aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/preagi_winnie.cpp
blob: fee8fde2b361425e64f2da5af64798f0b2a2b494 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "agi/preagi.h"
#include "agi/preagi_winnie.h"
#include "agi/graphics.h"

#include "graphics/cursorman.h"

#include "common/events.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/textconsole.h"

#include "audio/mididrv.h"

namespace Agi {

void WinnieEngine::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
	int i;

	Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);

	roomHdr->roomNumber = readS.readByte();
	roomHdr->objId = readS.readByte();
	roomHdr->ofsPic = readS.readUint16();
	roomHdr->fileLen = readS.readUint16();
	roomHdr->reserved0 = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_DIR; i++)
		roomHdr->roomNew[i] = readS.readByte();

	roomHdr->objX = readS.readByte();
	roomHdr->objY = readS.readByte();

	roomHdr->reserved1 = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
		roomHdr->ofsDesc[i] = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
		roomHdr->ofsBlock[i] = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_STR; i++)
		roomHdr->ofsStr[i] = readS.readUint16();

	roomHdr->reserved2 = readS.readUint32();

	for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
		for (byte j = 0; j < IDI_WTP_MAX_BLOCK; j++)
			roomHdr->opt[i].ofsOpt[j] = readS.readUint16();
}

void WinnieEngine::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
	int i;

	Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);

	objHdr->fileLen = readS.readUint16();
	objHdr->objId = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_OBJ_STR_END; i++)
		objHdr->ofsEndStr[i] = readS.readUint16();

	for (i = 0; i < IDI_WTP_MAX_OBJ_STR; i++)
		objHdr->ofsStr[i] = readS.readUint16();

	objHdr->ofsPic = readS.readUint16();
}

uint32 WinnieEngine::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
	Common::String fileName;

	if (getPlatform() == Common::kPlatformPC)
		fileName = Common::String::format(IDS_WTP_ROOM_DOS, iRoom);
	else if (getPlatform() == Common::kPlatformAmiga)
		fileName = Common::String::format(IDS_WTP_ROOM_AMIGA, iRoom);
	else if (getPlatform() == Common::kPlatformC64)
		fileName = Common::String::format(IDS_WTP_ROOM_C64, iRoom);
	else if (getPlatform() == Common::kPlatformApple2GS)
		fileName = Common::String::format(IDS_WTP_ROOM_APPLE, iRoom);

	Common::File file;
	if (!file.open(fileName)) {
		warning("Could not open file \'%s\'", fileName.c_str());
		return 0;
	}

	uint32 filelen = file.size();
	if (getPlatform() == Common::kPlatformC64) { // Skip the loading address
		filelen -= 2;
		file.seek(2, SEEK_CUR);
	}

	memset(buffer, 0, 4096);
	file.read(buffer, filelen);
	file.close();

	parseRoomHeader(&roomHdr, buffer, filelen);

	return filelen;
}

uint32 WinnieEngine::readObj(int iObj, uint8 *buffer) {
	Common::String fileName;

	if (getPlatform() == Common::kPlatformPC)
		fileName = Common::String::format(IDS_WTP_OBJ_DOS, iObj);
	else if (getPlatform() == Common::kPlatformAmiga)
		fileName = Common::String::format(IDS_WTP_OBJ_AMIGA, iObj);
	else if (getPlatform() == Common::kPlatformC64)
		fileName = Common::String::format(IDS_WTP_OBJ_C64, iObj);
	else if (getPlatform() == Common::kPlatformApple2GS)
		fileName = Common::String::format(IDS_WTP_OBJ_APPLE, iObj);

	Common::File file;
	if (!file.open(fileName)) {
		warning ("Could not open file \'%s\'", fileName.c_str());
		return 0;
	}

	uint32 filelen = file.size();
	if (getPlatform() == Common::kPlatformC64) { // Skip the loading address
		filelen -= 2;
		file.seek(2, SEEK_CUR);
	}

	memset(buffer, 0, 2048);
	file.read(buffer, filelen);
	file.close();
	return filelen;
}

void WinnieEngine::randomize() {
	int iObj = 0;
	int iRoom = 0;
	bool done;

	for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
		done = false;

		while (!done) {
			iObj = rnd(IDI_WTP_MAX_OBJ - 1);
			done = true;

			for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
				if (_gameStateWinnie.iUsedObj[j] == iObj) {
					done = false;
					break;
				}
			}
		}

		_gameStateWinnie.iUsedObj[i] = iObj;

		done = false;
		while (!done) {
			iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
			done = true;

			for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
				if (_gameStateWinnie.iObjRoom[j] == iRoom) {
					done = false;
					break;
				}
			}
		}

