDS_MSA_PATH_EXE	"mickey.exe"

#define IDS_MSA_INVENTORY	"MICKEY IS CARRYING THE FOLLOWING:"
#define IDS_MSA_CRYSTALS	"%s CRYSTALS"

const char IDS_MSA_CRYSTAL_NO[][3] = {
	"NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9" 
};
const char IDS_MSA_TEMP_C[][5] = {
	" 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215"
};
const char IDS_MSA_TEMP_F[][5] = {
	" 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355"
};
const char IDS_MSA_PLANETS[][10] = {
	"EARTH.  ", "VENUS.  ", "TRITON. ", "MERCURY.", "TITAN.  ", 
	"PLUTO.  ", "IO.     ", "MARS.   ", "OBERON. "
};

#define IDS_MSA_DEBUG_ROOM		"Now in room #%d "
#define IDS_MSA_DEBUG_OBJ		"There is object #%d "

// patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode

const char IDS_MSA_INSERT_DISK[][40] = {
	"Please insert disk 1 and press any key", "Please insert disk 2 and press any key"
};

#define IDS_MSA_ERROR_EXE_NOT_FOUND		"File 'mickey.exe' not found in folder 'mickey\'."

// max values

#define IDI_MSA_MAX_PLANET				9
#define IDI_MSA_MAX_DAT					10
#define IDI_MSA_MAX_OBJ					32
#define IDI_MSA_MAX_PIC					240
#define IDI_MSA_MAX_PIC_ROOM			224
#define IDI_MSA_MAX_SOUND				8
#define IDI_MSA_MAX_ROOM				160

#define IDI_MSA_MAX_BUTTON				6
#define IDI_MSA_MAX_ITEM				11
#define IDI_MSA_MAX_HINT				20
#define IDI_MSA_MAX_PLANET_INFO			4
#define IDI_MSA_MAX_AIR_SUPPLY			50

#define IDI_MSA_ANIM_DELAY				25

#define IDI_MSA_LEN_STORY				1372

// rows

#define IDI_MSA_ROW_MENU_0				20
#define IDI_MSA_ROW_MENU_1				21
#define IDI_MSA_ROW_INV_TITLE			2
#define IDI_MSA_ROW_INV_CRYSTALS		4
#define IDI_MSA_ROW_INV_ITEMS			5
#define IDI_MSA_ROW_TEMPERATURE			21
#define IDI_MSA_ROW_PLANET				22
#define IDI_MSA_ROW_BUTTONS				20
#define IDI_MSA_ROW_INSERT_DISK			23

#define IDI_MSA_COL_INV_TITLE			4
#define IDI_MSA_COL_INV_ITEMS			15
#define IDI_MSA_COL_TEMPERATURE_C		15
#define IDI_MSA_COL_TEMPERATURE_F		23
#define IDI_MSA_COL_PLANET				28
#define IDI_MSA_COL_BUTTONS				22
#define IDI_MSA_COL_INSERT_DISK			1

// messages

#define IDI_MSA_MSG_STAR_MAP_0						46
#define IDI_MSA_MSG_STAR_MAP_1						47
#define IDI_MSA_MSG_STAR_MAP_2						48
#define IDI_MSA_MSG_SPACESUIT_WEAR					11
#define IDI_MSA_MSG_SPACESUIT_REMOVE				13
#define IDI_MSA_MSG_SPACESUIT_0						3	
#define IDI_MSA_MSG_SPACESUIT_CANT_WEAR_ON_EARTH	12
#define IDI_MSA_MSG_SHIP_LAUNCH						16
#define IDI_MSA_MSG_SHIP_LAND						22
#define IDI_MSA_MSG_MICKEY_ALREADY_HAS_ITEM			90

// screen

#define IDI_MSA_PIC_WIDTH	140
#define IDI_MSA_PIC_HEIGHT	159
#define IDI_MSA_PIC_X0		10
#define IDI_MSA_PIC_Y0		0
#define IDI_MSA_PIC_FLAGS	IDF_AGI_PIC_V2

