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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SOUND_H
#define AGI_SOUND_H
#include "agi/agi.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "common/frac.h"
#include "common/array.h"
#include "common/ptr.h"
namespace Agi {
#define BUFFER_SIZE 410
// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS
// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a
// 1/60th of a second in length. That should be getSampleRate() / 60 samples
// in length but as getSampleRate() is always 22050 at the moment we just use
// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368).
// FIXME: Use getSampleRate() / 60 rather than a hardcoded value
#define IIGS_BUFFER_SIZE 368
#define SOUND_EMU_NONE 0
#define SOUND_EMU_PC 1
#define SOUND_EMU_TANDY 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
#define SOUND_EMU_APPLE2GS 5
#define SOUND_EMU_COCO3 6
#define WAVEFORM_SIZE 64
#define ENV_ATTACK 10000 /**< envelope attack rate */
#define ENV_DECAY 1000 /**< envelope decay rate */
#define ENV_SUSTAIN 100 /**< envelope sustain level */
#define ENV_RELEASE 7500 /**< envelope release rate */
#define NUM_CHANNELS 7 /**< number of sound channels */
// MIDI command values (Shifted right by 4 so they're in the lower nibble)
#define MIDI_CMD_NOTE_OFF 0x08
#define MIDI_CMD_NOTE_ON 0x09
#define MIDI_CMD_CONTROLLER 0x0B
#define MIDI_CMD_PROGRAM_CHANGE 0x0C
#define MIDI_CMD_PITCH_WHEEL 0x0E
// Whole MIDI byte values (Command and channel info together)
#define MIDI_BYTE_STOP_SEQUENCE 0xFC
#define MIDI_BYTE_TIMER_SYNC 0xF8
struct IIgsEnvelopeSegment {
uint8 bp;
uint16 inc; ///< 8b.8b fixed point, very probably little endian
};
#define ENVELOPE_SEGMENT_COUNT 8
struct IIgsEnvelope {
IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
/** Reads an Apple IIGS envelope from then given stream. */
bool read(Common::SeekableReadStream &stream);
};
// 2**(1/12) i.e. the 12th root of 2
#define SEMITONE 1.059463094359295
// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher
// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0)
#define C6_FREQ 1046.502261202395
// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
#define SIERRASTANDARD_SIZE 65536
// Maximum number of instruments in an Apple IIGS instrument set.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_INSTRUMENTS 28
struct IIgsWaveInfo {
uint8 top;
uint addr;
uint size;
// Oscillator channel
#define OSC_CHANNEL_RIGHT 0
#define OSC_CHANNEL_LEFT 1
uint channel;
// Oscillator mode
#define OSC_MODE_LOOP 0
#define OSC_MODE_ONESHOT 1
#define OSC_MODE_SYNC_AM 2
#define OSC_MODE_SWAP 3
uint mode;
bool halt;
int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point)
/** Reads an Apple IIGS wave information structure from the given stream. */
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Number of waves per Apple IIGS sound oscillator
#define WAVES_PER_OSCILLATOR 2
/** An Apple IIGS sound oscillator. Consists always of two waves. */
struct IIgsOscillator {
IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Maximum number of oscillators in an Apple IIGS instrument.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_OSCILLATORS 4
/** An Apple IIGS sound oscillator list. */
struct IIgsOscillatorList {
uint count; ///< Oscillator count
IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
/** Indexing operators for easier access to the oscillators. */
const IIgsOscillator &operator()(uint index) const { return osc[index]; }
IIgsOscillator &operator()(uint index) { return osc[index]; }
/** Reads an Apple IIGS oscillator list from the given stream. */
bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsInstrumentHeader {
IIgsEnvelope env;
uint8 relseg;
uint8 bendrange;
uint8 vibdepth;
uint8 vibspeed;
IIgsOscillatorList oscList;
/**
* Read an Apple IIGS instrument header from the given stream.
* @param stream The source stream from which to read the data.
* @param ignoreAddr Should we ignore wave infos' wave address variable's value?
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsSampleHeader {
uint16 type;
uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080)
uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others.
uint8 volume; ///< Current guess: Logarithmic in 6 dB steps
uint8 unknownByte_Ofs5; ///< 0 in all tested samples.
uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess.
uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16.
IIgsInstrumentHeader instrument;
/**
* Read an Apple IIGS AGI sample header from the given stream.
* @param stream The source stream from which to read the data.
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
/**
* AGI sound note structure.
