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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_SPRITE_H
#define AGI_SPRITE_H
namespace Agi {
struct Sprite;
typedef Common::List<Sprite *> SpriteList;
class AgiEngine;
class GfxMgr;
class Obejcts;
class SpritesMgr {
private:
GfxMgr *_gfx;
AgiEngine *_vm;
uint8 *_spritePool;
uint8 *_poolTop;
//
// Sprite management functions
//
SpriteList _sprUpd;
SpriteList _sprNonupd;
void *poolAlloc(int size);
void poolRelease(void *s);
void blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden);
int blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2);
void objsSaveArea(Sprite *s);
void objsRestoreArea(Sprite *s);
int prioToY(int p);
Sprite *newSprite(VtEntry *v);
void sprAddlist(SpriteList &l, VtEntry *v);
void buildList(SpriteList &l, bool (*test)(VtEntry *, AgiEngine *));
void buildUpdBlitlist();
void buildNonupdBlitlist();
void freeList(SpriteList &l);
void commitSprites(SpriteList &l, bool immediate = false);
void eraseSprites(SpriteList &l);
void blitSprites(SpriteList &l);
static bool testUpdating(VtEntry *v, AgiEngine *);
static bool testNotUpdating(VtEntry *v, AgiEngine *);
public:
SpritesMgr(AgiEngine *agi, GfxMgr *gfx);
~SpritesMgr();
int initSprites();
void deinitSprites();
void eraseUpdSprites();
void eraseNonupdSprites();
void eraseBoth();
void blitUpdSprites();
void blitNonupdSprites();
void blitBoth();
void commitUpdSprites();
void commitNonupdSprites();
void commitBoth();
void addToPic(int, int, int, int, int, int, int);
void showObj(int);
void commitBlock(int x1, int y1, int x2, int y2, bool immediate = false);
};
} // End of namespace Agi
#endif /* AGI_SPRITE_H */
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