// pictures

#define IDI_MSA_PIC_EARTH_TIRE_SWING	1
#define IDI_MSA_PIC_EARTH_TIRE_SWING_1	200		// rope taken, swing on ground
#define IDI_MSA_PIC_EARTH_DOGHOUSE		2
#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE	154
#define IDI_MSA_PIC_EARTH_TREE			3
#define IDI_MSA_PIC_EARTH_GARDEN		4
#define IDI_MSA_PIC_EARTH_FRONT_HOUSE	5
#define IDI_MSA_PIC_EARTH_HAMMOCK		6
#define IDI_MSA_PIC_EARTH_BUTTERFLY		7
#define IDI_MSA_PIC_EARTH_MAILBOX		8
#define IDI_MSA_PIC_EARTH_ROAD_0		9
#define IDI_MSA_PIC_EARTH_ROAD_1		10
#define IDI_MSA_PIC_EARTH_ROAD_2		11
#define IDI_MSA_PIC_EARTH_ROAD_3		12
#define IDI_MSA_PIC_EARTH_ROAD_4		13		// starting room
#define IDI_MSA_PIC_EARTH_ROAD_5		14
#define IDI_MSA_PIC_EARTH_ROAD_6		15
#define IDI_MSA_PIC_EARTH_ROAD_7		18
#define IDI_MSA_PIC_EARTH_UNDER_TREE	16
#define IDI_MSA_PIC_EARTH_UP_IN_TREE	155		// CRYSTAL
#define IDI_MSA_PIC_EARTH_SHIP			17
#define IDI_MSA_PIC_EARTH_LIVING_ROOM	19
#define IDI_MSA_PIC_EARTH_KITCHEN		20
#define IDI_MSA_PIC_EARTH_KITCHEN_1		159		// cupboard open
#define IDI_MSA_PIC_EARTH_GARAGE		21
#define IDI_MSA_PIC_EARTH_GARAGE_1		160		// cabinet open
#define IDI_MSA_PIC_EARTH_BEDROOM		22
#define IDI_MSA_PIC_EARTH_BEDROOM_1		161		// closet open
#define IDI_MSA_PIC_EARTH_BATHROOM		23		// WEIGH MICKEY
#define IDI_MSA_PIC_EARTH_SHIP_LEAVING	24
#define IDI_MSA_PIC_EARTH_MINNIE		25

#define IDI_MSA_PIC_SHIP_AIRLOCK		25
#define IDI_MSA_PIC_SHIP_AIRLOCK_0		201		// door closed
#define IDI_MSA_PIC_SHIP_AIRLOCK_1		202		// door open
#define IDI_MSA_PIC_SHIP_AIRLOCK_2		203		// door closed, spacesuits on
#define IDI_MSA_PIC_SHIP_AIRLOCK_3		204		// door open, spacesuits on
#define IDI_MSA_PIC_SHIP_BEDROOM		29
#define IDI_MSA_PIC_SHIP_CONTROLS		26
#define IDI_MSA_PIC_SHIP_CORRIDOR		27
#define IDI_MSA_PIC_SHIP_KITCHEN		28
#define IDI_MSA_PIC_SHIP_KITCHEN_1		172		// cabinet open

#define IDI_MSA_PIC_SHIP_VENUS			146
#define IDI_MSA_PIC_SHIP_NEPTUNE		147
#define IDI_MSA_PIC_SHIP_MERCURY		148
#define IDI_MSA_PIC_SHIP_SATURN			149
#define IDI_MSA_PIC_SHIP_PLUTO			150
#define IDI_MSA_PIC_SHIP_JUPITER		151
#define IDI_MSA_PIC_SHIP_MARS			152
#define IDI_MSA_PIC_SHIP_URANUS			153

#define IDI_MSA_PIC_VENUS_0				30
#define IDI_MSA_PIC_VENUS_1				31
#define IDI_MSA_PIC_VENUS_2				32
#define IDI_MSA_PIC_VENUS_3				34
#define IDI_MSA_PIC_VENUS_4				36
#define IDI_MSA_PIC_VENUS_5				38
#define IDI_MSA_PIC_VENUS_CHASM			35
#define IDI_MSA_PIC_VENUS_CHASM_1		183		// rope lowered
#define IDI_MSA_PIC_VENUS_PROBE			39		// CRYSTAL, USE WRENCH
#define IDI_MSA_PIC_VENUS_PROBE_1		184		// hatch open
#define IDI_MSA_PIC_VENUS_SHIP			33
#define IDI_MSA_PIC_VENUS_WEIGH			37		// WEIGH MICKEY