		_gameStateWinnie.iObjRoom[iObj] = iRoom;
	}
}

void WinnieEngine::intro() {
	drawPic(IDS_WTP_FILE_LOGO);
	printStr(IDS_WTP_INTRO_0);
	_gfx->doUpdate();
	_system->updateScreen();
	_system->delayMillis(0x640);

	if (getPlatform() == Common::kPlatformAmiga)
		_gfx->clearScreen(0);

	drawPic(IDS_WTP_FILE_TITLE);

	printStr(IDS_WTP_INTRO_1);
	_gfx->doUpdate();
	_system->updateScreen();
	_system->delayMillis(0x640);

	if (!playSound(IDI_WTP_SND_POOH_0))
		return;

	if (!playSound(IDI_WTP_SND_POOH_1))
		return;

	if (!playSound(IDI_WTP_SND_POOH_2))
		return;
}

int WinnieEngine::getObjInRoom(int iRoom) {
	for (int iObj = 1; iObj < IDI_WTP_MAX_ROOM_OBJ; iObj++)
		if (_gameStateWinnie.iObjRoom[iObj] == iRoom)
			return iObj;
	return 0;
}

void WinnieEngine::setTakeDrop(int fCanSel[]) {
	fCanSel[IDI_WTP_SEL_TAKE] = getObjInRoom(_room);
	fCanSel[IDI_WTP_SEL_DROP] = _gameStateWinnie.iObjHave;
}

void WinnieEngine::setFlag(int iFlag) {
	_gameStateWinnie.fGame[iFlag] = 1;
}

void WinnieEngine::clearFlag(int iFlag) {
	_gameStateWinnie.fGame[iFlag] = 0;
}

int WinnieEngine::parser(int pc, int index, uint8 *buffer) {
	WTP_ROOM_HDR hdr;
	int startpc = pc;
	int8 opcode;
	int iNewRoom = 0;

	int iSel, iDir, iBlock;
	int fCanSel[IDI_WTP_SEL_LAST + 1];
	char szMenu[121] = {0};
	bool done;
	int fBlock;

	// extract header from buffer
	parseRoomHeader(&hdr, buffer, sizeof(WTP_ROOM_HDR));

	while (!shouldQuit()) {
		pc = startpc;

		// check if block is to be run

		iBlock = *(buffer + pc++);
		if (iBlock == 0)
			return IDI_WTP_PAR_OK;

		fBlock = *(buffer + pc++);
		if (_gameStateWinnie.fGame[iBlock] != fBlock)
			return IDI_WTP_PAR_OK;

		// extract text from block

		opcode = *(buffer + pc);
		switch (opcode) {
		case 0:
		case IDO_WTP_OPTION_0:
		case IDO_WTP_OPTION_1:
		case IDO_WTP_OPTION_2:
			// clear fCanSel block
			memset(fCanSel, 0, sizeof(fCanSel));

			// check if NSEW directions should be displayed
			if (hdr.roomNew[0])
				fCanSel[IDI_WTP_SEL_NORTH] = fCanSel[IDI_WTP_SEL_SOUTH] =
				fCanSel[IDI_WTP_SEL_EAST] = fCanSel[IDI_WTP_SEL_WEST] = true;

			// check if object in room or player carrying one
			setTakeDrop(fCanSel);

			// check which rows have a menu option
			for (iSel = 0; iSel < IDI_WTP_MAX_OPTION; iSel++) {
				opcode = *(buffer + pc++);
				if (opcode) {
					fCanSel[opcode - IDO_WTP_OPTION_0] = true;
					fCanSel[iSel + IDI_WTP_SEL_REAL_OPT_1] = opcode - 0x14;
				}
			}

			// extract menu string
			strcpy(szMenu, (char *)(buffer + pc));
			XOR80(szMenu);
			break;
		default:
			// print description
			printStrWinnie((char *)(buffer + pc));
			if (getSelection(kSelBackspace) == 1)
				return IDI_WTP_PAR_OK;
			else
				return IDI_WTP_PAR_BACK;
		}

		// input handler

		done = false;
		while (!done) {
			// run wind if it's time
			if (_doWind)
				wind();

			// get menu selection
			getMenuSel(szMenu, &iSel, fCanSel);

			if (++_gameStateWinnie.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
				_doWind = true;

			if (_winnieEvent && (_room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
				if (!_tiggerMist) {
					_tiggerMist = 1;
					tigger();
				} else {
					_tiggerMist = 0;
					mist();
				}
				_winnieEvent = false;
				return IDI_WTP_PAR_GOTO;
			}

			// process selection
			switch (iSel) {
			case IDI_WTP_SEL_HOME:
				switch (_room) {
				case IDI_WTP_ROOM_HOME:
				case IDI_WTP_ROOM_MIST:
				case IDI_WTP_ROOM_TIGGER:
					break;
				default:
					_room = IDI_WTP_ROOM_HOME;
					return IDI_WTP_PAR_GOTO;
				}
				break;
			case IDI_WTP_SEL_BACK:
				return IDI_WTP_PAR_BACK;
			case IDI_WTP_SEL_OPT_1:
			case IDI_WTP_SEL_OPT_2:
			case IDI_WTP_SEL_OPT_3:
				done = true;
				break;
			case IDI_WTP_SEL_NORTH:
			case IDI_WTP_SEL_SOUTH:
			case IDI_WTP_SEL_EAST:
			case IDI_WTP_SEL_WEST:
				iDir = iSel - IDI_WTP_SEL_NORTH;

				if (hdr.roomNew[iDir] == IDI_WTP_ROOM_NONE) {
					printStr(IDS_WTP_CANT_GO);
					getSelection(kSelAnyKey);
				} else {
					_room = hdr.roomNew[iDir];
					return IDI_WTP_PAR_GOTO;
				}
				break;
			case IDI_WTP_SEL_TAKE:
				takeObj(_room);
				setTakeDrop(fCanSel);
				break;
			case IDI_WTP_SEL_DROP:
				dropObj(_room);
				setTakeDrop(fCanSel);
				break;
			}
		}

