1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SPRITE_H
#define AGI_SPRITE_H
#include "common/list.h"
namespace Agi {
struct sprite;
typedef Common::List<sprite*> SpriteList;
class AgiEngine;
class GfxMgr;
class Obejcts;
class SpritesMgr {
private:
GfxMgr *_gfx;
AgiEngine *_vm;
uint8 *sprite_pool;
uint8 *pool_top;
/*
* Sprite management functions
*/
SpriteList spr_upd;
SpriteList spr_nonupd;
void *pool_alloc(int size);
void pool_release(void *s);
void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden);
int blit_hires_cel(int x, int y, int spr, view_cel *c);
int blit_cel(int x, int y, int spr, view_cel *c);
void objs_savearea(sprite *s);
void objs_restorearea(sprite *s);
FORCEINLINE int prio_to_y(int p);
sprite *new_sprite(vt_entry *v);
void spr_addlist(SpriteList& l, vt_entry *v);
void build_list(SpriteList& l, bool (*test) (vt_entry *, AgiEngine *));
void build_upd_blitlist();
void build_nonupd_blitlist();
void free_list(SpriteList& l);
void commit_sprites(SpriteList& l);
void erase_sprites(SpriteList& l);
void blit_sprites(SpriteList& l);
static bool test_updating(vt_entry *v, AgiEngine *);
static bool test_not_updating(vt_entry *v, AgiEngine *);
public:
SpritesMgr(AgiEngine *agi, GfxMgr *gfx);
~SpritesMgr();
int init_sprites(void);
void deinit_sprites(void);
void erase_upd_sprites(void);
void erase_nonupd_sprites(void);
void erase_both(void);
void blit_upd_sprites(void);
void blit_nonupd_sprites(void);
void blit_both(void);
void commit_upd_sprites(void);
void commit_nonupd_sprites(void);
void commit_both(void);
void add_to_pic(int, int, int, int, int, int, int);
void show_obj(int);
void commit_block(int, int, int, int);
};
} // End of namespace Agi
#endif /* AGI_SPRITE_H */
|