#define IDI_MSA_PIC_NEPTUNE_0			40
#define IDI_MSA_PIC_NEPTUNE_1			42
#define IDI_MSA_PIC_NEPTUNE_2			43
#define IDI_MSA_PIC_NEPTUNE_3			44
#define IDI_MSA_PIC_NEPTUNE_4			45
#define IDI_MSA_PIC_NEPTUNE_5			48
#define IDI_MSA_PIC_NEPTUNE_6			50
#define IDI_MSA_PIC_NEPTUNE_7			52
#define IDI_MSA_PIC_NEPTUNE_8			53
#define IDI_MSA_PIC_NEPTUNE_9			54
#define IDI_MSA_PIC_NEPTUNE_10			55
#define IDI_MSA_PIC_NEPTUNE_11			56
#define IDI_MSA_PIC_NEPTUNE_BABIES		61
#define IDI_MSA_PIC_NEPTUNE_CASTLE_0	46
#define IDI_MSA_PIC_NEPTUNE_CASTLE_1	51
#define IDI_MSA_PIC_NEPTUNE_CASTLE_2	57
#define IDI_MSA_PIC_NEPTUNE_CASTLE_3	58
#define IDI_MSA_PIC_NEPTUNE_CASTLE_4	59
#define IDI_MSA_PIC_NEPTUNE_CASTLE_5	60
#define IDI_MSA_PIC_NEPTUNE_CASTLE_6	66
#define IDI_MSA_PIC_NEPTUNE_CASTLE_7	67
#define IDI_MSA_PIC_NEPTUNE_CASTLE_8	68
#define IDI_MSA_PIC_NEPTUNE_EATING_AREA	62
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE	47
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1	185		// entrance open
#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY	63
#define IDI_MSA_PIC_NEPTUNE_GUARD		69
#define IDI_MSA_PIC_NEPTUNE_LEADER		64		// CRYSTAL, GIVE SCARF
#define IDI_MSA_PIC_NEPTUNE_SHIP		49
#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA	65
#define IDI_MSA_PIC_NEPTUNE_WEIGH		41

#define IDI_MSA_PIC_MERCURY_0			71
#define IDI_MSA_PIC_MERCURY_1			73
#define IDI_MSA_PIC_MERCURY_2			75
#define IDI_MSA_PIC_MERCURY_3			77
#define IDI_MSA_PIC_MERCURY_4			80
#define IDI_MSA_PIC_MERCURY_ALIEN_0		72		// CRYSTAL, GIVE SUNGLASSES
#define IDI_MSA_PIC_MERCURY_ALIEN_1		74
#define IDI_MSA_PIC_MERCURY_ALIEN_2		81
#define IDI_MSA_PIC_MERCURY_CAVE_0		70		// hidden feature, press '2' here
#define IDI_MSA_PIC_MERCURY_CAVE_1		78
#define IDI_MSA_PIC_MERCURY_CAVE_2		79
#define IDI_MSA_PIC_MERCURY_SHIP		76
#define IDI_MSA_PIC_MERCURY_WEIGH		82

#define IDI_MSA_PIC_SATURN_0			84
#define IDI_MSA_PIC_SATURN_1			86
#define IDI_MSA_PIC_SATURN_2			90
#define IDI_MSA_PIC_SATURN_3			91
#define IDI_MSA_PIC_SATURN_ISLAND		89		// CRYSTAL
#define IDI_MSA_PIC_SATURN_LAKE_0		85		// USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_1		88		// USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_2		92		// USE MATTRESS
#define IDI_MSA_PIC_SATURN_SHIP			87
#define IDI_MSA_PIC_SATURN_WEIGH		83		// WEIGH MICKEY

#define IDI_MSA_PIC_PLUTO_0				93
#define IDI_MSA_PIC_PLUTO_1				96
#define IDI_MSA_PIC_PLUTO_2				97
#define IDI_MSA_PIC_PLUTO_3				98
#define IDI_MSA_PIC_PLUTO_4				101
#define IDI_MSA_PIC_PLUTO_ALIENS		100		// CRYSTAL, GIVE BONE
#define IDI_MSA_PIC_PLUTO_CAVE_0		99
#define IDI_MSA_PIC_PLUTO_CAVE_1		103
#define IDI_MSA_PIC_PLUTO_CRATER		102
#define IDI_MSA_PIC_PLUTO_SHIP			95
#define IDI_MSA_PIC_PLUTO_WEIGH			94		// WEIGH MICKEY

#define IDI_MSA_PIC_JUPITER_0			106
#define IDI_MSA_PIC_JUPITER_1			107
#define IDI_MSA_PIC_JUPITER_2			108
#define IDI_MSA_PIC_JUPITER_3			109
#define IDI_MSA_PIC_JUPITER_4			113
#define IDI_MSA_PIC_JUPITER_5			116
#define IDI_MSA_PIC_JUPITER_6			117
#define IDI_MSA_PIC_JUPITER_7			120
#define IDI_MSA_PIC_JUPITER_CRACK		114
#define IDI_MSA_PIC_JUPITER_LAVA		110		// CRYSTAL, THROW ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_0		112		// GET ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_1		119		// GET ROCK
#define IDI_MSA_PIC_JUPITER_SHIP		115
#define IDI_MSA_PIC_JUPITER_WEIGH		118		// WEIGH MICKEY