		// jump to the script block of the selected option
		pc = hdr.opt[index].ofsOpt[iSel] - _roomOffset;

		opcode = *(buffer + pc);
		if (!opcode) pc++;

		// process script
		do {
			opcode = *(buffer + pc++);
			switch (opcode) {
			case IDO_WTP_GOTO_ROOM:
				opcode = *(buffer + pc++);
				iNewRoom = opcode;
				break;
			case IDO_WTP_PRINT_MSG:
				opcode = *(buffer + pc++);
				printRoomStr(_room, opcode);
				getSelection(kSelAnyKey);
				break;
			case IDO_WTP_PRINT_STR:
				opcode = *(buffer + pc++);
				printRoomStr(_room, opcode);
				break;
			case IDO_WTP_DROP_OBJ:
				opcode = *(buffer + pc++);
				opcode = -1;
				dropObjRnd();
				break;
			case IDO_WTP_FLAG_CLEAR:
				opcode = *(buffer + pc++);
				clearFlag(opcode);
				break;
			case IDO_WTP_FLAG_SET:
				opcode = *(buffer + pc++);
				setFlag(opcode);
				break;
			case IDO_WTP_GAME_OVER:
				gameOver();
				break;
			case IDO_WTP_WALK_MIST:
				_mist--;
				if (!_mist) {
					_room = rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
					return IDI_WTP_PAR_GOTO;
				}
				break;
			case IDO_WTP_PLAY_SOUND:
				opcode = *(buffer + pc++);
				playSound((ENUM_WTP_SOUND)opcode);
				break;
			case IDO_WTP_SAVE_GAME:
				saveGame();
				_room = IDI_WTP_ROOM_HOME;
				return IDI_WTP_PAR_GOTO;
			case IDO_WTP_LOAD_GAME:
				loadGame();
				_room = IDI_WTP_ROOM_HOME;
				return IDI_WTP_PAR_GOTO;
			case IDO_WTP_OWL_HELP:
				opcode = *(buffer + pc++);
				showOwlHelp();
				break;
			case IDO_WTP_GOTO_RND:
				_room = rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
				return IDI_WTP_PAR_GOTO;
			default:
				opcode = 0;
				break;
			}
		} while (opcode && !shouldQuit());

		if (iNewRoom) {
			_room = iNewRoom;
			return IDI_WTP_PAR_GOTO;
		}

		if (iBlock == 1)
			return IDI_WTP_PAR_OK;
		_gfx->doUpdate();
		_system->updateScreen();
	}

	return IDI_WTP_PAR_OK;
}

void WinnieEngine::keyHelp() {
	playSound(IDI_WTP_SND_KEYHELP);
	printStr(IDS_WTP_HELP_0);
	getSelection(kSelAnyKey);
	printStr(IDS_WTP_HELP_1);
	getSelection(kSelAnyKey);
}

void WinnieEngine::inventory() {
	if (_gameStateWinnie.iObjHave)
		printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_TAKE);
	else {
		clearTextArea();
		drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
	}

	Common::String missing = Common::String::format(IDS_WTP_INVENTORY_1, _gameStateWinnie.nObjMiss);

	drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, missing.c_str());
	_gfx->doUpdate();
	_system->updateScreen(); //TODO: Move to game's main loop
	getSelection(kSelAnyKey);
}

void WinnieEngine::printObjStr(int iObj, int iStr) {
	WTP_OBJ_HDR hdr;
	uint8 *buffer = (uint8 *)malloc(2048);

	readObj(iObj, buffer);
	parseObjHeader(&hdr, buffer, sizeof(hdr));

	printStrWinnie((char *)(buffer + hdr.ofsStr[iStr] - _objOffset));
	free(buffer);
}

bool WinnieEngine::isRightObj(int iRoom, int iObj, int *iCode) {
	WTP_ROOM_HDR roomhdr;
	WTP_OBJ_HDR	objhdr;
	uint8 *roomdata = (uint8 *)malloc(4096);
	uint8 *objdata = (uint8 *)malloc(2048);

	readRoom(iRoom, roomdata, roomhdr);
	readObj(iObj, objdata);
	parseObjHeader(&objhdr, objdata, sizeof(WTP_OBJ_HDR));

	free(roomdata);
	free(objdata);

	*iCode = objhdr.objId;

	if (objhdr.objId == 11) objhdr.objId = 34;

	if (roomhdr.objId == objhdr.objId)
		return true;
	else
		return false;
}

void WinnieEngine::takeObj(int iRoom) {
	if (_gameStateWinnie.iObjHave) {
		// player is already carrying an object, can't take
		printStr(IDS_WTP_CANT_TAKE);
		getSelection(kSelAnyKey);
	} else {
		// take object
		int iObj = getObjInRoom(iRoom);