*/
struct AgiNote {
uint16 duration; ///< Note duration
uint16 freqDiv; ///< Note frequency divisor (10-bit)
uint8 attenuation; ///< Note volume attenuation (4-bit)
/** Reads an AgiNote through the given pointer. */
void read(const uint8 *ptr) {
duration = READ_LE_UINT16(ptr);
uint16 freqByte0 = *(ptr + 2); // Bits 4-9 of the frequency divisor
uint16 freqByte1 = *(ptr + 3); // Bits 0-3 of the frequency divisor
// Merge the frequency divisor's bits together into a single variable
freqDiv = ((freqByte0 & 0x3F) << 4) | (freqByte1 & 0x0F);
attenuation = *(ptr + 4) & 0x0F;
}
};
struct IIgsChannelInfo {
const IIgsInstrumentHeader *ins; ///< Instrument info
const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation
const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation
frac_t pos; ///< Current sample position
frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc)
uint8 origNote; ///< The original note without the added relative pitch
frac_t note; ///< Note (With the added relative pitch)
frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account)
frac_t chanVol; ///< Channel volume
frac_t startEnvVol; ///< Starting envelope volume
frac_t envVol; ///< Current envelope volume
uint envSeg; ///< Current envelope segment
uint size; ///< Sample size
bool loop; ///< Should we loop the sample?
bool end; ///< Has the playing ended?
void rewind(); ///< Rewinds the sound playing on this channel to its start
void setChannelVolume(uint8 volume); ///< Sets the channel volume
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel
void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel
void noteOff(uint8 velocity); ///< Releases the note on this channel
void stop(); ///< Stops the note playing on this channel instantly
bool playing(); ///< Is there a note playing on this channel?
};
struct CoCoNote {
uint8 freq;
uint8 volume;
uint16 duration; ///< Note duration
/** Reads a CoCoNote through the given pointer. */
void read(const uint8 *ptr) {
freq = *ptr;
volume = *(ptr + 1);
duration = READ_LE_UINT16(ptr + 2);
}
};
/**
* AGI sound resource types.
* It's probably coincidence that all the values here are powers of two
* as they're simply the different used values in AGI sound resources'
* starts (The first 16-bit little endian word, to be precise).
*/
enum AgiSoundType {
AGI_SOUND_SAMPLE = 0x0001,
AGI_SOUND_MIDI = 0x0002,
AGI_SOUND_4CHN = 0x0008
};
enum AgiSoundFlags {
AGI_SOUND_LOOP = 0x0001,
AGI_SOUND_ENVELOPE = 0x0002
};
enum AgiSoundEnv {
AGI_SOUND_ENV_ATTACK = 3,
AGI_SOUND_ENV_DECAY = 2,
AGI_SOUND_ENV_SUSTAIN = 1,
AGI_SOUND_ENV_RELEASE = 0
};
/**
* AGI engine sound channel structure.
*/
struct ChannelInfo {
AgiSoundType type;
const uint8 *ptr; // Pointer to the AgiNote data
const int16 *ins;
int32 size;
uint32 phase;
uint32 flags; // ORs values from AgiSoundFlags
AgiSoundEnv adsr;
int32 timer;
uint32 end;
uint32 freq;
uint32 vol;
uint32 env;
};
class SoundMgr;
/**
* AGI sound resource structure.
*/
class AgiSound {
public:
AgiSound(SoundMgr &manager) : _manager(manager), _isPlaying(false), _isValid(false) {}
virtual ~AgiSound() {}
virtual void play() { _isPlaying = true; }
virtual void stop() { _isPlaying = false; }
virtual bool isPlaying() { return _isPlaying; }
virtual uint16 type() = 0;
/**
* A named constructor for creating different types of AgiSound objects
* from a raw sound resource.
*
* NOTE: This function should take responsibility for freeing the raw resource
* from memory using free() or delegate the responsibility onwards to some other
* function!
*/
static AgiSound *createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
protected:
SoundMgr &_manager; ///< AGI sound manager object
bool _isPlaying; ///< Is the sound playing?
bool _isValid; ///< Is this a valid sound object?