#define IDI_MSA_PIC_MARS_0				121
#define IDI_MSA_PIC_MARS_1				124
#define IDI_MSA_PIC_MARS_2				125
#define IDI_MSA_PIC_MARS_3				126
#define IDI_MSA_PIC_MARS_4				127
#define IDI_MSA_PIC_MARS_5				128
#define IDI_MSA_PIC_MARS_6				130
#define IDI_MSA_PIC_MARS_SHIP			123
#define IDI_MSA_PIC_MARS_TUBE_0			129
#define IDI_MSA_PIC_MARS_TUBE_1			131
#define IDI_MSA_PIC_MARS_VOLCANO		132		// CRYSTAL, DIG PLUTO
#define IDI_MSA_PIC_MARS_WEIGH			122		// WEIGH MICKEY

#define IDI_MSA_PIC_URANUS_0			133
#define IDI_MSA_PIC_URANUS_1			134
#define IDI_MSA_PIC_URANUS_2			135
#define IDI_MSA_PIC_URANUS_3			138
#define IDI_MSA_PIC_URANUS_4			139
#define IDI_MSA_PIC_URANUS_5			140
#define IDI_MSA_PIC_URANUS_6			142
#define IDI_MSA_PIC_URANUS_CHAMBER		145		// CRYSTAL, USE CROWBAR
#define IDI_MSA_PIC_URANUS_SHIP			137
#define IDI_MSA_PIC_URANUS_STEPS		144
#define IDI_MSA_PIC_URANUS_ENTRANCE		141		// ENTER TEMPLE
#define IDI_MSA_PIC_URANUS_TEMPLE		143		// USE CRYSTAL, ENTER DOOR
#define IDI_MSA_PIC_URANUS_TEMPLE_1		206		// crystal used
#define IDI_MSA_PIC_URANUS_TEMPLE_2		207		// door open
#define IDI_MSA_PIC_URANUS_WEIGH		136		// WEIGH MICKEY

#define IDI_MSA_PIC_STAR_MAP			165
#define IDI_MSA_PIC_TITLE				240

// objects

enum ENUM_MSA_OBJECT {
	IDI_MSA_OBJECT_NONE = -1,
	IDI_MSA_OBJECT_ROCK_0,
	IDI_MSA_OBJECT_WRENCH,
	IDI_MSA_OBJECT_SCALE,
	IDI_MSA_OBJECT_CROWBAR,
	IDI_MSA_OBJECT_BONE,
	IDI_MSA_OBJECT_SUNGLASSES,
	IDI_MSA_OBJECT_DESK_STUFF,
	IDI_MSA_OBJECT_MATTRESS,
	IDI_MSA_OBJECT_SCARF,
	IDI_MSA_OBJECT_FLASHLIGHT,
	IDI_MSA_OBJECT_ROPE,
	IDI_MSA_OBJECT_ROCK_1,
	IDI_MSA_OBJECT_SCARF_C64,
	IDI_MSA_OBJECT_ROCK_2,
	IDI_MSA_OBJECT_ROCK_3,
	IDI_MSA_OBJECT_W_EARTH,
	IDI_MSA_OBJECT_W_VENUS,
	IDI_MSA_OBJECT_W_TRITON,
	IDI_MSA_OBJECT_W_MERCURY,
	IDI_MSA_OBJECT_W_TITAN,
	IDI_MSA_OBJECT_W_PLUTO,
	IDI_MSA_OBJECT_W_IO,
	IDI_MSA_OBJECT_W_MARS,
	IDI_MSA_OBJECT_W_OBERON,
	IDI_MSA_OBJECT_W_SPACE,
	IDI_MSA_OBJECT_XL31,
	IDI_MSA_OBJECT_XL31E,
	IDI_MSA_OBJECT_XL32,
	IDI_MSA_OBJECT_XL32E,
	IDI_MSA_OBJECT_XL33,
	IDI_MSA_OBJECT_XL33E,
	IDI_MSA_OBJECT_CRYSTAL
};

const char IDS_MSA_NAME_OBJ[][9] = {
	"rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft",
	"scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw",
	"venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31",
	"xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1"
};

const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = {
	// room							x		y
	{IDI_MSA_PIC_EARTH_UP_IN_TREE,	14,		76},
	{IDI_MSA_PIC_VENUS_PROBE,		74,		80},
	{IDI_MSA_PIC_NEPTUNE_LEADER,	70,		27},
	{IDI_MSA_PIC_MERCURY_ALIEN_0,	123,	64},
	{IDI_MSA_PIC_SATURN_ISLAND,		110,	115},
	{IDI_MSA_PIC_PLUTO_ALIENS,		60,		104},
	{IDI_MSA_PIC_JUPITER_LAVA,		56,		54},
	{IDI_MSA_PIC_MARS_VOLCANO,		107,	100},
	{IDI_MSA_PIC_URANUS_CHAMBER,	90,		4}
};