		_gameStateWinnie.iObjHave = iObj;
		_gameStateWinnie.iObjRoom[iObj] = 0;

		printStr(IDS_WTP_OK);
		playSound(IDI_WTP_SND_TAKE);

		drawRoomPic();

		// print object "take" string
		printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_TAKE);
		getSelection(kSelAnyKey);

		// HACK WARNING
		if (iObj == 18) {
			_gameStateWinnie.fGame[0x0d] = 1;
		}
	}
}

void WinnieEngine::dropObj(int iRoom) {
	int iCode;

	if (getObjInRoom(iRoom)) {
		// there already is an object in the room, can't drop
		printStr(IDS_WTP_CANT_DROP);
		getSelection(kSelAnyKey);
	} else {
		// HACK WARNING
		if (_gameStateWinnie.iObjHave == 18) {
			_gameStateWinnie.fGame[0x0d] = 0;
		}

		if (isRightObj(iRoom, _gameStateWinnie.iObjHave, &iCode)) {
			// object has been dropped in the right place
			printStr(IDS_WTP_OK);
			getSelection(kSelAnyKey);
			playSound(IDI_WTP_SND_DROP_OK);
			printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_DROP);
			getSelection(kSelAnyKey);

			// increase amount of objects returned, decrease amount of objects missing
			_gameStateWinnie.nObjMiss--;
			_gameStateWinnie.nObjRet++;

			// xor the dropped object with 0x80 to signify it has been dropped in the right place
			for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
				if (_gameStateWinnie.iUsedObj[i] == _gameStateWinnie.iObjHave) {
					_gameStateWinnie.iUsedObj[i] ^= 0x80;
					break;
				}
			}

			// set flag according to dropped object's id
			_gameStateWinnie.fGame[iCode] = 1;

			// player is carrying nothing
			_gameStateWinnie.iObjHave = 0;

			if (!_gameStateWinnie.nObjMiss) {
				// all objects returned, tell player to find party
				playSound(IDI_WTP_SND_FANFARE);
				printStr(IDS_WTP_GAME_OVER_0);
				getSelection(kSelAnyKey);
				printStr(IDS_WTP_GAME_OVER_1);
				getSelection(kSelAnyKey);
			}
		} else {
			// drop object in the given room
			_gameStateWinnie.iObjRoom[_gameStateWinnie.iObjHave] = iRoom;

			// object has been dropped in the wrong place
			printStr(IDS_WTP_WRONG_PLACE);
			getSelection(kSelAnyKey);

			playSound(IDI_WTP_SND_DROP);
			drawRoomPic();

			printStr(IDS_WTP_WRONG_PLACE);
			getSelection(kSelAnyKey);

			// print object description
			printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_DESC);
			getSelection(kSelAnyKey);

			_gameStateWinnie.iObjHave = 0;
		}
	}
}

void WinnieEngine::dropObjRnd() {
	if (!_gameStateWinnie.iObjHave)
		return;

	int iRoom = 0;
	bool done = false;

	while (!done) {
		iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
		done = true;
		if (iRoom == _room)
			done = false;
		for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
			if (_gameStateWinnie.iObjRoom[j] == iRoom) {
				done = false;
			}
		}
	}

	_gameStateWinnie.iObjRoom[_gameStateWinnie.iObjHave] = iRoom;
	_gameStateWinnie.iObjHave = 0;
}

void WinnieEngine::wind() {
	int iRoom = 0;
	bool done;

	_doWind = 0;
	_gameStateWinnie.nMoves = 0;
	if (!_gameStateWinnie.nObjMiss)
		return;

	printStr(IDS_WTP_WIND_0);
	playSound(IDI_WTP_SND_WIND_0);
	getSelection(kSelAnyKey);

	printStr(IDS_WTP_WIND_1);
	playSound(IDI_WTP_SND_WIND_0);
	getSelection(kSelAnyKey);

	dropObjRnd();

	// randomize positions of objects at large
	for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
		if (!(_gameStateWinnie.iUsedObj[i] & IDI_XOR_KEY)) {
			done = false;
			while (!done) {
				iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
				done = true;

				for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
					if (_gameStateWinnie.iObjRoom[j] == iRoom) {
						done = false;
					}
				}
			}
			_gameStateWinnie.iObjRoom[_gameStateWinnie.iUsedObj[i]] = iRoom;
		}
	}
}

void WinnieEngine::mist() {
	// mist length in turns is (2-5)
	_mist = rnd(4) + 2;

	_room = IDI_WTP_ROOM_MIST;
	drawRoomPic();

	printStr(IDS_WTP_MIST);
}

void WinnieEngine::tigger() {
	_room = IDI_WTP_ROOM_TIGGER;

	drawRoomPic();
	printStr(IDS_WTP_TIGGER);

	dropObjRnd();
}

void WinnieEngine::showOwlHelp() {
	if (_gameStateWinnie.iObjHave) {
		printStr(IDS_WTP_OWL_0);
		getSelection(kSelAnyKey);
		printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_HELP);
		getSelection(kSelAnyKey);
	}
	if (getObjInRoom(_room)) {
		printStr(IDS_WTP_OWL_0);
		getSelection(kSelAnyKey);
		printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_HELP);
		getSelection(kSelAnyKey);
	}
}


