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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SAVEGAME_H
#define AGI_SAVEGAME_H
#include "agi/agi.h"
class Common::File;
namespace Agi {
#define ADD_PIC 1
#define ADD_VIEW 2
class AgiEngine;
class SpritesMgr;
class GfxMgr;
class SoundMgr;
class PictureMgr;
class SaveGameMgr {
private:
AgiEngine *_vm;
SpritesMgr *_sprites;
GfxMgr *_gfx;
SoundMgr *_sound;
PictureMgr *_picture;
void write_string(Common::File *f, const char *s);
void read_string(Common::File *f, char *s);
void write_bytes(Common::File *f, const char *s, int16 size);
void read_bytes(Common::File *f, char *s, int16 size);
int save_game(char *s, const char *d);
int load_game(char *s);
int select_slot();
public:
SaveGameMgr(AgiEngine *agi, SpritesMgr *sprites,
GfxMgr *gfx,
SoundMgr *sound, PictureMgr *picture) {
_vm = agi;
_sprites = sprites;
_gfx = gfx;
_sound = sound;
_picture = picture;
}
int savegame_dialog();
int loadgame_dialog();
int savegame_simple();
int loadgame_simple();
};
} // End of namespace Agi
#endif /* AGI_SAVEGAME_H */
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