// planets

enum ENUM_MSA_PLANET {
	IDI_MSA_PLANET_EARTH = 0,
	IDI_MSA_PLANET_VENUS,
	IDI_MSA_PLANET_NEPTUNE,
	IDI_MSA_PLANET_MERCURY,
	IDI_MSA_PLANET_SATURN,
	IDI_MSA_PLANET_PLUTO,
	IDI_MSA_PLANET_JUPITER,
	IDI_MSA_PLANET_MARS,
	IDI_MSA_PLANET_URANUS,
	IDI_MSA_PLANET_SPACESHIP
};

const char IDS_MSA_NAME_DAT[][13] = {
	"earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat",
	"pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat"
};

const char IDS_MSA_NAME_PLANET[][10] = {
	"EARTH", "VENUS", "TRITON", "MERCURY", "TITAN",	
	"PLUTO", "IO", "MARS", "OBERON"
};

const char IDS_MSA_NAME_PLANET_2[][10] = {
	"EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN",
	"PLUTO", "JUPITER", "MARS", "URANUS"
};

const char IDS_MSA_ADDR_PLANET[][7] = {
	"OB", "B", "OOBBB", "O", "OOBB", 
	"OOOBBB", "OBB", "OOB", "OOOBB"
};

const int IDI_MSA_HOME_PLANET[] = {
	IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP,
	IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP,
	IDI_MSA_PIC_URANUS_SHIP
};

const int IDI_MSA_SHIP_PLANET[] = {
	0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN,
	IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS
};

// items

enum ENUM_MSA_ITEM {
	IDI_MSA_ITEM_FLASHLIGHT = 0,
	IDI_MSA_ITEM_ROPE,
	IDI_MSA_ITEM_BONE,
	IDI_MSA_ITEM_LETTER,
	IDI_MSA_ITEM_CROWBAR,
	IDI_MSA_ITEM_WRENCH,
	IDI_MSA_ITEM_MATTRESS,
	IDI_MSA_ITEM_SCARF,
	IDI_MSA_ITEM_SUNGLASSES,
	IDI_MSA_ITEM_SCALE,
	IDI_MSA_ITEM_ROCK
};

const char IDS_MSA_NAME_ITEM[][15] = {
	"A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH", 
	"A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK "
};

// buttons

#define IDI_MSA_BUTTON_ORANGE		0x4F	// 'O'
#define IDI_MSA_BUTTON_BLUE			0x42	// 'B'

// file structures

struct MSA_TEXT_ENTRY {
	uint8	x0;
	uint8	szText[11];
};

struct MSA_TEXT_BLOCK {
	uint8	count;
	MSA_TEXT_ENTRY	entry[5];
};

struct MSA_MSG_BLOCK {
	uint8	data[5];
};

struct MSA_MENU {
	MSA_TEXT_BLOCK row[2];
	MSA_MSG_BLOCK cmd[5];
	MSA_MSG_BLOCK arg[5];
};

struct MSA_DAT_HEADER {
	uint16	filelen;
	uint16	ofsRoom[IDI_MSA_MAX_ROOM];
	uint16	ofsDesc[IDI_MSA_MAX_ROOM];
	uint16	ofsStr[IDI_MSA_MAX_ROOM];
};

struct MSA_SND_NOTE {
	uint16	counter;	// freq = 1193180 / counter
	uint8	length;		// msec = length / 0.0182
};

// file offset modifiers

#define IDI_MSA_OFS_INVALID				0xFE9A
#define IDI_MSA_OFS_DAT					0x0002
#define IDI_MSA_OFS_EXE					0x35C0
#define IDI_MSA_OFS_OBJECT_DATA			0x58E8

// actions

#define IDI_MSA_ACTION_GOTO_ROOM		0x00
#define IDI_MSA_ACTION_SHOW_INT_STR		0x01
#define IDI_MSA_ACTION_UNUSED			0x02
#define IDI_MSA_ACTION_SHOW_DAT_STR		0x03