void WinnieEngine::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
	int iRow = 0, iCol = 0;

	clearTextArea();
	drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, szMenu);

	if (fCanSel[IDI_WTP_SEL_NORTH])
		drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_NSEW, IDA_DEFAULT, IDS_WTP_NSEW);
	if (fCanSel[IDI_WTP_SEL_TAKE])
		drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_TAKE, IDA_DEFAULT, IDS_WTP_TAKE);
	if (fCanSel[IDI_WTP_SEL_DROP])
		drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);

	switch (iSel) {
	case IDI_WTP_SEL_OPT_1:
	case IDI_WTP_SEL_OPT_2:
	case IDI_WTP_SEL_OPT_3:
		iRow = IDI_WTP_ROW_OPTION_1 + iSel;
		iCol = IDI_WTP_COL_OPTION;
		break;
	case IDI_WTP_SEL_NORTH:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_NORTH;
		break;
	case IDI_WTP_SEL_SOUTH:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_SOUTH;
		break;
	case IDI_WTP_SEL_EAST:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_EAST;
		break;
	case IDI_WTP_SEL_WEST:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_WEST;
		break;
	case IDI_WTP_SEL_TAKE:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_TAKE;
		break;
	case IDI_WTP_SEL_DROP:
		iRow = IDI_WTP_ROW_OPTION_4;
		iCol = IDI_WTP_COL_DROP;
		break;
	}
	drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
	_gfx->doUpdate();
	_system->updateScreen(); //TODO: Move to game's main loop
}

void WinnieEngine::incMenuSel(int *iSel, int fCanSel[]) {
	do {
		*iSel += 1;
		if (*iSel > IDI_WTP_SEL_DROP) *iSel = IDI_WTP_SEL_OPT_1;
	} while (!fCanSel[*iSel]);
}

void WinnieEngine::decMenuSel(int *iSel, int fCanSel[]) {
	do {
		*iSel -= 1;
		if (*iSel < IDI_WTP_SEL_OPT_1) *iSel = IDI_WTP_SEL_DROP;
	} while (!fCanSel[*iSel]);
}

void WinnieEngine::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
	switch (y) {
	case IDI_WTP_ROW_OPTION_1:
	case IDI_WTP_ROW_OPTION_2:
	case IDI_WTP_ROW_OPTION_3:
		if (fCanSel[y - IDI_WTP_ROW_OPTION_1])	*iSel = y - IDI_WTP_ROW_OPTION_1;
		break;
	case IDI_WTP_ROW_OPTION_4:
		if (fCanSel[IDI_WTP_SEL_NORTH] && (x > IDI_WTP_COL_NORTH - 1) && (x < 6)) *iSel = IDI_WTP_SEL_NORTH;
		if (fCanSel[IDI_WTP_SEL_SOUTH] && (x > IDI_WTP_COL_SOUTH - 1) && (x < 13)) *iSel = IDI_WTP_SEL_SOUTH;
		if (fCanSel[IDI_WTP_SEL_EAST] && (x > IDI_WTP_COL_EAST - 1) && (x < 19)) *iSel = IDI_WTP_SEL_EAST;
		if (fCanSel[IDI_WTP_SEL_WEST] && (x > IDI_WTP_COL_WEST - 1) && (x < 25)) *iSel = IDI_WTP_SEL_WEST;
		if (fCanSel[IDI_WTP_SEL_TAKE] && (x > IDI_WTP_COL_TAKE - 1) && (x < 33)) *iSel = IDI_WTP_SEL_TAKE;
		if (fCanSel[IDI_WTP_SEL_DROP] && (x > IDI_WTP_COL_DROP - 1) && (x < 39)) *iSel = IDI_WTP_SEL_DROP;
		break;
	}
}

void WinnieEngine::makeSel(int *iSel, int fCanSel[]) {
	if (fCanSel[*iSel])
		return;

	keyHelp();
	clrMenuSel(iSel, fCanSel);
}

void WinnieEngine::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
	Common::Event event;
	int x, y;

	clrMenuSel(iSel, fCanSel);
	drawMenu(szMenu, *iSel, fCanSel);

	// Show the mouse cursor for the menu
	CursorMan.showMouse(true);

	while (!shouldQuit()) {
		while (_system->getEventManager()->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_RTL:
			case Common::EVENT_QUIT:
				return;
			case Common::EVENT_MOUSEMOVE:
				x = event.mouse.x / 8;
				y = event.mouse.y / 8;
				getMenuMouseSel(iSel, fCanSel, x, y);