};
class PCjrSound : public AgiSound {
public:
PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~PCjrSound() { if (_data != NULL) free(_data); }
virtual uint16 type() { return _type; }
const uint8 *getVoicePointer(uint voiceNum);
protected:
uint8 *_data; ///< Raw sound resource data
uint32 _len; ///< Length of the raw sound resource
uint16 _type; ///< Sound resource type
};
class IIgsMidi : public AgiSound {
public:
IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~IIgsMidi() { if (_data != NULL) free(_data); }
virtual uint16 type() { return _type; }
virtual const uint8 *getPtr() { return _ptr; }
virtual void setPtr(const uint8 *ptr) { _ptr = ptr; }
virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; }
protected:
uint8 *_data; ///< Raw sound resource data
const uint8 *_ptr; ///< Pointer to the current position in the MIDI data
uint32 _len; ///< Length of the raw sound resource
uint16 _type; ///< Sound resource type
public:
uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second)
uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second)
};
class IIgsSample : public AgiSound {
public:
IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~IIgsSample() { delete[] _sample; }
virtual uint16 type() { return _header.type; }
const IIgsSampleHeader &getHeader() const { return _header; }
const int8 *getSample() const { return _sample; }
protected:
IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
int8 *_sample; ///< Sample data (8-bit signed format)
};
/** Apple IIGS MIDI program change to instrument number mapping. */
struct MidiProgramChangeMapping {
byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping
byte undefinedInst; ///< The undefined instrument number
// Maps the MIDI program number to an instrument number
byte map(uint midiProg) const {
return midiProg < ARRAYSIZE(midiProgToInst) ? midiProgToInst[midiProg] : undefinedInst;
}
};
/** Apple IIGS AGI instrument set information. */
struct InstrumentSetInfo {
uint byteCount; ///< Length of the whole instrument set in bytes
uint instCount; ///< Amount of instrument in the set
const char *md5; ///< MD5 hex digest of the whole instrument set
const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
const MidiProgramChangeMapping &progToInst; ///< Program change to instrument number mapping
};
/** Apple IIGS AGI executable file information. */
struct IIgsExeInfo {
enum AgiGameID gameid; ///< Game ID
const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
uint instSetStart; ///< Starting offset of the instrument set inside the executable file
const InstrumentSetInfo &instSet; ///< Information about the used instrument set
};
class IIgsMidiChannel {
public:
IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {}
uint activeSounds() const; ///< How many active sounds are playing?
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample);
void setVolume(uint8 volume);
void noteOff(uint8 note, uint8 velocity);
void noteOn(uint8 note, uint8 velocity);
void stopSounds(); ///< Clears the channel of any sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel
public:
typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator;
typedef Common::Array<IIgsChannelInfo>::iterator iterator;
Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel
protected:
const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel
const int8 *_sample; ///< Sample data used on this MIDI channel
uint8 _volume; ///< MIDI controller number 7 (Volume)
};
/**
* Class for managing Apple IIGS sound channels.
* TODO: Check what instruments are used by default on the MIDI channels
* FIXME: Some instrument choices sound wrong
*/
class IIgsSoundMgr {
public:
typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator;
typedef Common::Array<IIgsMidiChannel>::iterator iterator;
static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects
public:
// For initializing
IIgsSoundMgr();
void setProgramChangeMapping(const MidiProgramChangeMapping *mapping);
bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo);
bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo);
// Miscellaneous methods
uint activeSounds() const; ///< How many active sounds are playing?
void stopSounds(); ///< Stops all sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels
// For playing Apple IIGS AGI samples (Sound effects etc)
bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample);
// MIDI commands
void midiNoteOff(uint8 channel, uint8 note, uint8 velocity);
void midiNoteOn(uint8 channel, uint8 note, uint8 velocity);
void midiController(uint8 channel, uint8 controller, uint8 value);
void midiProgramChange(uint8 channel, uint8 program);
void midiPitchWheel(uint8 wheelPos);
protected:
const IIgsInstrumentHeader* getInstrument(uint8 program) const;
public:
Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel
protected:
Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments
const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI
};
class AgiEngine;
class AgiBase;
class SoundMgr : public Audio::AudioStream {
AgiBase *_vm;
public:
SoundMgr(AgiBase *agi, Audio::Mixer *pMixer);
~SoundMgr();
virtual void setVolume(uint8 volume);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
premixerCall(buffer, numSamples / 2);
return numSamples;
}
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _sampleRate;
bool _playing;
ChannelInfo _chn[NUM_CHANNELS];
IIgsSoundMgr _gsSound;
int _endflag;
int _playingSound;
uint8 _env;
bool _disabledMidi;
int16 *_sndBuffer;
const int16 *_waveform;
bool _useChorus;
void premixerCall(int16 *buf, uint len);
void fillAudio(void *udata, int16 *stream, uint len);
public:
void unloadSound(int);
void playSound();
int initSound();
void deinitSound();
void startSound(int, int);
void stopSound();
void stopNote(int i);
void playNote(int i, int freq, int vol);
void playAgiSound();
void playCoCoSound();
uint32 mixSound();
bool loadInstruments();
void playMidiSound();
void playSampleSound();
const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
static bool convertWave(Common::SeekableReadStream &source, int8 *dest, uint length);
};
} // End of namespace Agi
#endif /* AGI_SOUND_H */
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