#define IDI_MSA_ACTION_GET_ROPE			0x7F
#define IDI_MSA_ACTION_UNTIE_ROPE		0x80
#define IDI_MSA_ACTION_GET_BONE			0x81
#define IDI_MSA_ACTION_GET_XTAL_EARTH	0x82
#define IDI_MSA_ACTION_LOOK_DESK		0x83
#define IDI_MSA_ACTION_WRITE_LETTER		0x84
#define IDI_MSA_ACTION_MAIL_LETTER		0x85
#define IDI_MSA_ACTION_OPEN_CUPBOARD	0x86
#define IDI_MSA_ACTION_GET_FLASHLIGHT	0x87
#define IDI_MSA_ACTION_OPEN_CABINET		0x88
#define IDI_MSA_ACTION_GET_CROWBAR		0x89
#define IDI_MSA_ACTION_GET_WRENCH		0x8A
#define IDI_MSA_ACTION_OPEN_CLOSET		0x8B
#define IDI_MSA_ACTION_GET_MATTRESS		0x8C
#define IDI_MSA_ACTION_GET_SCARF		0x8D
#define IDI_MSA_ACTION_GET_SUNGLASSES	0x8E
#define IDI_MSA_ACTION_GET_SCALE		0x8F
#define IDI_MSA_ACTION_GOTO_SPACESHIP	0x90

#define IDI_MSA_ACTION_DOWN_CHASM		0x91
#define IDI_MSA_ACTION_DOWN_ROPE		0x92
#define IDI_MSA_ACTION_USE_ROPE			0x93
#define IDI_MSA_ACTION_OPEN_HATCH		0x94
#define IDI_MSA_ACTION_USE_WRENCH		0x95
#define IDI_MSA_ACTION_GET_XTAL_VENUS	0x96

#define IDI_MSA_ACTION_LOOK_CASTLE		0x97
#define IDI_MSA_ACTION_ENTER_OPENING	0x98
#define IDI_MSA_ACTION_USE_CROWBAR		0x99
#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE	0x9A
#define IDI_MSA_ACTION_TALK_LEADER		0x9B
#define IDI_MSA_ACTION_GIVE_SCARF		0x9C

#define IDI_MSA_ACTION_GET_XTAL_MERCURY	0x9D
#define IDI_MSA_ACTION_GIVE_SUNGLASSES	0x9E
#define IDI_MSA_ACTION_CROSS_LAKE		0x9F
#define IDI_MSA_ACTION_USE_MATTRESS		0xA0
#define IDI_MSA_ACTION_GET_XTAL_SATURN	0xA1
#define IDI_MSA_ACTION_LEAVE_ISLAND		0xA2

#define IDI_MSA_ACTION_GET_XTAL_PLUTO	0xA3
#define IDI_MSA_ACTION_GIVE_BONE		0xA4

#define IDI_MSA_ACTION_GET_ROCK_0		0xA5
#define IDI_MSA_ACTION_GET_ROCK_1		0xA6
#define IDI_MSA_ACTION_GET_XTAL_JUPITER	0xA7
#define IDI_MSA_ACTION_THROW_ROCK		0xA8

#define IDI_MSA_ACTION_GO_TUBE			0xA9
#define IDI_MSA_ACTION_USE_FLASHLIGHT	0xAA
#define IDI_MSA_ACTION_PLUTO_DIG		0xAB
#define IDI_MSA_ACTION_GET_XTAL_MARS	0xAC

#define IDI_MSA_ACTION_USE_CRYSTAL		0xAD
#define IDI_MSA_ACTION_OPEN_DOOR		0xAE
#define IDI_MSA_ACTION_ENTER_DOOR		0xAF
#define IDI_MSA_ACTION_GET_XTAL_URANUS	0xB0
#define IDI_MSA_ACTION_USE_CROWBAR_1	0xB1

#define IDI_MSA_ACTION_GO_NORTH			0xB2
#define IDI_MSA_ACTION_GO_PLANET		0xB3
#define IDI_MSA_ACTION_PRESS_BUTTON		0xB4
#define IDI_MSA_ACTION_WEAR_SPACESUIT	0xB5
#define IDI_MSA_ACTION_READ_GAUGE		0xB6
#define IDI_MSA_ACTION_PRESS_ORANGE		0xB7
#define IDI_MSA_ACTION_PRESS_BLUE		0xB8
#define IDI_MSA_ACTION_FLIP_SWITCH		0xB9
#define IDI_MSA_ACTION_PUSH_THROTTLE	0xBA
#define IDI_MSA_ACTION_PULL_THROTTLE	0xBB
#define IDI_MSA_ACTION_LEAVE_ROOM		0xBC
#define IDI_MSA_ACTION_OPEN_CABINET_1	0xBD
#define IDI_MSA_ACTION_READ_MAP			0xBE
#define IDI_MSA_ACTION_GO_WEST			0xBF

#define IDI_MSA_ACTION_PLANET_INFO		0xC0
#define IDI_MSA_ACTION_ENTER_TEMPLE		0xC1
#define IDI_MSA_ACTION_OPEN_MAILBOX		0xC2
#define IDI_MSA_ACTION_SAVE_GAME		0xC3
#define IDI_MSA_ACTION_LOOK_MICKEY		0xC4