				// Change cursor
				if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
					_gfx->setCursorPalette(true);
				} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
					_gfx->setCursorPalette(true);
				} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
					_gfx->setCursorPalette(true);
				} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
					_gfx->setCursorPalette(true);
				} else {
					_gfx->setCursorPalette(false);
				}

				break;
			case Common::EVENT_LBUTTONUP:
				// Click to move
				if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
					*iSel = IDI_WTP_SEL_NORTH;
					makeSel(iSel, fCanSel);
					_gfx->setCursorPalette(false);
					return;
				} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
					*iSel = IDI_WTP_SEL_SOUTH;
					makeSel(iSel, fCanSel);
					_gfx->setCursorPalette(false);
					return;
				} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
					*iSel = IDI_WTP_SEL_WEST;
					makeSel(iSel, fCanSel);
					_gfx->setCursorPalette(false);
					return;
				} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
					*iSel = IDI_WTP_SEL_EAST;
					makeSel(iSel, fCanSel);
					_gfx->setCursorPalette(false);
					return;
				} else {
					_gfx->setCursorPalette(false);
				}

				switch (*iSel) {
					case IDI_WTP_SEL_OPT_1:
					case IDI_WTP_SEL_OPT_2:
					case IDI_WTP_SEL_OPT_3:
						for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
							if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
								*iSel = iSel2;
								// Menu selection made, hide the mouse cursor
								CursorMan.showMouse(false);
								return;
							}
						}
						break;
					default:
						if (fCanSel[*iSel]) {
							// Menu selection made, hide the mouse cursor
							CursorMan.showMouse(false);
							return;
						}
						break;
				}
				break;
			case Common::EVENT_RBUTTONUP:
				*iSel = IDI_WTP_SEL_BACK;
				// Menu selection made, hide the mouse cursor
				CursorMan.showMouse(false);
				return;
			case Common::EVENT_WHEELUP:
				decMenuSel(iSel, fCanSel);
				break;
			case Common::EVENT_WHEELDOWN:
				incMenuSel(iSel, fCanSel);
				break;
			case Common::EVENT_KEYDOWN:
				if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
					_console->attach();
					_console->onFrame();
					continue;
				}

				switch (event.kbd.keycode) {
				case Common::KEYCODE_ESCAPE:
					*iSel = IDI_WTP_SEL_HOME;
					// Menu selection made, hide the mouse cursor
					CursorMan.showMouse(false);
					return;
				case Common::KEYCODE_BACKSPACE:
					*iSel = IDI_WTP_SEL_BACK;
					// Menu selection made, hide the mouse cursor
					CursorMan.showMouse(false);
					return;
				case Common::KEYCODE_c:
					inventory();
					break;
				case Common::KEYCODE_SPACE:
				case Common::KEYCODE_RIGHT:
				case Common::KEYCODE_DOWN:
					incMenuSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_LEFT:
				case Common::KEYCODE_UP:
					decMenuSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_1:
				case Common::KEYCODE_2:
				case Common::KEYCODE_3:
					*iSel = event.kbd.keycode - Common::KEYCODE_1;
					if (fCanSel[*iSel + IDI_WTP_SEL_REAL_OPT_1]) {
						// Menu selection made, hide the mouse cursor
						CursorMan.showMouse(false);
						return;
					} else {
						keyHelp();
						clrMenuSel(iSel, fCanSel);
					}
					break;
				case Common::KEYCODE_n:
					*iSel = IDI_WTP_SEL_NORTH;
					makeSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_s:
					if (event.kbd.flags & Common::KBD_CTRL) {
						flipflag(fSoundOn);
					} else {
						*iSel = IDI_WTP_SEL_SOUTH;
						makeSel(iSel, fCanSel);
					}
					break;
				case Common::KEYCODE_e:
					*iSel = IDI_WTP_SEL_EAST;
					makeSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_w:
					*iSel = IDI_WTP_SEL_WEST;
					makeSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_t:
					*iSel = IDI_WTP_SEL_TAKE;
					makeSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_d:
					*iSel = IDI_WTP_SEL_DROP;
					makeSel(iSel, fCanSel);
					break;
				case Common::KEYCODE_RETURN:
					switch (*iSel) {
					case IDI_WTP_SEL_OPT_1:
					case IDI_WTP_SEL_OPT_2:
					case IDI_WTP_SEL_OPT_3:
						for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
							if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
								*iSel = iSel2;
								// Menu selection made, hide the mouse cursor
								CursorMan.showMouse(false);
								return;
							}
						}
						break;
					default:
						if (fCanSel[*iSel]) {
							// Menu selection made, hide the mouse cursor
							CursorMan.showMouse(false);
							return;
						}
						break;
					}
				default:
					if (!event.kbd.flags) {	// if the control/alt/shift keys are not pressed
						keyHelp();
						clrMenuSel(iSel, fCanSel);
					}
					break;
				}
				break;
			default:
				break;
			}

			drawMenu(szMenu, *iSel, fCanSel);
		}
	}
}

void WinnieEngine::gameLoop() {
	WTP_ROOM_HDR hdr;
	uint8 *roomdata = (uint8 *)malloc(4096);
	int iBlock;

phase0:
	if (!_gameStateWinnie.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
		_room = IDI_WTP_ROOM_PARTY;

	readRoom(_room, roomdata, hdr);
	drawRoomPic();
	_gfx->doUpdate();
	_system->updateScreen();

phase1:
	if (getObjInRoom(_room)) {
		printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_DESC);
		getSelection(kSelAnyKey);
	}

phase2:
	for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
		if (parser(hdr.ofsDesc[iBlock] - _roomOffset, iBlock, roomdata) == IDI_WTP_PAR_BACK)
			goto phase1;
	}

	while (!shouldQuit()) {
		for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
			switch (parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
			case IDI_WTP_PAR_GOTO:
				goto phase0;
				break;
			case IDI_WTP_PAR_BACK:
				goto phase2;
				break;
			}
		}
	}

	free(roomdata);
}

void WinnieEngine::drawPic(const char *szName) {
	Common::String fileName = szName;

	if (getPlatform() != Common::kPlatformAmiga)
		fileName += ".pic";

