1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SOUND_H
#define AGI_SOUND_H
#include "sound/audiostream.h"
namespace Audio {
class Mixer;
} // End of namespace Audio
namespace Agi {
#define BUFFER_SIZE 410
#define SOUND_EMU_NONE 0
#define SOUND_EMU_PC 1
#define SOUND_EMU_TANDY 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
#define SOUND_PLAYING 0x01
#define WAVEFORM_SIZE 64
#define ENV_ATTACK 10000 /**< envelope attack rate */
#define ENV_DECAY 1000 /**< envelope decay rate */
#define ENV_SUSTAIN 100 /**< envelope sustain level */
#define ENV_RELEASE 7500 /**< envelope release rate */
#define NUM_CHANNELS 7 /**< number of sound channels */
/**
* AGI sound resource structure.
*/
struct AgiSound {
uint32 flen; /**< size of raw data */
uint8 *rdata; /**< raw sound data */
uint8 flags; /**< sound flags */
uint16 type; /**< sound resource type */
};
/**
* AGI sound note structure.
*/
struct AgiNote {
uint8 durLo; /**< LSB of note duration */
uint8 durHi; /**< MSB of note duration */
uint8 frq0; /**< LSB of note frequency */
uint8 frq1; /**< MSB of note frequency */
uint8 vol; /**< note volume */
};
/**
* AGI engine sound channel structure.
*/
struct ChannelInfo {
#define AGI_SOUND_SAMPLE 0x0001
#define AGI_SOUND_MIDI 0x0002
#define AGI_SOUND_4CHN 0x0008
uint32 type;
struct AgiNote *ptr;
int16 *ins;
int32 size;
uint32 phase;
#define AGI_SOUND_LOOP 0x0001
#define AGI_SOUND_ENVELOPE 0x0002
uint32 flags;
#define AGI_SOUND_ENV_ATTACK 3
#define AGI_SOUND_ENV_DECAY 2
#define AGI_SOUND_ENV_SUSTAIN 1
#define AGI_SOUND_ENV_RELEASE 0
uint32 adsr;
int32 timer;
uint32 end;
uint32 freq;
uint32 vol;
uint32 env;
};
class AgiEngine;
class SoundMgr : public Audio::AudioStream {
AgiEngine *_vm;
public:
SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer);
~SoundMgr();
virtual void setVolume(uint8 volume);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
premixerCall(buffer, numSamples / 2);
return numSamples;
}
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
private:
Audio::Mixer *_mixer;
uint32 _sampleRate;
void premixerCall(int16 *buf, uint len);
public:
void decodeSound(int);
void unloadSound(int);
void playSound();
int initSound();
void deinitSound();
void startSound(int, int);
void stopSound();
void stopNote(int i);
void playNote(int i, int freq, int vol);
void playAgiSound();
uint32 mixSound();
int loadInstruments(char *fname);
#ifdef USE_IIGS_SOUND
void playMidiSound();
void playSampleSound();
#endif
};
} // End of namespace Agi
#endif /* AGI_SOUND_H */
|