// sounds

enum ENUM_MSA_SOUND {
	IDI_MSA_SND_THEME,
	IDI_MSA_SND_CRYSTAL,
	IDI_MSA_SND_TAKE,
	IDI_MSA_SND_GAME_OVER,
	IDI_MSA_SND_PRESS_BLUE,
	IDI_MSA_SND_PRESS_ORANGE,
	IDI_MSA_SND_SHIP_LAND,
	IDI_MSA_SND_XL30
};

// message offsets within mickey.exe

const int IDO_MSA_ERROR[] = {
	0x4C9C, 0x4CB9, 0x4CD4, 0x4CEA, 0x4D0D, 0x4D20, 0x4D3B, 0x4D5E
};

const int IDO_MSA_HIDDEN_MSG[] = {
	0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A
};

const int IDO_MSA_GAME_OVER[] = {
	0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79
};

const int IDO_MSA_SAVE_GAME[] = {
	0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B
	// do you have a formatted disk, insert disk, insert disk 2, save by number
	// everything will be lost, previous game will be lost, game saved
};

const int IDO_MSA_LOAD_GAME[] = {
	0x76CE, 0x770B, 0x7777
	// do you want to load game, insert game save disk, game restored
};

const int IDO_MSA_AIR_SUPPLY[] = {
	0x7D10, 0x7D31, 0x7D51, 0x7D9B
	// be aware, low, dangerously low, out of air
	// 30, 20, 10, 0
};

const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 };

// planet information

const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = {
	{0x6313, 0x63B2, 0x6449, 0},		// EARTH
	{0x61EB, 0x6288, 0,		 0},		// VENUS
	{0x6B64, 0x6C06, 0x6CA3, 0},		// NEPTUNE
	{0x609B, 0x612C, 0x61CA, 0},		// MERCURY
	{0x6879, 0x6916, 0x6984, 0},		// SATURN
	{0x6CCF, 0x6D72, 0x6E10, 0},		// PLUTO
	{0x667C, 0x6714, 0x67B1, 0x684E},	// JUPITER
	{0x6471, 0x650F, 0x65AD, 0x6651},	// MARS
	{0x69C3, 0x6A62, 0x6B00, 0}			// URANUS
};

// next crystal piece hints

const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = {
	{0,		0,		0,		0,		0},				// earth
	{0x4DCC,	0x4E20,	0x4E64,	0x4E9E,	0x4F0B},	// venus
	{0x5900,	0x599B,	0x5A07,	0x5A8E,	0x5B07},	// neptune
	{0x4F57,	0x4FA3,	0x4FF1,	0x5056,	0x50BD},	// mercury
	{0x5471,	0x54DF,	0x5548,	0x55C2,	0x562A},	// saturn
	{0x5B78,	0x5BB6,	0x5C29,	0x5C76,	0x5CE1},	// pluto
	{0x526B,	0x52DA,	0x5340,	0x53A1,	0x540C},	// jupiter
	{0x50F6,	0x512C,	0x5170,	0x51D5,	0x5228},	// mars
	{0x56AA,	0x571C,	0x579E,	0x5807,	0x5875}	// uranus
};

// message offsets

#define IDO_MSA_COPYRIGHT						0x7801
#define IDO_MSA_INTRO							0x4679
#define IDO_MSA_GAME_STORY						0x6E9C

#define IDO_MSA_CHECK_DISK_DRIVE				0x7885
#define IDO_MSA_YOU_CAN_SEE_MICKEY_ALREADY		0x46D1
#define IDO_MSA_THE_CABINET_IS_ALREADY_OPEN		0x46EF

#define IDO_MSA_PRESS_1_TO_9					0x7530
#define IDO_MSA_PRESS_YES_OR_NO					0x480D
#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED		0x5DF7

#define IDO_MSA_MICKEY_HAS_PRESSED				0x5D90

#define IDO_MSA_XL30_SPEAKING					0x4725
#define IDO_MSA_CRYSTAL_PIECE_FOUND				0x600C

#define IDO_MSA_FONT							0x7EDC // 256 chars, 2048 bytes  (00110010 * 8 = character)

#define IDO_MSA_ROOM_TEXT						0x4B80
#define IDO_MSA_ROOM_TEXT_OFFSETS				0x8B01
#define IDO_MSA_ROOM_OBJECT						0x475C
#define IDO_MSA_ROOM_PICTURE					0x4AE4
#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS			0x8EA8
#define IDO_MSA_PIC_SHIP_LIGHT					0x8F38
#define IDO_MSA_XTAL_ROOM_XY					0x97F8
//#define IDO_MSA_PLANET_INFO						0x6048
#define IDO_MSA_ROOM_MENU_FIX					0x4a27
#define IDO_MSA_ROOM_MENU_FIX_OFFSETS			0x5E7A