	Common::File file;

	if (!file.open(fileName)) {
		warning ("Could not open file \'%s\'", fileName.c_str());
		return;
	}

	uint8 *buffer = (uint8 *)malloc(4096);
	uint32 size = file.size();
	file.read(buffer, size);
	file.close();

	_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
	_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);

	free(buffer);
}

void WinnieEngine::drawObjPic(int iObj, int x0, int y0) {
	if (!iObj)
		return;

	WTP_OBJ_HDR	objhdr;
	uint8 *buffer = (uint8 *)malloc(2048);
	uint32 objSize = readObj(iObj, buffer);
	parseObjHeader(&objhdr, buffer, sizeof(WTP_OBJ_HDR));

	_picture->setOffset(x0, y0);
	_picture->decodePicture(buffer + objhdr.ofsPic - _objOffset, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
	_picture->setOffset(0, 0);
	_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);

	free(buffer);
}

void WinnieEngine::drawRoomPic() {
	WTP_ROOM_HDR roomhdr;
	uint8 *buffer = (uint8 *)malloc(4096);
	int iObj = getObjInRoom(_room);

	// clear gfx screen
	_gfx->clearScreen(0);

	// read room picture
	readRoom(_room, buffer, roomhdr);

	// draw room picture
	_picture->decodePicture(buffer + roomhdr.ofsPic - _roomOffset, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
	_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);

	// draw object picture
	drawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);

	free(buffer);
}

bool WinnieEngine::playSound(ENUM_WTP_SOUND iSound) {
	// TODO: Only DOS sound is supported, currently
	if (getPlatform() != Common::kPlatformPC) {
		warning("STUB: playSound(%d)", iSound);
		return false;
	}

	Common::String fileName = Common::String::format(IDS_WTP_SND_DOS, iSound);

	Common::File file;
	if (!file.open(fileName))
		return false;

	uint32 size = file.size();
	byte *data = new byte[size];
	file.read(data, size);
	file.close();

	_game.sounds[0] = AgiSound::createFromRawResource(data, size, 0, *_sound, _soundemu);
	_sound->startSound(0, 0);

	bool cursorShowing = CursorMan.showMouse(false);
	_system->updateScreen();

	// Loop until the sound is done
	bool skippedSound = false;
	while (!shouldQuit() && _game.sounds[0]->isPlaying()) {
		Common::Event event;
		while (_system->getEventManager()->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				_sound->stopSound();
				skippedSound = true;
				break;
			default:
				break;
			}
		}

		_system->delayMillis(10);
	}

	if (cursorShowing) {
		CursorMan.showMouse(true);
		_system->updateScreen();
	}

	delete _game.sounds[0];
	_game.sounds[0] = 0;

	return !shouldQuit() && !skippedSound;
}

void WinnieEngine::clrMenuSel(int *iSel, int fCanSel[]) {
	*iSel = IDI_WTP_SEL_OPT_1;
	while (!fCanSel[*iSel]) {
		*iSel += 1;
	}
	_gfx->setCursorPalette(false);
}

void WinnieEngine::printRoomStr(int iRoom, int iStr) {
	WTP_ROOM_HDR hdr;
	uint8 *buffer = (uint8 *)malloc(4096);

	readRoom(iRoom, buffer, hdr);
	printStrWinnie((char *)(buffer + hdr.ofsStr[iStr - 1] - _roomOffset));

	free(buffer);
}

void WinnieEngine::gameOver() {
	// sing the Pooh song forever
	while (!shouldQuit()) {
		printStr(IDS_WTP_SONG_0);
		playSound(IDI_WTP_SND_POOH_0);
		printStr(IDS_WTP_SONG_1);
		playSound(IDI_WTP_SND_POOH_1);
		printStr(IDS_WTP_SONG_2);
		playSound(IDI_WTP_SND_POOH_2);
		getSelection(kSelAnyKey);
	}
}

void WinnieEngine::saveGame() {
	int i = 0;

	Common::OutSaveFile *outfile = getSaveFileMan()->openForSaving(IDS_WTP_FILE_SAVEGAME);

	if (!outfile)
		return;

	outfile->writeUint32BE(MKTAG('W','I','N','N'));	// header
	outfile->writeByte(WTP_SAVEGAME_VERSION);

	outfile->writeByte(_gameStateWinnie.fSound);
	outfile->writeByte(_gameStateWinnie.nMoves);
	outfile->writeByte(_gameStateWinnie.nObjMiss);
	outfile->writeByte(_gameStateWinnie.nObjRet);
	outfile->writeByte(_gameStateWinnie.iObjHave);

	for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
		outfile->writeByte(_gameStateWinnie.fGame[i]);

	for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
		outfile->writeByte(_gameStateWinnie.iUsedObj[i]);

	for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
		outfile->writeByte(_gameStateWinnie.iObjRoom[i]);

	outfile->finalize();

	if (outfile->err())
		warning("Can't write file '%s'. (Disk full?)", IDS_WTP_FILE_SAVEGAME);

	delete outfile;
}

void WinnieEngine::loadGame() {
	int saveVersion = 0;
	int i = 0;