// offsets to offset arrays

#define IDOFS_MSA_INTERPRETER_ERRORS			0x4c8e
#define IDOFS_MSA_HIDDEN_FEATURE				0x8c3a
#define IDOFS_MSA_MENU_PATCHES					0x5e7a
#define IDOFS_MSA_SOUND_DATA					0x9deb
#define IDOFS_MSA_NEXT_PLANET_CLUES				0x4d7c
#define IDOFS_MSA_PLANET_INFORMATION			0x6048
#define IDOFS_MSA_PLANET_ADDRESSES				0x5e40
#define IDOFS_MSA_OBJECT_DATA					0x8ea8
#define IDOFS_MSA_EXTENDED_ROOM_DESCRIPTIONS	0x8b01

// game structure

struct MSA_GAME {
	int	iRoom;
	int iPlanet;
	int iDisk;

	int nAir;
	int nButtons;
	int nRocks;

	bool fHasXtal;
	int nXtals;
	int iPlanetXtal[IDI_MSA_MAX_DAT];
	int iClue[IDI_MSA_MAX_PLANET];
	char szAddr[IDI_MSA_MAX_BUTTON + 1];

	bool fIntro;
	bool fSuit;
	bool fShipDoorOpen;
	bool fFlying;
	bool fStoryShown;
	bool fPlanetsInitialized;
	bool fTempleDoorOpen;

	bool fItem[IDI_MSA_MAX_ITEM];
	bool fItemUsed[IDI_MSA_MAX_ITEM];
	int iItem[IDI_MSA_MAX_ITEM];
	int nItems;

	//int8 fRmTxt[IDI_MSA_MAX_ROOM];
	int8 iRmObj[IDI_MSA_MAX_ROOM];
	uint8 iRmPic[IDI_MSA_MAX_ROOM];
	uint16 oRmTxt[IDI_MSA_MAX_ROOM];

	uint8 iRmMenu[IDI_MSA_MAX_ROOM];
	uint8 nRmMenu[IDI_MSA_MAX_ROOM];

	int nFrame;		// 0.1.4
	bool fAnimXL30;	// 0.1.4
	int nTicks;		// 0.1.4
};

class Mickey {
public:
	Mickey(PreAgiEngine *vm);
	~Mickey();

	void init();
	void run();

protected:
	PreAgiEngine *_vm;

	MSA_GAME _game;
	bool _clickToMove;

	int getDat(int);
	void readExe(int, uint8*, long);
	void getDatFileName(int, char*);
	void readDatHdr(char*, MSA_DAT_HEADER*);
	void readOfsData(int, int, uint8*, long);
	bool chooseY_N(int, bool);
	int choose1to9(int);
	void printStr(char*);
	void printExeStr(int);
	void printExeMsg(int);
	void printDesc(int);
	void drawMenu(MSA_MENU, int, int);
	void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int);
	bool getMenuSelRow(MSA_MENU, int*, int*, int);
	void getMenuSel(char*, int*, int*);
	void centerMenu(MSA_MENU*);
	void patchMenu(MSA_MENU*);
	void printDatString(int);
	void printDatMessage(int);
	void playNote(MSA_SND_NOTE);
	void playSound(ENUM_MSA_SOUND);
	void debug();
	void drawObj(ENUM_MSA_OBJECT, int, int);
	void drawPic(int);
	void drawRoomAnimation();
	void drawRoom();
	void drawLogo();
	void animate();
	void printRoomDesc();
	bool loadGame();
	void saveGame();
	void showPlanetInfo();
	void printStory();
	int getPlanet();
	void pressOB(int);
	void insertDisk(int);
	void gameOver();
	void inventory();
	void intro();
	void getItem(ENUM_MSA_ITEM);
	void getXtal(int);
	bool parse(int, int);
	void debug_DrawObjs();
	void debug_DrawPics();
	void flipSwitch();
	void waitAnyKey(bool anim = false);

	bool planetIsAlreadyAssigned(int planet) {
		for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) {
			if (_game.iPlanetXtal[j] == planet)
				return true;
		}
		return false;
	}

	bool mickeyHasItem(int item) {
		if (_game.fItem[item]) {
			printDatMessage(IDI_MSA_MSG_MICKEY_ALREADY_HAS_ITEM);
			return true;
		} else {
			return false;
		}
	}
};

} // End of namespace Agi

#endif