	Common::InSaveFile *infile = getSaveFileMan()->openForLoading(IDS_WTP_FILE_SAVEGAME);

	if (!infile)
		return;

	if (infile->readUint32BE() == MKTAG('W','I','N','N')) {
		saveVersion = infile->readByte();
		if (saveVersion != WTP_SAVEGAME_VERSION)
			warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION);

		_gameStateWinnie.fSound = infile->readByte();
		_gameStateWinnie.nMoves = infile->readByte();
		_gameStateWinnie.nObjMiss = infile->readByte();
		_gameStateWinnie.nObjRet = infile->readByte();
		_gameStateWinnie.iObjHave = infile->readByte();
	} else {
		// This is probably a save from the original interpreter, throw a warning and attempt
		// to read it as LE
		warning("No header found in save game, assuming it came from the original interpreter");
		// Note that the original saves variables as 16-bit integers, but only 8 bits are used.
		// Since we read the save file data as little-endian, we skip the first byte of each
		// variable

		infile->seek(0);					// Jump back to the beginning of the file

		infile->readUint16LE();				// skip unused field
		infile->readByte();					// first 8 bits of fSound
		_gameStateWinnie.fSound = infile->readByte();
		infile->readByte();					// first 8 bits of nMoves
		_gameStateWinnie.nMoves = infile->readByte();
		infile->readByte();					// first 8 bits of nObjMiss
		_gameStateWinnie.nObjMiss = infile->readByte();
		infile->readByte();					// first 8 bits of nObjRet
		_gameStateWinnie.nObjRet = infile->readByte();
		infile->readUint16LE();				// skip unused field
		infile->readUint16LE();				// skip unused field
		infile->readUint16LE();				// skip unused field
		infile->readByte();					// first 8 bits of iObjHave
		_gameStateWinnie.iObjHave = infile->readByte();
		infile->readUint16LE();				// skip unused field
		infile->readUint16LE();				// skip unused field
		infile->readUint16LE();				// skip unused field
	}

	for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
		_gameStateWinnie.fGame[i] = infile->readByte();

	for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
		_gameStateWinnie.iUsedObj[i] = infile->readByte();

	for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
		_gameStateWinnie.iObjRoom[i] = infile->readByte();

	// Note that saved games from the original interpreter have 2 more 16-bit fields here
	// which are ignored

	delete infile;
}

void WinnieEngine::printStrWinnie(char *szMsg) {
	if (getPlatform() != Common::kPlatformAmiga)
		printStrXOR(szMsg);
	else
		printStr(szMsg);
}

// Console-related functions

void WinnieEngine::debugCurRoom() {
	_console->DebugPrintf("Current Room = %d\n", _room);
}

WinnieEngine::WinnieEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) {
	_console = new WinnieConsole(this);
}

WinnieEngine::~WinnieEngine() {
	delete _console;
}

void WinnieEngine::init() {
	// Initialize sound

	switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_PCJR))) {
	case MT_PCSPK:
		_soundemu = SOUND_EMU_PC;
		break;
	case MT_PCJR:
		_soundemu = SOUND_EMU_PCJR;
		break;
	default:
		_soundemu = SOUND_EMU_NONE;
		break;
	}

	_sound = new SoundMgr(this, _mixer);
	_sound->initSound();
	setflag(fSoundOn, true); // enable sound

	memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie));
	_gameStateWinnie.fSound = 1;
	_gameStateWinnie.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
	_gameStateWinnie.nObjRet = 0;
	_gameStateWinnie.fGame[0] = 1;
	_gameStateWinnie.fGame[1] = 1;
	_room = IDI_WTP_ROOM_HOME;

	_mist = -1;
	_doWind = false;
	_winnieEvent = false;

	if (getPlatform() != Common::kPlatformAmiga) {
		_isBigEndian = false;
		_roomOffset = IDI_WTP_OFS_ROOM;
		_objOffset = IDI_WTP_OFS_OBJ;
	} else {
		_isBigEndian = true;
		_roomOffset = 0;
		_objOffset = 0;
	}

	if (getPlatform() == Common::kPlatformC64 || getPlatform() == Common::kPlatformApple2GS)
		_picture->setPictureVersion(AGIPIC_C64);

	hotspotNorth = Common::Rect(20, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, 10);
	hotspotSouth = Common::Rect(20, IDI_WTP_PIC_HEIGHT - 10, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
	hotspotEast  = Common::Rect(IDI_WTP_PIC_WIDTH * 2, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
	hotspotWest  = Common::Rect(20, 0, 30, IDI_WTP_PIC_HEIGHT);
}

Common::Error WinnieEngine::go() {
	init();
	randomize();

	// The intro is not supported on these platforms yet
	if (getPlatform() != Common::kPlatformC64 && getPlatform() != Common::kPlatformApple2GS)
		intro();

	gameLoop();

	return Common::kNoError;
}

} // End of namespace AGI